virtual bool onAssignCCBMemberVariable(cocos2d::CCObject *pTarget, const char * pMemberVariableName, cocos2d::CCNode * pNode);
//////////////////////////
// CCBSelectorResolver
virtual SEL_MenuHandler onResolveCCBCCMenuItemSelector(CCObject * pTarget, const char* pSelectorName);
virtual SEL_CallFuncN onResolveCCBCCCallFuncSelector(CCObject * pTarget, const char* pSelectorName);
//////////////////////////
// CCBSelectorResolver
virtual SEL_MenuHandler onResolveCCBCCMenuItemSelector(CCObject * pTarget, const char* pSelectorName);
virtual SEL_CallFuncN onResolveCCBCCCallFuncSelector(CCObject * pTarget, const char* pSelectorName);
virtual SEL_CCControlHandler onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName);
CCDictionary *dict = CCDictionary::createWithContentsOfFileThreadSafe(fullPath.c_str());
if(!dict)
{
return NULL;
}
CCDictionary* metadataDict = (CCDictionary*)dict->objectForKey("metadata");
if (metadataDict)
{
// try to read texture file name from meta data
texturePath = metadataDict->valueForKey("textureFileName")->getCString();
}
CCB解析器实现细节
本文介绍了CCB解析器中的几个关键方法实现,包括成员变量赋值、菜单项选择器解析、控制选择器解析等。此外,还展示了如何从文件中读取字典并获取元数据,以及如何从中提取纹理文件名。
1067

被折叠的 条评论
为什么被折叠?



