<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[lining116的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/lining116</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; lining116]]></copyright><item><title><![CDATA[cocos creator 2.x在web端进行图片资源加解密]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/129748556</link><guid>https://blog.youkuaiyun.com/lining116/article/details/129748556</guid><author>lining116</author><pubDate>Sat, 25 Mar 2023 14:46:53 +0800</pubDate><description><![CDATA[具体操作如下，上源码，记得判断资源是否有加密标志，没有就不需要解密，目前只针对png格式。2，图片加密，原理为对原始数据进行连续两次异或可再次得到原文。修改玩引擎记得重新编译一下：编辑器->开发者->编译引擎。1，项目使用自定义引擎，方便我们修改源码而不影响其他项目。编写插件打包完成后自动执行加密脚本。3，运行解密，方案参考了如下链接。加密后的图片无法直接查看了。]]></description><category></category></item><item><title><![CDATA[cocos creator2.x使用protobufjs5.x版本]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/129407382</link><guid>https://blog.youkuaiyun.com/lining116/article/details/129407382</guid><author>lining116</author><pubDate>Wed, 08 Mar 2023 17:37:40 +0800</pubDate><description><![CDATA[11]]></description><category></category></item><item><title><![CDATA[cocos creator值得注意和学习地方]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/102580173</link><guid>https://blog.youkuaiyun.com/lining116/article/details/102580173</guid><author>lining116</author><pubDate>Wed, 16 Oct 2019 16:31:20 +0800</pubDate><description><![CDATA[1、使用cocos creator打包H5时，在网页端直接拉起微信

   window.location.href="weixin://";

2、节点绑定了widget，获取节点时设置其active为false，在第一次使用cc.move等动作改变该节点位置时，界面渲染无法准确更新（打印节点坐标数据正常）

//官方说明链接http://docs.cocos.com/c...]]></description><category></category></item><item><title><![CDATA[cocos creator import相关用法]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/100016562</link><guid>https://blog.youkuaiyun.com/lining116/article/details/100016562</guid><author>lining116</author><pubDate>Thu, 22 Aug 2019 15:49:19 +0800</pubDate><description><![CDATA[在 A 脚本中使用 B 脚本有以下几种情况

1、import {B} from "./B"

此时B中创建为export class B{}

2、import B from "./B"

区别上述1中有无{}

此时B中创建为export default class B{}

3、import * as bfrom "./B"

此时可改变B对外接口，把B换成了b，按正常情况对外接口和类名一...]]></description><category></category></item><item><title><![CDATA[cocos2dx-lua 播放音效问题]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/86748230</link><guid>https://blog.youkuaiyun.com/lining116/article/details/86748230</guid><author>lining116</author><pubDate>Sat, 02 Feb 2019 11:18:39 +0800</pubDate><description><![CDATA[最近3.10项目中接入了一个3.15版本（加入了creator）做的小游戏，发现个问题

在苹果设备上使用cc.SimpleAudioEngine:getInstance():playEffect(filename, loopValue)无法播放音效，安卓和win平台可以，苹果设备需要用ccexp.AudioEngine:play2d(filename, loopValue, effectVolu...]]></description><category></category></item><item><title><![CDATA[cocos-lua超文本传输协议（http）数据通信方式]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/81503193</link><guid>https://blog.youkuaiyun.com/lining116/article/details/81503193</guid><author>lining116</author><pubDate>Thu, 09 Aug 2018 12:00:33 +0800</pubDate><description><![CDATA[function ExchangeLayer:requestDhRecoreData()
    self：onHttpJsionTable(url .. &quot;/WS/MobileInterface.ashx&quot;,&quot;GET&quot;,&quot;action=getFriendlist&amp;amp;userid=&quot;..GlobalUserItem.dwUserID,
        function(jstable,jsd...]]></description><category></category></item><item><title><![CDATA[cocos-lua创建精灵的几种方式]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/80675595</link><guid>https://blog.youkuaiyun.com/lining116/article/details/80675595</guid><author>lining116</author><pubDate>Wed, 13 Jun 2018 11:03:30 +0800</pubDate><description><![CDATA[（1）从图片文件创建精灵

local sprite1 = display.newSprite(&quot;....png&quot;)

（2）从缓存的图像帧创建精灵（精灵帧缓存）

加载精灵表单：display.addSpriteFrames(&quot;....plist&quot;,&quot;....pvr.ccz&quot;)

用某一帧创建：local sprite2 = display.newSprite(#.....png&quot;)

----...]]></description><category></category></item><item><title><![CDATA[cocos-lua使用粒子系统]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/80670498</link><guid>https://blog.youkuaiyun.com/lining116/article/details/80670498</guid><author>lining116</author><pubDate>Tue, 12 Jun 2018 20:16:32 +0800</pubDate><description><![CDATA[以一个简单的进度条来描述粒子系统的使用local node = ccs.newNode()local bg = ccs.newImageView({image = &quot;progress.pvr.ccz&quot;})node:addChild(bg)local lizi = cc.ParticleSystemQuad:create(&quot;jindutiaolizi.plist&quot;) //创建粒子系统node:add...]]></description><category></category></item><item><title><![CDATA[cocos-lua执行动作特效方法]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/80669944</link><guid>https://blog.youkuaiyun.com/lining116/article/details/80669944</guid><author>lining116</author><pubDate>Tue, 12 Jun 2018 19:58:37 +0800</pubDate><description><![CDATA[介绍以下几种方式

（1）创建动作序列

local action = cc.Sequence:create(cc.DelayTime:create(1.4),cc.callFunc:areate(fun))//fun为函数

node:runAction(action)//node为对象节点

重复动作：cc.RepeatForever:create()

同时动作：ccSpawn:create...]]></description><category></category></item><item><title><![CDATA[cocos-lua数据存储]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/80654700</link><guid>https://blog.youkuaiyun.com/lining116/article/details/80654700</guid><author>lining116</author><pubDate>Mon, 11 Jun 2018 17:21:45 +0800</pubDate><description><![CDATA[学到一点更新一点，持续更新1、cocos2dx-lua中对文件的操作都用cc.FileUtils这个类进行操作，它是单一实例。（1）获取可写目录：local docpath = cc.FileUtils:getInstance():getWritablePath()..&quot;hero.txt&quot;打印出docpath 为C:\Users\Administrator\Desktop\allience（具体的...]]></description><category></category></item><item><title><![CDATA[Quick-Cocos2dx-Community导入Eclipse会报错，org.cocos2dx.lib.Cocos2dxActivity 报错]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/79951731</link><guid>https://blog.youkuaiyun.com/lining116/article/details/79951731</guid><author>lining116</author><pubDate>Sun, 15 Apr 2018 18:50:59 +0800</pubDate><description><![CDATA[Quick-Cocos2dx-Community导入Eclipse有关org.cocos2dx.lib.Cocos2dxActivity报错1、工程导入编译的时候eclipse会报错，Cocos2dxActivity，org.cocos2dx.lib.Cocos2dxActivity 也找不到解 决方法：复制 D:\Quick-Cocos2dx-Community\cocos\platform\a...]]></description><category></category></item><item><title><![CDATA[配置eclipse安卓开发环境]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/79682201</link><guid>https://blog.youkuaiyun.com/lining116/article/details/79682201</guid><author>lining116</author><pubDate>Sat, 24 Mar 2018 22:02:02 +0800</pubDate><description><![CDATA[结合几个链接整理下

原链接：https://www.cnblogs.com/zh719588366/p/5928140.html

https://www.cnblogs.com/694579350liuq/p/7444666.html

https://blog.youkuaiyun.com/love4399/article/details/77164500

https://blog.youkuaiyun.com/...]]></description><category></category></item><item><title><![CDATA[Lua-面向对象中函数使用时冒号(:)和点(.)的区别]]></title><link>https://blog.youkuaiyun.com/lining116/article/details/78421594</link><guid>https://blog.youkuaiyun.com/lining116/article/details/78421594</guid><author>lining116</author><pubDate>Thu, 02 Nov 2017 10:01:25 +0800</pubDate><description><![CDATA[新人一直没弄明白这个看到这个贴感觉很有用
先看代码
local Animal = {}
function Animal:Eat( food )
    print("Animal:Eat", self, food)
end

function Animal.Sleep( time )
    print("Animal.Sleep", self, time)
end

Ani]]></description><category></category></item></channel></rss>