IF YOU WANT TO GO FAST,
GO ALONG.
IF YOU WANT GO FAR,
GO TOGETHER.✨
#define _CRT_SECURE_NO_WARNINGS 1
#include"three_chess_.h"
void ShowUI()
{
printf("########################################\n");
printf("####### 1 Play 2 Exit ########\n");
printf("########################################\n");
printf("Please Select:>");
}
void ComputerMove(char board[][3], int row, int col)
{
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'o';
break;
}
}
}
void PlayerMove(char board[][3], int row, int col)
{
int x, y;
while (1)
{
printf("Please Enter Your Pos(x, y) :>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'x';
break;
}
else
{
printf("Enter Pos Is Not Ok,Try Again!\n");
}
}
else
{
printf("Entre Error,Try Agian!\n");
}
}
}
char Judge(char board[][3], int row, int col)
{
int i = 0;
int j = 0;
for (; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
for (i = 0; i < row; i++)
{
for (j = 0; j < row; j++)
{
if (board[i][j] == ' ')
{
return 'N';
}
}
}
return 'E';
}
void ShowBoard(char board[][3], int row, int col)
{
printf(" 1 2 3\n");
printf("------\n");
int i = 0;
int j = 0;
for (; i < row; i++)
{
printf("%d|", i);
for (; j < col; j++)
{
printf("%c|", board[i][j]);
}
printf("\n");
}
}
void Game()
{
char board[3][3];
memset(board, ' ', sizeof(board));
char result = 'N';
srand((unsigned long)time(0));
while (1)
{
ComputerMove(board, 3, 3);
ShowBoard(board, 3, 3);
result = Judge(board, 3, 3);
if (result != 'N')
{
break;
}
PlayerMove(board, 3, 3);
ShowBoard(board, 3, 3);
result = Judge(board, 3, 3);
if (result != 'N')
{
break;
}
}
switch (result)
{
case 'X':
printf("You Win!:)\n");
break;
case 'O':
printf("You Lose,Computer Win!:(\n");
break;
case 'E':
printf("平局,恭喜!\n");
break;
default:
break;
}
}
本文介绍了一个简单的三子棋游戏程序实现,包括用户界面显示、玩家与电脑的走棋逻辑及胜负判断。游戏采用C语言编写,通过命令行界面进行交互。

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