分享一些Photon的文章,翻译不准确的地方请多多包涵。
Introduction
Photon is a real-time multiplayer game development framework that is fast, lean and flexible. Photon consists of a server and several client SDKs for major platforms.
Photon 是一个实时多人游戏开发框架,它是快速、精益和灵活的。 光子由一个服务器和客户端sdk为主要平台。
Photon Unity Network (PUN) is a special client framework which aims to re-implement and enhance the features of Unity's built-in networking. Under the hood, it uses Photon's features to communicate and match players.
Photon Unity Network (PUN)是一种特殊的客户端框架旨在重新实现,加强团结的内置网络的特点。 在引擎盖下,它使用光子的特性来进行交流和比赛的球员。
As the PhotonNetwork API is very similar to Unity’s built-in solution, users with prior networking experience in Unity should feel at home immediately. An automatic converter could assist you porting existing multiplayer projects to the Photon equivalent.
随着PhotonNetwork API非常类似于统一的内置解决方案,用户提供统一的网络经验应该立即有