using UnityEngine;
using System.Collections;
using UnityEditor;
public class MyFont : MonoBehaviour
{
private static MyFont _myFont = new MyFont();
public static Instance
{
get{ return _myFont; }
}
public void CreatFontConfig(Object data, Object font)
{
......
}
}
//引用:MyFont.Instance.CreatFontConfig(m_data, m_myFont);