// ProgDlg.h : header file
// CG: This file was added by the Progress Dialog component
/
// CProgressDlg dialog
#ifndef __PROGDLG_H__
#define __PROGDLG_H__
#include "resource.h" //LT
class CProgressDlg : public CDialog
{
// Construction / Destruction
public:
CProgressDlg(UINT nCaptionID = 0); // standard constructor
~CProgressDlg();
BOOL Create(CWnd *pParent=NULL);
// Progress Dialog manipulation
void SetStatus(LPCTSTR lpszMessage);
void SetRange(int nLower,int nUpper);
int SetStep(int nStep);
int SetPos(int nPos);
int OffsetPos(int nPos);
int StepIt();
// Dialog Data
//{
{AFX_DATA(CProgressDlg)
enum { IDD = CG_IDD_PROGRESS };
CAnimateCtrl m_Trans_AnimateCtrl;
CProgressCtrl m_Progress;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{
{AFX_VIRTUAL(CProgressDlg)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
UINT m_nCaptionID;
int m_nLower;
int m_nUpper;
int m_nStep;
BOOL m_bParentDisabled;
void ReEnableParent();
virtual void OnCancel();
virtual void OnOK() {};
void UpdatePercent(int nCurrent);
void PumpMessages();