uniform : local to a program object

本文解析了 OpenGL 中 glUniform 函数的使用特点,强调这些函数不接受程序对象句柄作为参数的原因。它们总是作用于当前通过 glUseProgram 绑定的程序,并解释了统一变量值如何与程序对象关联并保持持久性。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

One point worth noting here is that the glUniform* calls do not take a
program object handle as a parameter. The reason for this is because the
glUniform* calls always act on the current program that is bound with
glUseProgram. The uniform values themselves will be kept with the program
object. That is, once you set a uniform to a value in a program object,
that value will remain with it even if you make another program active. In
that sense, we can say that uniform values are local to a program object.
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值