public class ThreadPoolExecutor extends AbstractExecutorService {
//线程池的运行状态(整形的高3位)和运行的worker数量(低29位)
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
private static final int COUNT_BITS = Integer.SIZE - 3;
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
/**
* RUNNING 可接受新任务,可处理已经进入阻塞队列的任务
* SHUTDOWN 不接受新任务,可处理已经进入阻塞队列的任务
* STOP 不接受新任务,不处理已经进入阻塞队列的任务并且中断正在运行的任务
* TIDYING 所有的任务都已经终止,workerCount为0, 线程转化为TIDYING状态并且调用terminated钩子函数
* TERMINATED terminated钩子函数已经运行完成
*/
private static final int RUNNING = -1 << COUNT_BITS;
private static final int SHUTDOWN = 0 << COUNT_BITS;
private static final int STOP = 1 << COUNT_BITS;
private static final int TIDYING = 2 << COUNT_BITS;
private static final int TERMINATED = 3 << COUNT_BITS;
private static int runStateOf(int c) { return c & ~CAPACITY; }
private static int workerCountOf(int c) { return c & CAPACITY; }
private static int ctlOf(int rs, int wc) { return rs | wc; }
//阻塞队列
private final BlockingQueue<Runnable> workQueue;
//可重入锁
private final ReentrantLock mainLock = new ReentrantLock();
存放工作线程集合
private final HashSet<Worker> workers = new HashSet<Worker>();
// 终止条件
private final Condition termination = mainLock.newCondition();
// 最大线程池容量
private int largestPoolSize;
// 已完成任务数量
private long completedTaskCount;
//线程工厂
private volatile ThreadFactory threadFactory;
//拒绝执行处理器
private volatile RejectedExecutionHandler handler;
// 线程池中超过corePoolSize数目的空闲线程最大存活时间
private volatile long keepAliveTime;
// 是否允许核心线程超时
private volatile boolean allowCoreThreadTimeOut;
// 核心池的大小
private volatile int corePoolSize;
// 最大线程池大小
private volatile int maximumPoolSize;
// 默认拒绝执行处理器
private static final RejectedExecutionHandler defaultHandler =
new AbortPolicy();
private final class Worker
extends AbstractQueuedSynchronizer
implements Runnable
{
private static final long serialVersionUID = 6138294804551838833L;
//worker所对应的线程
final Thread thread;
//worker的执行任务
Runnable firstTask;
//已完成任务数量
volatile long completedTasks;
Worker(Runnable firstTask) {
setState(-1);
this.firstTask = firstTask;
this.thread = getThreadFactory().newThread(this);
}
/** Delegates main run loop to outer runWorker */
public void run() {
runWorker(this);
}
protected boolean isHeldExclusively() {
return getState() != 0;
}
//尝试获取锁
protected boolean tryAcquire(int unused) {
if (compareAndSetState(0, 1)) {
setExclusiveOwnerThread(Thread.currentThread());
return true;
}
return false;
}
//尝试释放锁
protected boolean tryRelease(int unused) {
setExclusiveOwnerThread(null);
setState(0);
return true;
}
public void lock() { acquire(1); }
public boolean tryLock() { return tryAcquire(1); }
public void unlock() { release(1); }
public boolean isLocked() { return isHeldExclusively(); }
}
//尝试终止线程池
final void tryTerminate() {
for (;;) {
int c = ctl.get();
if (isRunning(c) || //运行状态
runStateAtLeast(c, TIDYING) || //TIDYIN或者TERMINATED状态
(runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty())) //SHUTDOWN状态且阻塞任务队列非空
return;// 不能终止,直接返回
if (workerCountOf(c) != 0) { // Eligible to terminate
interruptIdleWorkers(ONLY_ONE);// 仅仅中断一个空闲的worker
return;
}
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {// 比较并设置线程池控制状态为TIDYING
try {
terminated();
} finally {
ctl.set(ctlOf(TERMINATED, 0));// 设置线程池控制状态为TERMINATED
termination.signalAll();// 释放在termination条件上等待的所有线程
}
return;
}
} finally {
mainLock.unlock();
}
// else retry on failed CAS
}
}
private void interruptIdleWorkers(boolean onlyOne) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
for (Worker w : workers) {
Thread t = w.thread;
if (!t.isInterrupted() && w.tryLock()) {// 线程未被中断并且成功获得锁
try {
t.interrupt();// 中断线程
} catch (SecurityException ignore) {
} finally {
w.unlock();
}
}
if (onlyOne)// 若只中断一个,则跳出循环
break;
}
} finally {
mainLock.unlock();
}
}
private void interruptIdleWorkers() {
interruptIdleWorkers(false);
}
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();//获取线程池控制状态
int rs = runStateOf(c);//线程池运行状态
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);// worker数量
if (wc >= CAPACITY || // worker数量大于等于最大容量
wc >= (core ? corePoolSize : maximumPoolSize))// worker数量大于等于核心线程池大小或者最大线程池大小
return false;
if (compareAndIncrementWorkerCount(c))// 比较并增加worker的数量
break retry;//结束循环
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)// 此次的状态与上次获取的状态不相同
continue retry;
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);//创建一个worker
final Thread t = w.thread;// 获取worker对应的线程
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
int rs = runStateOf(ctl.get());// 线程池的运行状态
if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);// 将worker添加到worker集合
int s = workers.size();// 获取worker集合的大小
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;// 设置worker已被添加标识
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start();// 开始执行worker
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
private void addWorkerFailed(Worker w) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
if (w != null)
workers.remove(w);
decrementWorkerCount();
tryTerminate();
} finally {
mainLock.unlock();
}
}
//worker退出
private void processWorkerExit(Worker w, boolean completedAbruptly) {
if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
decrementWorkerCount();
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// 将worker完成的任务添加到总的完成任务中
completedTaskCount += w.completedTasks;
workers.remove(w);// 从workers集合中移除该worker
} finally {
mainLock.unlock();
}
// 尝试终止线程池
tryTerminate();
int c = ctl.get();
if (runStateLessThan(c, STOP)) {
if (!completedAbruptly) {
int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
if (min == 0 && ! workQueue.isEmpty())// 允许核心线程超时且workQueue阻塞队列不为空
min = 1;
if (workerCountOf(c) >= min)
return; // replacement not needed
}
addWorker(null, false);// 添加worker
}
}
//从workerQueue阻塞队列中获取Runnable对象
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();// 获取线程池控制状态
int rs = runStateOf(c);// 线程池运行状态
// 大于等于SHUTDOWN(表示调用了shutDown)并且(大于等于STOP(调用了shutDownNow)或者worker阻塞队列为空)
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();// 减少worker的数量
return null;// 返回null,不执行任务
}
int wc = workerCountOf(c);// 获取worker数量
// Are workers subject to culling?
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;// 返回null,不执行任务,该worker会退出
continue;
}
try {
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();// 一直等待,直到有任务
if (r != null)
return r;//返回任务
timedOut = true;// 等待指定时间后,没有获取元素,则超时
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();//获取当前线程
Runnable task = w.firstTask; 获取w的firstTask
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;//异常标志
try {// 任务不为null或者阻塞队列还存在任务
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();// 运行给定的任务
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
/**
* 进行下面三步
*
* 1. 如果运行的线程小于corePoolSize,则尝试使用用户定义的Runnalbe对象创建一个新的线程
* 调用addWorker函数会原子性的检查runState和workCount,通过返回false来防止在不应
* 该添加线程时添加了线程.
* 2. 如果一个任务能够成功入队列,在添加一个线程时仍需要进行双重检查(因为在前一次检查后
* 该线程死亡了),或者当进入到此方法时,线程池已经shutdown了,所以需要再次检查状态,
* 若有必要,当停止时还需要回滚入队列操作,或者当线程池没有线程时需要创建一个新线程.
* 3. 如果无法入队列,那么需要增加一个新线程,如果此操作失败,那么就意味着线程池已经shutdown
* 或者已经饱和了,所以拒绝任务.
*/
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
int c = ctl.get();// 获取线程池控制状态
if (workerCountOf(c) < corePoolSize) {// worker数量小于corePoolSize
if (addWorker(command, true))// 添加worker,返回
return;
c = ctl.get();// 不成功则再次获取线程池控制状态
}
// 线程池处于RUNNING状态,将command添加进workQueue队列
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();// 再次检查,获取线程池控制状态
// 线程池不处于RUNNING状态,将command从workQueue队列中移除
if (! isRunning(recheck) && remove(command))
reject(command);//拒绝执行command
else if (workerCountOf(recheck) == 0)// worker数量等于0
addWorker(null, false);
}
else if (!addWorker(command, false))// 添加worker失败
reject(command);
}
public void shutdown() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
checkShutdownAccess();
advanceRunState(SHUTDOWN);// 设置线程池控制状态为SHUTDOWN
interruptIdleWorkers();// 中断空闲worker
onShutdown(); // hook for ScheduledThreadPoolExecutor
} finally {
mainLock.unlock();
}
tryTerminate();// 尝试终止线程池
}
}
ThreadPoolExecutor源码阅读
最新推荐文章于 2024-04-19 10:04:46 发布