
UNITY3D
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UNITY3D学习笔记6
using UnityEngine; using System.Collections; public class TestA1 : MonoBehaviour { // Use this for initialization void Start () { int a = Random.Range(0,100); float b = Random.Range(0.0f,10.0f原创 2015-07-27 17:12:50 · 605 阅读 · 0 评论 -
UNITY3D学习笔记5
using UnityEngine; using System.Collections; public class TestD4 : MonoBehaviour { GameObject objCube; GameObject objShere; bool isCubeRoate,isShereRoate; // Use this for initialization void S原创 2015-07-24 14:20:05 · 532 阅读 · 0 评论 -
UNITY3D学习笔记4
using UnityEngine; using System.Collections; public class TestC1 : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { }原创 2015-07-23 17:28:51 · 547 阅读 · 0 评论 -
UNITY3D学习笔记11
using UnityEngine; using System.Collections; public class Test1 : MonoBehaviour { int Port = 10000; // Use this for initialization void Start () { } // Update is called once per frame void原创 2015-08-03 14:35:52 · 506 阅读 · 0 评论 -
UNITY3D学习笔记3
using UnityEngine; using System.Collections; public class TestD3 : MonoBehaviour { public Transform newobject; int speed = 5; int i1 = 0; int i2 = 0; int i3 = 0; float i12 = 1; f原创 2015-07-21 17:16:31 · 850 阅读 · 0 评论 -
UNITY3D学习笔记2
using UnityEngine; using System.Collections; public class Test1 : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { //th原创 2015-07-20 16:54:41 · 535 阅读 · 0 评论 -
UNITY3D学习笔记10
using UnityEngine; using System.Collections; public class TestB2 : MonoBehaviour { public AudioSource music; public float musicVolume; // Use this for initialization void Start () { musicVolu原创 2015-07-31 17:10:09 · 586 阅读 · 0 评论 -
UNITY3D学习笔记9
using UnityEngine; using System.Collections; public class TestB1 : MonoBehaviour { public int items; private Npc npc = null; // Use this for initialization void Start () { items = PlayerPrefs原创 2015-07-30 17:25:16 · 579 阅读 · 0 评论 -
UNITY3D学习笔记13
using UnityEngine; using System.Collections; public class TestA3 : MonoBehaviour { // Use this for initialization void Start () { Destroy(gameObject,3.0f); } // Update is called once per fra原创 2015-08-10 17:14:07 · 561 阅读 · 0 评论 -
UNITY3D初学笔记
#pragma strict function Start () { Destroy(gameObject,3.0); } #pragma strict function Start () { } var speed : int = 5; var newobject : Transform; var sdshu:int=0; var xmshu:int=0; fu原创 2015-07-20 09:50:44 · 1094 阅读 · 0 评论 -
UNITY3D学习笔记15
using UnityEngine; using System.Collections; public class TestB4 : MonoBehaviour { //敌人生成脚本 public Transform m_enemy; protected float m_timer = 5; protected Transform m_transform; // Use thi原创 2015-08-12 17:28:26 · 689 阅读 · 0 评论 -
UNITY3D学习笔记8
using UnityEngine; using System.Collections; public class TestA1 : MonoBehaviour { public Material mat; void OnPostRender(){ DrawTriangle(100,0,100,200,200,100,mat); } void DrawTriangle(floa原创 2015-07-30 15:59:01 · 580 阅读 · 0 评论 -
UNITY3D学习笔记7
using UnityEngine; using System.Collections; public class Test1 : MonoBehaviour { public Texture texture; private string info; // Use this for initialization void Start () { } // Update原创 2015-07-29 17:06:12 · 644 阅读 · 0 评论 -
UNITY3D学习笔记14
using UnityEngine; using System.Collections; [AddComponentMenu("Game/Spawn")] public class Spawn : MonoBehaviour { public Transform m_transform; public Transform m_enemy; void Awake()转载 2015-08-10 20:16:23 · 1592 阅读 · 0 评论 -
UNITY3D学习笔记12
using UnityEngine; using System.Collections; public class Script_Enemy : MonoBehaviour { public const int STATE_STAND = 0; public const int STATE_WALK = 1; public const int STATE_RUN = 2; public原创 2015-08-10 14:17:29 · 625 阅读 · 0 评论 -
UNITY3D学习笔记16
using UnityEngine; using System.Collections; public class Test1 : MonoBehaviour { public int a1 = 0; // Use this for initialization void Start () { } // Update is called once per frame vo原创 2015-08-17 16:27:03 · 519 阅读 · 0 评论