在项目中,需要用Canvas画一些图形,和大家分享一下。
由于需要常用到这些图形,就将图形封装成了一个一个的方法,在这里和大家分享一下这些方法吧!
用到的一些变量(有一些变量可能没写出来,大家看了就补一下吧):<pre name="code" class="html">lineWidth="1";
<pre name="code" class="html">color="blue";
strokeStyle="red";
fillStyle="blue";
//绘制横线
function drawhengxian(startPoint, l, color) {
context.beginPath();
context.moveTo(startPoint.x, startPoint.y);
context.lineTo(startPoint.x + l, startPoint.y);
context.lineWidth = lineWidth;
context.strokeStyle = color;
context.stroke();
}
//绘制折线
function drawZheXian(points) {
// 绘制折现
context.beginPath();
context.moveTo(points[0].x, points[0].y);
for (var i = 1; i < points.length; i++) {
context.lineTo(points[i].x, points[i].y);
}
context.lineWidth = lineWidth;
context.strokeStyle = strokeStyle;
context.stroke();
}
//绘制竖线
function drawshuxian(starPoint, l) {
context.beginPath();
context.moveTo(starPoint.x, starPoint.y);
context.lineTo(starPoint.x, starPoint.y - l);
context.lineWidth = lineWidth;
context.strokeStyle = strokeStyle;
context.stroke();
}
//绘制空心圆
function drawEmptyArc(center, radius) {
context.beginPath();
context.arc(center.x, center.y, radius, 0, 2 * Math.PI, false);
context.fillStyle = fillStyle;
context.fill();
context.lineWidth = lineWidth;
context.strokeStyle = strokeStyle;
context.stroke();
}
//绘制实心三角形(即有颜色填充的三角形)
function drawshendanshu(points, colors) {
// 绘制折现
context.beginPath();
context.moveTo(points[0].x, points[0].y);
for (var i = 1; i < points.length; i++) {
context.lineTo(points[i].x, points[i].y);
}
//结束绘制
context.closePath();
// 进行绘图处理
context.fillStyle = colors;
// 填充路径
context.fill();
}
//绘制雪花图案
function drawCha(center, l) {
context.beginPath();
context.moveTo(center.x - l, center.y - l);
context.lineTo(center.x + l, center.y + l);
context.moveTo(center.x - l * 1.414, center.y);
context.lineTo(center.x + l * 1.414, center.y);
context.moveTo(center.x - l, center.y + l);
context.lineTo(center.x + l, center.y - l);
context.lineWidth = lineWidth;
context.strokeStyle = strokeStyle;
context.stroke();
}
//绘制电源(即三条长短不一的竖线)
function drawsanshuxian(center, l, isAnode) {
context.beginPath();
if (isAnode) {
context.moveTo(center.x - l, center.y - l * 3);
context.lineTo(center.x - l, center.y + l * 3);
context.moveTo(center.x, center.y - l * 2);
context.lineTo(center.x, center.y + l * 2);
context.moveTo(center.x + l, center.y + l);
context.lineTo(center.x + l, center.y - l);
} else {
context.moveTo(center.x - l, center.y + l);
context.lineTo(center.x - l, center.y - l);
context.moveTo(center.x, center.y - l * 2);
context.lineTo(center.x, center.y + l * 2);
context.moveTo(center.x + l, center.y - l * 3);
context.lineTo(center.x + l, center.y + l * 3);
}
context.lineWidth = lineWidth;
context.strokeStyle = strokeStyle;
context.stroke();
}
//绘制2个半圆
function drawBanYuan2(center, l, isUp) {
var radius = l / 4.0;
var i;
for (i = 0; i < 2; i++) {
context.beginPath();
if (i == 0) {
context.arc(center.x + radius, center.y, radius, 0, Math.PI, isUp);
} else {
context.arc(center.x + 3 * radius, center.y, radius, 0, Math.PI, isUp);
}
context.lineWidth = lineWidth;
context.strokeStyle = strokeStyle;
context.stroke();
}
}
//电阻线(好多小半圆组成,大家可以试一下)
function drawXianQuan(startPoint, l) {
var r = l / 5;
var potions1 = [];
for (var i = 0; i < 5; i++) {
var px = startPoint.x + i * r;
var py = startPoint.y;
potions1.push({
x: px,
y: py
});
}
var potions2 = [];
for (var i = 0; i < 5; i++) {
var px = startPoint.x + i * r;
var py = startPoint.y + l / 3;
potions2.push({
x: px,
y: py
});
}
context.beginPath();
context.moveTo(startPoint.x, startPoint.y + l / 6);
context.lineTo(startPoint.x + l, startPoint.y + l / 6);
context.lineWidth = lineWidth;
context.strokeStyle = strokeStyle;
context.stroke();
var radius = l / 10;
for (var i = 0; i < potions1.length; i++) {
context.beginPath();
var isTop;
if (i % 2 == 0) {
isTop = true;
} else {
isTop = false;
}
context.arc(potions1[i].x + radius, potions1[i].y, radius, 0, Math.PI, isTop);
context.lineWidth = lineWidth;
context.strokeStyle = strokeStyle;
context.stroke();
}
for (var i = 0; i < potions2.length; i++) {
context.beginPath();
var isTop;
if (i % 2 == 0) {
isTop = true;
} else {
isTop = false;
}
context.arc(potions2[i].x + radius, potions2[i].y, radius, 0, Math.PI, isTop);
context.lineWidth = lineWidth;
context.strokeStyle = strokeStyle;
context.stroke();
}
}
//绘制实体圆
function drawFillArc(center, radius) {
context.beginPath();
context.arc(center.x, center.y, radius, 0, 2 * Math.PI, false);
context.fillStyle = "black";
context.fill();
}
//绘制长方形
function drawFillRect(x, y, a, b) {
var c = document.getElementById("myCanvas");
var cxt = c.getContext("2d");
cxt.strokeRect(x, y, a, b);
}