<!doctype html>
<html>
<head>
<link rel="icon" href="love.ico" type="image/x-icon">
<meta name="viewport" content="width=device-width,initial-scale=0.5" />
<meta charset="utf-8">
<title>玫瑰少年</title>
<style>
html, body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {
position: absolute;
height:100%;
width:100%;
}
marquee {
top:5%;
font-family: 'Love Ya Like A Sister', cursive;
font-size: 60px;
color: #FF69B4;
}
</style>
</head>
<body>
<canvas id="pinkboard"></canvas>
<script>
/*
* Settings
*/
var settings = {
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30, // particle size in pixels
},
};
/*
* RequestAnimationFrame polyfill by Erik M?ller
*/
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
/*
* Point class
*/
var Point = (function() {
function Point(x, y) {
this.x = (typeof x !== 'undefined') ? x : 0;
this.y = (typeof y !== 'undefined') ? y : 0;
}
Point.prototype.clone = function() {
return new Point(this.x, this.y);
};
Point.prototype.length = function(length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function() {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
/*
* Particle class
*/
var Particle = (function() {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function(x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function(deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function(context, image) {
function ease(t) {
return (--t) * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
};
return Particle;
})();
/*
* ParticlePool class
*/
var ParticlePool = (function() {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function(x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree ) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function(deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++)
particles[i].update(deltaTime);
}
// remove inactive particles
while (particles[firstActive].age >= duration && firstActive != firstFree) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}
};
ParticlePool.prototype.draw = function(context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function(canvas) {
var context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration, // particles/sec
time;
// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
240 * Math.pow(Math.sin(t), 3),
200 * Math.cos(t) - 70 * Math.cos(2 * t) - 40 * Math.cos(3 * t) - 20 * Math.cos(4 * t) + 15
);
}
// creating the particle image using a dummy canvas
var image = (function() {
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d');
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = '#ea80b0';
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);
// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);
// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
}
// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}
// handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;
// delay rendering bootstrap
setTimeout(function() {
onResize();
render();
}, 10);
})(document.getElementById('pinkboard'));</script>
<!--<b style=" position:absolute;-->
<!--top:80%;-->
<!--left:0;-->
<!-- text-align: center;-->
<!-- transform:translateY(-50%);-->
<!-- font-family: 'Love Ya Like A Sister', cursive;-->
<!-- font-size: 60px;-->
<!-- color:#FF69B4;-->
<!-- padding: 0 25px;">这世界太大</b>-->
<!--<b style=" position:absolute;-->
<!--top:80%;-->
<!--right:0;-->
<!-- text-align: center;-->
<!-- transform:translateY(-50%);-->
<!-- font-family: 'Love Ya Like A Sister', cursive;-->
<!-- font-size: 60px;-->
<!-- color: #FF69B4;-->
<!-- padding: 0 25px;">渺小的我们,有大大的梦</b>-->
<marquee direction="left" scrolldelay="1" scrollamount="30">这世界太大,渺小的我们,有大大的梦</marquee>
<audio autoplay="autopaly" loop="loop" id="audios" preload="auto">
</audio>
<style type="text/css">
*{margin: 0;padding: 0;}
.wrap{width: 60%;height:60% ;position:absolute;left:20%;top:20%}
.box{width: 200px;height: 200px;margin: 100px auto;position: relative;transition: all 3s;transform-style: preserve-3d;animation: move 3s infinite linear alternate;}
.box>div{width: 200px;height: 200px;font-size: 60px;opacity: .9;position: absolute;top: 0;left: 0;transition: all 1s;}
.box img{width: 200px;height: 200px;}
.left{transform: rotateY(90deg) translateZ(-100px);}
.right{transform: rotateY(90deg) translateZ(100px);}
.top{transform: rotateX(90deg) translateZ(100px);}
.bottom{transform: rotateX(90deg) translateZ(-100px);}
.after{transform: translateZ(-100px);}
.before{transform: translateZ(100px);}
.wrap .box:hover .left{transform: rotateY(90deg) translateZ(-160px);}
.wrap .box:hover .right{transform: rotateY(90deg) translateZ(160px);}
.wrap .box:hover .top{transform: rotateX(90deg) translateZ(160px);}
.wrap .box:hover .bottom{transform: rotateX(90deg) translateZ(-160px);}
.wrap .box:hover .after{transform: translateZ(-160px);}
.wrap .box:hover .before{transform: translateZ(160px);}
@keyframes move{
from{transform: rotateX(20deg) rotateY(0deg);}
to{transform: rotateX(13deg) rotateY(720deg);}
}
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width; initial-scale=1.0">
<title>演示:使用按钮控制HTML5背景音乐开关</title>
<style>
</style>
<link rel="stylesheet" type="text/css" href="../css/main.css" />
</head>
<body>
<div id="main">
<div style="width:300px; height:120px; margin:100px auto">
<audio id="music2" src="https://dl.stream.qqmusic.qq.com/C400003JlgJc14YdXw.m4a?guid=9248000502&vkey=7D84A865DF62CC9E0CC945CC6B59F6FCA6E5782AFDB4AE0E3CEBB185691B770607704CD580555300DA2A26B427A8C26CCE7F09B1BE38CF51&uin=2086833767&fromtag=120032
" loop="loop">你的浏览器不支持audio标签。</audio>
<a href="javascript:playPause();"><img src="pause.gif" width="48" height="50" id="music_btn2" border="0" style="top: 10px;right: 10px;position: absolute;"></a>
</div>
</div>
<script src="https://cdn.bootcss.com/jquery/1.8.2/jquery.min.js"></script>
<script>
$("#audio_btn").click(function(){
var music = document.getElementById("music");
if(music.paused){
music.play();
$("#music_btn").attr("src","play.gif");
}else{
music.pause();
$("#music_btn").attr("src","pause.gif");
}
});
function playPause() {
var music = document.getElementById('music2');
var music_btn = document.getElementById('music_btn2');
if (music.paused){
music.play();
music_btn.src = 'play.gif';
}
else{
music.pause();
music_btn.src = 'pause.gif';
}
}
</script>
</html>