myscene.lua
function ERROR_TRACBACK(msg)
print (==========)
print ("lua error is "..tostring(msg))
print (debug.traceback())
print ("=========")
end
cclog = function (…)
print(string.format(...))
end
CCSize winsize = CCDirector:shareDirector():getWinSize()
------入口方法
function main()
cclog("entrn ")
local bgSprite = CCSprite:create("HelloWorld.png");
local scene = CCScene:create();
bgSprite:setposition(winsize.width*0.5,winsize.height*0.5)
local bglayer = cclayer:create()
bglayer:addchild(bgsprite())
CCDirector:shareDirector():runWithScene(scene)
end
addChild(bglayer)
xpcall(main,ERROR_TRACBACK)
cocos2d-x-lua基础系列教程一(hello lua)
最新推荐文章于 2024-04-17 04:56:39 发布