首先声明, 这里的工作线程与UI线程是相对的,即没有任何窗口的. 如果需要与主线程或其它辅助线程通讯,有几种方法如事件,消息,信号等,也可以是以上几种方法的综合运用.下面就列出以下3种通讯方法的代码框架
(1)只用消息通讯
1
DWORD ThreadProc(LPVOID lParam)
2
{
3
//创建线程消息队列
4
MSG msg;
5
PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);
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//通知其它线程消息队列已创建好
7
SetEvent(hEvent);
8
9
while(true)
10
{
11
GetMessage(&msg, NULL, 0, 0);
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switch(msg.message)
13
{
14
case WM_QUIT:
15
return 1;
16
17
//自定义消息1处理
18
case WM_USER + 100:
19
break;
20
21
//自定义消息2处理
22
case WM_USER + 101:
23
break;
24
}
25
}
26
return 0;
27
}
DWORD ThreadProc(LPVOID lParam)2
{3
//创建线程消息队列4
MSG msg;5
PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);6
//通知其它线程消息队列已创建好7
SetEvent(hEvent); 8
9
while(true)10
{11
GetMessage(&msg, NULL, 0, 0);12
switch(msg.message)13
{14
case WM_QUIT:15
return 1;16

17
//自定义消息1处理18
case WM_USER + 100:19
break;20

21
//自定义消息2处理22
case WM_USER + 101:23
break;24
}25
}26
return 0;27
}(2)只用事件通讯
1
DWORD ThreadProc(LPVOID lParam)
2
{
3
DWORD dwIndex;
4
while (true)
5
{
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dwIndex = WaitForMultipleObjects(cObjects, pObjects, FALSE, INFINTE);
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if (WAIT_OBJECT + 0== dwIndex)
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{
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return 1; //假设为退出事件
10
}
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else if (WAIT_OBJECT + 1 == dwIndex)
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{
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//事件1受信,处理之
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}
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else if (WAIT_OBJECT + cObjects - 1 == dwIndwx)
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{
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//事件cObjects - 1受信, 处理之
19
}
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}
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}
DWORD ThreadProc(LPVOID lParam)2
{3
DWORD dwIndex;4
while (true)5
{6
dwIndex = WaitForMultipleObjects(cObjects, pObjects, FALSE, INFINTE);7
if (WAIT_OBJECT + 0== dwIndex)8
{9
return 1; //假设为退出事件10
}11
else if (WAIT_OBJECT + 1 == dwIndex)12
{13
//事件1受信,处理之14
}15
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else if (WAIT_OBJECT + cObjects - 1 == dwIndwx)17
{18
//事件cObjects - 1受信, 处理之19
}20
}21
}(3)用消息和事件通讯
1
DWORD ThreadProc(LPVOID lParam)
2
{
3
while (TRUE)
4
{
5
DWORD ret ;
6
MSG msg ;
7
8
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
9
{
10
switch(msg.message)
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{
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//线程退出消息,直接返回
13
case WM_QUIT:
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return 1;
15
16
//自定义消息1处理
17
case WM_USER + 100:
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break;
19
//自定义消息2处理
20
case WM_USER + 101:
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break;
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}
23
}
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ret = MsgWaitForMultipleObjects(cObjects, lphObjects, FALSE,INFINITE,QS_POSTMESSAGE);
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if (ret == (WAIT_OBJECT_0 + cObjects))
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{
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//有新的消息到来,继续到上步PeekMessage处理
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continue;
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}
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else
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{
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//是事件受信了
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if (ret == WAIT_OBJECT_O)
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{
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}
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else if (ret == WAIT_OBJECT_O + 1)
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{
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}
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else if(ret == WAIT_OBJECT_O + cObjects - 1)
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{
41
}
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}
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return 0;
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}
DWORD ThreadProc(LPVOID lParam)2
{3
while (TRUE)4
{5
DWORD ret ; 6
MSG msg ; 7
8
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) 9
{ 10
switch(msg.message)11
{12
//线程退出消息,直接返回13
case WM_QUIT:14
return 1;15

16
//自定义消息1处理17
case WM_USER + 100:18
break;19
//自定义消息2处理20
case WM_USER + 101:21
break;22
}23
}24
ret = MsgWaitForMultipleObjects(cObjects, lphObjects, FALSE,INFINITE,QS_POSTMESSAGE); 25
if (ret == (WAIT_OBJECT_0 + cObjects))26
{27
//有新的消息到来,继续到上步PeekMessage处理28
continue;29
} 30
else 31
{ 32
//是事件受信了33
if (ret == WAIT_OBJECT_O)34
{ 35
}36
else if (ret == WAIT_OBJECT_O + 1)37
{38
}39
else if(ret == WAIT_OBJECT_O + cObjects - 1)40
{41
}42
} 43
return 0;44
}上面用到了GetMessage和PeekMessage 函数, 这两者都是从消息队列取出消息, 不同的是GetMessage从消息队列删除消息,并且阻塞调用线程. PeekMessage则是查询消息队列,如果有消息就取出,没有消息也立即返回, 是否从消息队列删除消息由最后一个参数决定:PM_REMOVE表示删除,PM_NOREMOVE表示不删除.可以简单地认为,GetMessage是同步的,PeekMessage是异步的.

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