
Ogre
kuangben2000
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Ogre 材质参数
创建 Render 渲染时需要的参数void Hlms::calculateHashFor( Renderable *renderable, uint32 &outHash, uint32 &outCasterHash )创建最终渲染材质const HlmsCache* Hlms::createShaderCacheEntry( uint32 renderableHas...原创 2018-10-07 07:08:45 · 264 阅读 · 0 评论 -
Ogre 材质
创建 Render 渲染时需要的参数void Hlms::calculateHashFor( Renderable *renderable, uint32 &outHash, uint32 &outCasterHash )创建最终渲染材质const HlmsCache* Hlms::createShaderCacheEntry( uint32 renderableHash,原创 2017-02-05 21:13:22 · 319 阅读 · 0 评论 -
Const Buffer,Texture Buffer
申请缓冲区void ConstBufferPool::requestSlot( uint32 hash, ConstBufferPoolUser *user, bool wantsExtraBuffer )填充缓冲区void HlmsPbsDatablock::uploadToConstBuffer( char *dstPtr )原创 2017-02-06 21:44:40 · 629 阅读 · 0 评论