event.button含义

本文详细介绍了不同按键组合的功能:从单一按键如左键、右键、中间键到多种按键的组合使用,例如同时按下左键和右键等。这对于理解设备上按键的作用及如何通过按键进行各种操作非常有用。

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0 没按键

1 按左键

2 按右键

3 按左和右键

4 按中间键

5 按左和中间键

6 按右和中间键

7 按所有的键

 

NullReferenceException: Object reference not set to an instance of an object DialogueManager.CreateOptionButton (DialogueOption option) (at Assets/DialogueSystem/DialogueManager.cs:168) DialogueManager.UpdateUI () (at Assets/DialogueSystem/DialogueManager.cs:124) DialogueManager.StartDialogueNode (System.Int32 nodeId) (at Assets/DialogueSystem/DialogueManager.cs:77) DialogueManager.OnContinueClicked () (at Assets/DialogueSystem/DialogueManager.cs:206) UnityEngine.Events.InvokableCall.Invoke () (at /Volumes/jenkins1/sharedspace/ra_2022.3/Runtime/Export/UnityEvent/UnityEvent.cs:178) UnityEngine.Events.UnityEvent.Invoke () (at /Volumes/jenkins1/sharedspace/ra_2022.3/artifacts/generated/UnityEvent/UnityEvent_0.cs:57) UnityEngine.UI.Button.Press () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) 这个报错在说什么
最新发布
08-19
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