GetSafeHwnd

 

GetSafeHwnd

  当我们想得到一个窗口对象(CWnd的派生对象)指针的句柄(HWND)时,最安全的方法是使用GetSafeHwnd()函数,通过下面的例子 

 

#ifndef _CD2DC_H_ #define _CD2DC_H_ #define _CRT_SECURE_NO_WARNINGS #define NO_WARN_MBCS_MFC_DEPRECATION #include <SDKDDKVer.h> #include <afxwin.h> #include <d2d1.h> #include <dwrite.h> #include <wincodec.h> #include <unordered_map> #define RGBA(r,g,b,a) (COLORREF)(((BYTE)(r) |((WORD)((BYTE)(g)) << 8)) |(((DWORD)((BYTE)(b)) << 16)) |(((DWORD)((BYTE)(a)) << 24))) // 提取ARGB颜色中的alpha通道(高位字节) #define GetAValue(argb) ((BYTE)((argb) >> 24)) namespace MFCEx { /** * @class CD2DC * @brief 封装Direct2D渲染功能的类,用于在MFC应用中实现硬件加速的2D图形渲染 */ class CD2DC final//禁止继承 { enum ResourceType { BRUSH, BITMAP, TEXT_FORMAT, GEOMETRY }; using ResourceMap = std::unordered_map<IUnknown*, ResourceType>; public: CD2DC(); ~CD2DC(); /** * @brief 初始化Direct2D资源 * @param _pWnd [in] 关联的MFC窗口指针 * @param _iWidth [in] 渲染区域的宽度(像素) * @param _iHeight [in] 渲染区域的高度(像素) * @return BOOL 初始化成功返回TRUE,失败返回FALSE */ BOOL Initialize(CWnd* _pWnd, const size_t _iWidth, const size_t _iHeight); /** * @brief 调整渲染区域大小 * @param _iWidth [in] 新的渲染区域宽度(像素) * @param _iHeight [in] 新的渲染区域高度(像素) * @return BOOL 调整成功返回TRUE,失败返回FALSE */ BOOL Resize(const size_t _iWidth, const size_t _iHeight); /** * @brief 开始绘制操作(必须在绘制前调用) */ void BeginDraw(); /** * @brief 结束绘制操作(必须在绘制后调用) */ void EndDraw(); FLOAT GetDpiX() const; FLOAT GetDpiY() const; size_t GetLogicalWidth() const; size_t GetLogicalHeight() const; inline void Release(IUnknown* pResource); ID2D1Bitmap* CreateBitmap(UINT _nWidth, UINT _nHeight, const void* _srcData = nullptr, UINT _nRGBA = 4); ID2D1SolidColorBrush* CreateSolidColorBrush(COLORREF _Color); void FillRectangle(CRect _rcRange, ID2D1Brush* _pBrush); private: /** * @brief 创建Direct2D渲染目标 * @return BOOL 创建成功返回TRUE,失败返回FALSE */ BOOL CreateRenderTarget(); void Clear(); void RecreateResources(); void UpdateWindowDpi(); // 需要添加资源注册接口 void RegisterResource(IUnknown* pResource, ResourceType Type); // 资源注销接口 void UnregisterResource(IUnknown* pResource); private: CWnd* m_pWnd = nullptr; //< 关联的MFC窗口指针 size_t m_iLogicalWidth = 0; // 逻辑尺寸 size_t m_iLogicalHeight = 0; FLOAT m_fDpiX = 96.0f; // DPI 值 FLOAT m_fDpiY = 96.0f; ID2D1Factory* m_pFactory = nullptr; ///< Direct2D工厂接口 ID2D1HwndRenderTarget* m_pTarget = nullptr; //< 窗口渲染目标接口 IDWriteFactory* m_pWriteFactory = nullptr; //< DirectWrite文本工厂接口 bool m_bInitialized = false; ///< 初始化状态标志 ResourceMap m_Map;//资源管理集 }; } #endif // !_CD2DC_H_ #include "CD2DC.h" #pragma comment(lib, "d2d1.lib") #pragma comment(lib, "dwrite.lib") //#include <ShellScalingApi.h> // 包含GetDpiForMonitor的头文件 //#pragma comment(lib, "Shcore.lib") // 链接Shcore.lib库 // 3. 添加资源安全释放宏 #define SAFE_RELEASE(p) { if(p) { p->Release(); p = nullptr; } } /** * @brief 构造函数(初始化成员变量) */ MFCEx::CD2DC::CD2DC() { } /** * @brief 析构函数(释放所有Direct2D资源) */ MFCEx::CD2DC::~CD2DC() { Clear(); } void MFCEx::CD2DC::Clear() { for (ResourceMap::iterator it = m_Map.begin(); it != m_Map.end(); ++it) { it->first->Release(); } m_Map.clear(); SAFE_RELEASE(m_pTarget); SAFE_RELEASE(m_pFactory); SAFE_RELEASE(m_pWriteFactory); } /** * @brief 初始化Direct2D资源 * @param _pWnd [in] 关联的MFC窗口指针 * @param _iWidth [in] 渲染区域的宽度(像素) * @param _iHeight [in] 渲染区域的高度(像素) * @return BOOL 初始化成功返回TRUE,失败返回FALSE */ BOOL MFCEx::CD2DC::Initialize(CWnd* _pWnd, const size_t _iWidth, const size_t _iHeight) { // 验证窗口句柄有效性 if (!_pWnd || !_pWnd->GetSafeHwnd()) return FALSE; // 创建Direct2D工厂 HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &m_pFactory); if (FAILED(hr)) return FALSE; // 创建DirectWrite工厂 hr = DWriteCreateFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown**>(&m_pWriteFactory) ); if (FAILED(hr)) return FALSE; // 设置成员变量 m_pWnd = _pWnd; // DPI 感知处理 UpdateWindowDpi(); // 替换原有的GetDesktopDpi调用 m_iLogicalWidth = _iWidth; // 存储逻辑尺寸 m_iLogicalHeight = _iHeight; // 创建渲染目标 if (!CreateRenderTarget()) { SAFE_RELEASE(m_pWriteFactory); SAFE_RELEASE(m_pFactory); return FALSE; } m_bInitialized = TRUE; return TRUE; } /** * @brief 调整渲染区域大小 * @param _iWidth [in] 新的渲染区域宽度(像素) * @param _iHeight [in] 新的渲染区域高度(像素) * @return BOOL 调整成功返回TRUE,失败返回FALSE */ BOOL MFCEx::CD2DC::Resize(const size_t _iWidth, const size_t _iHeight) { if (!m_pTarget) return FALSE; // 更新 DPI 值 UpdateWindowDpi(); // 替换原有的GetDesktopDpi调用 m_iLogicalWidth = _iWidth; m_iLogicalHeight = _iHeight; size_t physWidth = static_cast<size_t>(_iWidth * m_fDpiX / 96.0f); size_t physHeight = static_cast<size_t>(_iHeight * m_fDpiY / 96.0f); D2D1_SIZE_U size = D2D1::SizeU(physWidth, physHeight); return SUCCEEDED(m_pTarget->Resize(size)); } /** * @brief 开始绘制操作(必须在绘制前调用) */ void MFCEx::CD2DC::BeginDraw() { if (m_pTarget) m_pTarget->BeginDraw(); } /** * @brief 结束绘制操作(必须在绘制后调用) */ void MFCEx::CD2DC::EndDraw() { if (!m_pTarget) return; if (D2DERR_RECREATE_TARGET == m_pTarget->EndDraw()) { SAFE_RELEASE(m_pTarget); if (CreateRenderTarget()) { RecreateResources(); // 触发资源重建 } } } /** * @brief 创建Direct2D渲染目标 * @return BOOL 创建成功返回TRUE,失败返回FALSE */ BOOL MFCEx::CD2DC::CreateRenderTarget() { // 验证工厂和窗口有效性 if (!m_pFactory || !m_pWnd) return FALSE; // 创建窗口渲染目标 D2D1_PIXEL_FORMAT pixelFormat = D2D1::PixelFormat( DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE ); D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties( D2D1_RENDER_TARGET_TYPE_DEFAULT, pixelFormat ); size_t physWidth = static_cast<size_t>(m_iLogicalWidth * m_fDpiX / 96.0f); size_t physHeight = static_cast<size_t>(m_iLogicalHeight * m_fDpiY / 96.0f); HRESULT hr = m_pFactory->CreateHwndRenderTarget( rtProps, // 使用自定义属性 D2D1::HwndRenderTargetProperties(m_pWnd->GetSafeHwnd(), D2D1::SizeU(physWidth, physHeight)), &m_pTarget ); return SUCCEEDED(hr); } FLOAT MFCEx::CD2DC::GetDpiX() const { return m_fDpiX; } FLOAT MFCEx::CD2DC::GetDpiY() const { return m_fDpiY; } size_t MFCEx::CD2DC::GetLogicalWidth() const { return m_iLogicalWidth; } size_t MFCEx::CD2DC::GetLogicalHeight() const { return m_iLogicalHeight; } void MFCEx::CD2DC::RecreateResources() { for (ResourceMap::iterator it = m_Map.begin(); it != m_Map.end(); ++it) { } } void MFCEx::CD2DC::UpdateWindowDpi() { if (!m_pWnd) return; // 获取窗口DPI(Windows 10以上使用GetDpiForWindow) m_fDpiX = static_cast<FLOAT>(GetDpiForWindow(m_pWnd->GetSafeHwnd())); m_fDpiY = static_cast<FLOAT>(GetDpiForWindow(m_pWnd->GetSafeHwnd())); // 如果获取失败,则回退到GetDeviceCaps方式 if (m_fDpiX == 0 || m_fDpiY == 0) { const HDC hdc = ::GetDC(m_pWnd->GetSafeHwnd()); m_fDpiX = static_cast<FLOAT>(GetDeviceCaps(hdc, LOGPIXELSX)); m_fDpiY = static_cast<FLOAT>(GetDeviceCaps(hdc, LOGPIXELSY)); ::ReleaseDC(m_pWnd->GetSafeHwnd(), hdc); } } // 需要添加资源注册接口 void MFCEx::CD2DC::RegisterResource(IUnknown* pResource, ResourceType Type) { if (!pResource) return; // 检查资源是否已注册(避免重复注册) auto it = m_Map.find(pResource); if (it != m_Map.end()) { // 已存在则更新类型(实际开发中应记录日志) //it->second = Type; return; } // 添加新资源引用计数 pResource->AddRef(); m_Map.emplace(pResource, Type); } // 资源注销接口 void MFCEx::CD2DC::UnregisterResource(IUnknown* pResource) { if (!pResource) return; auto it = m_Map.find(pResource); if (it != m_Map.end()) { // 释放资源并移除映射 it->first->Release(); m_Map.erase(it); } } inline void MFCEx::CD2DC::Release(IUnknown* pResource) { UnregisterResource(pResource); } /** * @brief 创建Direct2D位图(支持外部数据源初始化) * @param _nWidth [in] 位图宽度(像素) * @param _nHeight [in] 位图高度(像素) * @param _srcData [in] 外部数据源指针(可为空) * @param _nRGBA [in] 像素格式标识(3=RGB24, 4=RGBA32) * @return ID2D1Bitmap* 成功返回位图指针,失败返回NULL */ ID2D1Bitmap* MFCEx::CD2DC::CreateBitmap( UINT _nWidth, UINT _nHeight, const void* _srcData, UINT _nRGBA ) { // ===== 1. 参数验证 ===== if (!m_pTarget) { TRACE("CreateBitmap failed: Render target not initialized.\n"); return nullptr; } if (_nWidth == 0 || _nHeight == 0) { TRACE("CreateBitmap failed: Invalid dimensions (%dx%d).\n", _nWidth, _nHeight); return nullptr; } if (_srcData && IsBadReadPtr(_srcData, 1)) { TRACE("CreateBitmap failed: Invalid source data pointer.\n"); return nullptr; } // ===== 2. 确定像素格式 ===== DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; D2D1_ALPHA_MODE alphaMode = D2D1_ALPHA_MODE_UNKNOWN; switch (_nRGBA) { case 3: // RGB24 (无Alpha) format = DXGI_FORMAT_B8G8R8X8_UNORM; alphaMode = D2D1_ALPHA_MODE_IGNORE; break; case 4: // RGBA32 (带Alpha) format = DXGI_FORMAT_R8G8B8A8_UNORM; alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; break; default: TRACE("CreateBitmap failed: Invalid _nRGBA=%d. Must be 3 or 4.\n", _nRGBA); return nullptr; } // ===== 3. 计算对齐步幅 ===== const UINT minStride = _nWidth * _nRGBA; const UINT stride = (minStride + 3) & ~3; // 4字节对齐 // 验证外部数据大小(若有) if (_srcData) { const size_t requiredSize = static_cast<size_t>(stride) * _nHeight; // 使用SafeMemCheck验证内存可读性(Windows API) MEMORY_BASIC_INFORMATION mbi; if (VirtualQuery(_srcData, &mbi, sizeof(mbi))) { if (mbi.RegionSize < requiredSize) { TRACE("CreateBitmap failed: Source buffer too small (%zu < %zu).\n",mbi.RegionSize, requiredSize); return nullptr; } } } // ===== 4. 创建位图属性 ===== D2D1_BITMAP_PROPERTIES props = { { format, alphaMode }, m_fDpiX, m_fDpiY }; // ===== 5. 创建位图 ===== ID2D1Bitmap* pBitmap = nullptr; HRESULT hr = S_OK; if (_srcData) { // 带数据初始化模式 D2D1_SIZE_U size = D2D1::SizeU(_nWidth, _nHeight); hr = m_pTarget->CreateBitmap( size, _srcData, // 外部数据源 stride, // 对齐后的步幅 props, &pBitmap ); } else { // 空位图模式 hr = m_pTarget->CreateBitmap( D2D1::SizeU(_nWidth, _nHeight), nullptr, // 无初始数据 0, // 步幅为0(自动计算) props, &pBitmap ); } // ===== 6. 错误处理 ===== if (FAILED(hr)) { TRACE("CreateBitmap failed (HRESULT=0x%X).\n", hr); SAFE_RELEASE(pBitmap); return nullptr; } // ===== 7. 资源管理 ===== RegisterResource(pBitmap, BITMAP); return pBitmap; } /** * @brief 创建纯色画刷 * @param _Color [in] RGBA格式的颜色值(使用RGBA宏构造) * @return ID2D1SolidColorBrush* 成功返回画刷指针,失败返回NULL */ ID2D1SolidColorBrush* MFCEx::CD2DC::CreateSolidColorBrush(COLORREF _Color) { // 1. 验证渲染目标有效性 if (!m_pTarget) { TRACE("CreateSolidColorBrush failed: Render target not initialized.\n"); return nullptr; } // 2. 解析RGBA颜色分量(使用RGBA宏构造的颜色格式:0xAARRGGBB) const FLOAT fAlpha = GetAValue(_Color) / 255.0f; const FLOAT fRed = GetRValue(_Color) / 255.0f; const FLOAT fGreen = GetGValue(_Color) / 255.0f; const FLOAT fBlue = GetBValue(_Color) / 255.0f; // 3. 创建D2D颜色结构 const D2D1_COLOR_F color = D2D1::ColorF(fRed, fGreen, fBlue, fAlpha); // 4. 创建画刷 ID2D1SolidColorBrush* pBrush = nullptr; HRESULT hr = m_pTarget->CreateSolidColorBrush(color, &pBrush); // 5. 错误处理 if (FAILED(hr)) { TRACE("CreateSolidColorBrush failed (HRESULT=0x%X)\n", hr); SAFE_RELEASE(pBrush); return nullptr; } // 6. 注册资源并返回 RegisterResource(pBrush, BRUSH); return pBrush; } /** * @brief 使用指定画刷填充矩形区域 * @param _rcRange [in] 矩形区域(逻辑坐标,单位:设备无关像素 DIPs) * @param _pBrush [in] 填充画刷指针 */ void MFCEx::CD2DC::FillRectangle(CRect _rcRange, ID2D1Brush* _pBrush) { // ===== 1. 前置条件检查 ===== if (!m_pTarget) { TRACE("FillRectangle failed: Render target not initialized.\n"); return; } if (!_pBrush) { TRACE("FillRectangle failed: Invalid brush pointer.\n"); return; } // 检查画刷是否由本类创建(资源管理) auto it = m_Map.find(_pBrush); if (it == m_Map.end() || it->second != BRUSH) { TRACE("FillRectangle warning: Using unmanaged brush resource.\n"); } // ===== 2. 坐标转换 ===== // 将逻辑坐标(DIPs)转换为物理像素坐标 const FLOAT dpiScaleX = m_fDpiX / 96.0f; const FLOAT dpiScaleY = m_fDpiY / 96.0f; D2D1_RECT_F rect = D2D1::RectF( static_cast<FLOAT>(_rcRange.left) * dpiScaleX, static_cast<FLOAT>(_rcRange.top) * dpiScaleY, static_cast<FLOAT>(_rcRange.right) * dpiScaleX, static_cast<FLOAT>(_rcRange.bottom) * dpiScaleY ); // ===== 3. 执行绘制 ===== m_pTarget->FillRectangle(rect, _pBrush); } // ===== 4. 创建位图属性 ===== D2D1_BITMAP_PROPERTIES props = { { format, alphaMode }, m_fDpiX, m_fDpiY };检查基本功能的完整性
最新发布
08-06
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值