1、截获文本超链接事件
TextEvent.LINK
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2、获取用户系统字体
trace(TextField.fontList);
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3、改变可视化对象的颜色
var color:ColorTransform = sampleSprite.transform.colorTransform;
color.rgb = 0xFFFFFF;
sampleSprite.transform.colorTransform = color;
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4、Matrix类(倾斜 缩放)
flash.geom.Matrix类定义了a,b,c,d,tx,和ty属性。b和c决定倾斜度(a和d决定缩放比,tx和ty
决定x和y平移值)。b属性决定Y坐标的倾斜值,c属性决定X坐标的倾斜值,b和c默认为0,值越
大越向下和向右倾斜。
默认值为(a=1, b=0, c=0, d=1, tx=0, ty=0)。
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5、定时器
_timer = new Timer(30);
_timer.addEventListener("timer", onTimer);
_timer.start( );
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6、查找一个字符串中是否包含一个指定的子串
String.indexOf(substr)
循环找出所有子串
while ( ( index = example.indexOf( "cool", index + 1 ) ) != -1 ) {
trace( "String contains word cool at index " + index );
}
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7、join说明:将"<br>"替换为"\n",join( )方法重新加入新的分隔符
trace( example.split( "<br>" ).join( '\n' ) );
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8、String的encode和decode
public static function encode( original:String ):String {
// The codeMap property is assigned to the StringUtilities class when the encode( )
// method is first run. Therefore, if no codeMap is yet defined, it needs
// to be created.
if ( codeMap == null ) {
// codeMap 属性是一个关联数组用于映射每个原始编码
codeMap = new Object( );
// 创建编码为0到255的数组
var originalMap:Array = new Array( );
for ( var i:int = 0; i < 256 ; i++ ) {
originalMap.push( i );
}
// 创建一个临时数组用于复制原始编码数组
var tempChars:Array = originalMap.concat( );
// 遍历所有原始编码字符
for ( var i:int = 0; i < originalMap.length; i++ ) {
var randomIndex:int = Math.floor( Math.random( ) * ( tempChars.length - 1 ) );
codeMap[ originalMap[i] ] = tempChars[ randomIndex ];
tempChars.splice( randomIndex, 1 );
}
}
var characters:Array = original.split("");
for ( i = 0; i < characters.length; i++ ) {
characters[i] = String.fromCharCode( codeMap[ characters[i].charCodeAt( 0 ) ] );
}
}
public static function decode( encoded:String ):String {
var characters:Array = encoded.split( "" );
if ( reverseCodeMap == null ) {
reverseCodeMap = new Object( );
for ( var key in codeMap ) {
reverseCodesMap[ codeMap[key] ] = key;
}
}
for ( var i:int = 0; i < characters.length; i++ ) {
characters[i] = String.fromCharCode( reverseCodeMap[ characters[i].charCodeAt( 0 ) ] );
}
return characters.join( "" );
}
//调用
var example:String = "Peter Piper picked a peck of pickled peppers.";
var encoded:String = StringUtilities.encode( example );
trace( StringUtilities.decode( encoded ) );
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9、播放声音
//不缓冲
var _sound: Sound = new Sound(new URLRequest("1.mp3"));
_sound.play();
//缓冲 5秒
var request:URLRequest = new URLRequest("1.mp3");
var buffer:SoundLoaderContext = new SoundLoaderContext(5000);
_sound = new Sound( );
_sound.load(request, buffer);
_sound.play( );
//循环播放,第一个参数为起始播放位置
_sound.play(0, int.MAX_VALUE);
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10、声音载入进度条
package {
import flash.display.Sprite;
import flash.media.Sound;
import flash.net.URLRequest;
import flash.events.Event;
public class ProgressBar extends Sprite {
public function ProgressBar( ) {
addEventListener(Event.ENTER_FRAME, onEnterFrame);
_sound = new Sound(new URLRequest("song.mp3"));
_sound.play( );
}
public function onEnterFrame(event:Event):void
{
var barWidth:int = 200;
var barHeight:int = 5;
var loaded:int = _sound.bytesLoaded;
var total:int = _sound.bytesTotal;
if(total > 0) {
// Draw a background bar
graphics.clear( );
graphics.beginFill(0xFFFFFF);
graphics.drawRect(10, 10, barWidth, barHeight);
graphics.endFill( );
// The percent of the sound that has loaded
var percent:Number = loaded / total;
// Draw a bar that represents the percent of
// the sound that has loaded
graphics.beginFill(0xCCCCCC);
graphics.drawRect(10, 10,
barWidth * percent, barHeight);
graphics.endFill( );
}
}
}
}
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11、声间的播放/暂停
package {
import flash.display.Sprite;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.net.URLRequest;
import flash.events.Event;
import flash.display.Sprite;
import flash.events.MouseEvent;
public class PlayPause extends Sprite {
private var _sound:Sound;
private var _channel:SoundChannel;
private var _playPauseButton:Sprite;
private var _playing:Boolean = false;
private var _position:int;
public function PlayPause( ) {
// Create sound and start it
_sound = new Sound(new URLRequest("song.mp3"));
_channel = _sound.play( );
_playing = true;
// A sprite to use as a Play/Pause button
_playPauseButton = new Sprite( );
addChild(_playPauseButton);
_playPauseButton.x = 10;
_playPauseButton.y = 20;
_playPauseButton.graphics.beginFill(0xcccccc);
_playPauseButton.graphics.drawRect(0, 0, 20, 20);
_playPauseButton.addEventListener(MouseEvent.MOUSE_UP,
onPlayPause);
}
public function onPlayPause(event:MouseEvent):void {
// If playing, stop. Take note of position
if(_playing) {
_position = _channel.position;
_channel.stop( );
}
else {
// If not playing, re-start it at
// last known position
_channel = _sound.play(_position);
}
_playing = !_playing;
}
}
}
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