CCSize Wins = CCSizeMake(960, 640);
float ScaleX = FrameSize.width / Wins.width;
float ScaleY = FrameSize.height / Wins.height;
float Scale = MIN(ScaleX, ScaleY);
pEGLView->setDesignResolutionSize(FrameSize.width/Scale,FrameSize.height/Scale ,kResolutionShowAll );
cocos2dx屏幕适配
最新推荐文章于 2022-02-17 16:14:05 发布