<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/lcc47uk49</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; lcc47uk49]]></copyright><item><title><![CDATA[lua调用c++的函数 使用tolua++]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/42002753</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/42002753</guid><author>lcc47uk49</author><pubDate>Thu, 18 Dec 2014 11:05:07 +0800</pubDate><description><![CDATA[1.定义C++类与函数
#include 

class cppFunctions
{
public:
    static double getCurrentTime();
};

#include "cppFunctions.h"
#include 
#include 


//使用linux下获取时间的函数
double cppFunctions::getCurrentTime()
{]]></description><category></category></item><item><title><![CDATA[lua中表的安全删除]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/41074699</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/41074699</guid><author>lcc47uk49</author><pubDate>Thu, 13 Nov 2014 10:17:49 +0800</pubDate><description><![CDATA[lua中表被删除后会被重新索引，]]></description><category></category></item><item><title><![CDATA[lua中的多点触摸]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/41074207</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/41074207</guid><author>lcc47uk49</author><pubDate>Thu, 13 Nov 2014 09:52:51 +0800</pubDate><description><![CDATA[lua中的多点触摸
layer:registerScriptTouchHandler(onTouchsEvent,true)--设置支持多点触摸]]></description><category></category></item><item><title><![CDATA[lua学习笔记]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/41010513</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/41010513</guid><author>lcc47uk49</author><pubDate>Tue, 11 Nov 2014 13:44:42 +0800</pubDate><description><![CDATA[lua中的类可以用函数去实现
例如
function]]></description><category></category></item><item><title><![CDATA[lua学习笔记]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/40987381</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/40987381</guid><author>lcc47uk49</author><pubDate>Mon, 10 Nov 2014 21:14:30 +0800</pubDate><description><![CDATA[获取系统时间
os.time()
os.date()

os.time返回的是从1970年x月x日到现在经过的秒数，os.date返回的是按照一定格式输出的日期字符串或table]]></description><category></category></item><item><title><![CDATA[lua中的定时器]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/40976751</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/40976751</guid><author>lcc47uk49</author><pubDate>Mon, 10 Nov 2014 09:55:39 +0800</pubDate><description><![CDATA[local function test()
if grid_count 
grid_count = grid_count + 1
print("test "..grid_count)
else
print("dadf")
CCDirector:sharedDirector():getScheduler():unscheduleScriptEntry(scheduleId)
end
]]></description><category></category></item><item><title><![CDATA[lua中的定时器]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/40976739</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/40976739</guid><author>lcc47uk49</author><pubDate>Mon, 10 Nov 2014 09:55:14 +0800</pubDate><description><![CDATA[function]]></description><category></category></item><item><title><![CDATA[lua中表的遍历]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/40861091</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/40861091</guid><author>lcc47uk49</author><pubDate>Thu, 06 Nov 2014 14:47:03 +0800</pubDate><description><![CDATA[转自：http://rangercyh.blog.51cto.com/1444712/1032925]]></description><category></category></item><item><title><![CDATA[quick-cocos2d-x]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/40817823</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/40817823</guid><author>lcc47uk49</author><pubDate>Wed, 05 Nov 2014 09:31:20 +0800</pubDate><description><![CDATA[quick 是 cocos2d-x 针对 Lua 的豪华套装威力加强版。
xi]]></description><category></category></item><item><title><![CDATA[erase 与 remove]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/40780501</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/40780501</guid><author>lcc47uk49</author><pubDate>Tue, 04 Nov 2014 10:13:48 +0800</pubDate><description><![CDATA[remove   算法描述：查找的得到第一个元素的位置，然后从此位置开始遍历容器，将后面的元素依次前移，跳过和value相同值的元素，也就是说，所有和value相同值的元素都会被覆盖，而其他的元素都会依次前移。最后remove返回"指向最后一个   '有用'   元素的iterator",但是在remove算法过程中，并没有修改原容器的size,以及end()。但是从逻辑角度看，最后的[
   ]]></description><category></category></item><item><title><![CDATA[Unity3D学习笔记]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/40394125</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/40394125</guid><author>lcc47uk49</author><pubDate>Thu, 23 Oct 2014 11:22:38 +0800</pubDate><description><![CDATA[1.关于JS脚本中的Application.Quit()方法：]]></description><category></category></item><item><title><![CDATA[cocos2dx画多边形]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/40112113</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/40112113</guid><author>lcc47uk49</author><pubDate>Wed, 15 Oct 2014 15:54:42 +0800</pubDate><description><![CDATA[//创建drawnode节点
CCDrawNode * dnode = CCDrawNode::create();
//创建点ji]]></description><category></category></item><item><title><![CDATA[像素级触摸]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/40073127</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/40073127</guid><author>lcc47uk49</author><pubDate>Tue, 14 Oct 2014 10:27:00 +0800</pubDate><description><![CDATA[像素级触摸的意义：
可以判断触摸点的RGBA值，从而可以判断触摸的位置是否为透明区域]]></description><category></category></item><item><title><![CDATA[CCString的作用]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/39289563</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/39289563</guid><author>lcc47uk49</author><pubDate>Mon, 15 Sep 2014 10:32:20 +0800</pubDate><description><![CDATA[在cocos2d-x中，也有CCString(数据转换常常找她做中间人),那么我们要转换类型，可先将起始数据类型刷成CCString然后再转成目的数据类型，这个方法比较方便且实用。]]></description><category></category></item><item><title><![CDATA[在公司的学习]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/39156023</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/39156023</guid><author>lcc47uk49</author><pubDate>Tue, 09 Sep 2014 14:43:19 +0800</pubDate><description><![CDATA[第一步 游戏测评

第二步 小项目练手

遇到的问题：

1. SpringBoard无法启动应用程序  Clean程序，或者注销电脑试试。

2. 当设备变化是，图片资源被拉伸变形。采用合适的屏幕自适应方法。



3. 要创建工具类，将复用次数较多的函数放入工具类中

4. 自定义的CCLayer重写了OnEnter之后，，一定要先调用基类的OnEnter，CCLa]]></description><category></category></item><item><title><![CDATA[cocos2dx触摸]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/38980765</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/38980765</guid><author>lcc47uk49</author><pubDate>Mon, 01 Sep 2014 15:32:34 +0800</pubDate><description><![CDATA[ios默认多点触摸是关闭的，要想da]]></description><category></category></item><item><title><![CDATA[ios7 屏幕黑边]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/38924449</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/38924449</guid><author>lcc47uk49</author><pubDate>Fri, 29 Aug 2014 13:38:43 +0800</pubDate><description><![CDATA[游戏在ios7下运行时，屏幕两侧会有黑边，而在ios6时没有。这时需要给项目zeng]]></description><category></category></item><item><title><![CDATA[Xcode代码混编]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/38894013</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/38894013</guid><author>lcc47uk49</author><pubDate>Thu, 28 Aug 2014 10:09:43 +0800</pubDate><description><![CDATA[cocos2dx经常会用到ios或者安卓的东西，这时候就需要使用平台相关的语言去编写。
例如，当2dx想要在ios上]]></description><category></category></item><item><title><![CDATA[Cocos2dx 实现CCNode节点的触摸]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/38642213</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/38642213</guid><author>lcc47uk49</author><pubDate>Sun, 17 Aug 2014 21:22:25 +0800</pubDate><description><![CDATA[当CCNode继承于CCTouchDelegate后，可以实现触摸效果，做法可以模仿CCLayer。]]></description><category></category></item><item><title><![CDATA[监听安卓退出键、菜单键、home键]]></title><link>https://blog.youkuaiyun.com/lcc47uk49/article/details/38584185</link><guid>https://blog.youkuaiyun.com/lcc47uk49/article/details/38584185</guid><author>lcc47uk49</author><pubDate>Fri, 15 Aug 2014 14:27:00 +0800</pubDate><description><![CDATA[监听退出键和菜单键很简单。]]></description><category></category></item></channel></rss>