float defaultWHRate = 800f / 480f;
float ScreenWHRate = (float)Screen.width / (float)Screen.height;
bool isUseHResize = defaultWHRate >= ScreenWHRate ? false : true;
UIRoot root = GameObject.Find("ROOT").GetComponent<UIRoot>();
if (!isUseHResize)
{
float curScreenH = (float)Screen.width / defaultWHRate;
float Hrate = curScreenH / Screen.height;
root.manualHeight =(int)(480f / Hrate);
}
else
{
root.manualHeight = 480;
}
【NGUI】NGUI适配源码
最新推荐文章于 2025-05-29 00:49:07 发布