<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[knightmarehs的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/knightmarehs</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; knightmarehs]]></copyright><item><title><![CDATA[P问题、NP问题、NPC问题（NP完全问题）、NPH问题和多项式时间复杂度]]></title><link>https://blog.youkuaiyun.com/knightmarehs/article/details/52526495</link><guid>https://blog.youkuaiyun.com/knightmarehs/article/details/52526495</guid><author>knightmarehs</author><pubDate>Tue, 13 Sep 2016 15:42:10 +0800</pubDate><description><![CDATA[转自 http://blog.youkuaiyun.com/k346k346/article/details/51026006

本文为博主吕吕(Dablelv)原创文章，欢迎转载，传播知识，请留言告知并注明出处。个人之言，请抱着怀疑的态度参考！




目录(?)[+]





为了弄清楚上面的概念以及对他们有个基本的了解，所以总结出这篇blog。
1.多项式时间复杂度]]></description><category></category></item><item><title><![CDATA[beamer模板  (tex制作slides)]]></title><link>https://blog.youkuaiyun.com/knightmarehs/article/details/52353939</link><guid>https://blog.youkuaiyun.com/knightmarehs/article/details/52353939</guid><author>knightmarehs</author><pubDate>Mon, 29 Aug 2016 16:01:55 +0800</pubDate><description><![CDATA[% Copyright 2004 by Till Tantau .%
% In principle, this file can be redistributed and/or modified under
% the terms of the GNU Public License, version 2.
%
% However, this file is supposed to be a tem]]></description><category></category></item><item><title><![CDATA[texlive 2016 + beamer 中文处理]]></title><link>https://blog.youkuaiyun.com/knightmarehs/article/details/52353852</link><guid>https://blog.youkuaiyun.com/knightmarehs/article/details/52353852</guid><author>knightmarehs</author><pubDate>Mon, 29 Aug 2016 15:58:27 +0800</pubDate><description><![CDATA[最近开始学习用beamer做slides，因为涉及中文一开始有各种错误，比如：
Package inputenc Error: Unicode char 用 (U+7528)(inputenc) not set up for use with LaTeX. 

或者
Fatal fontspec error: "cannot-use-pdftex" The fontspec package]]></description><category></category></item><item><title><![CDATA[java异常处理之throw, throws,try和catch]]></title><link>https://blog.youkuaiyun.com/knightmarehs/article/details/42061191</link><guid>https://blog.youkuaiyun.com/knightmarehs/article/details/42061191</guid><author>knightmarehs</author><pubDate>Sun, 21 Dec 2014 16:17:56 +0800</pubDate><description><![CDATA[程序运行过程中可能会出现异常情况，比如被0除、对负数计算平方根等，还有可能会出现致命的错误，比如内存不足，磁盘损坏无法读取文件等，对于异常和错误情况的处理，统称为异常处理。
    Java异常处理主要通过5个关键字控制：try、catch、throw、throws和finally。try的意思是试试它所包含的代码段中是否会发生异常；而catch当有异常时抓住它，并进行相应的处理，使程序不受异常]]></description><category></category></item></channel></rss>