组合模式(透明):
示例性图例:
课堂回忆:怎么说呢?就是好像要建链表一样,为了要使得链表元素能够继续充当链表(大不了充当子链表的头指针)为了使得客户端能够把复杂的图像当做基础元素做,那就要使得基础元素能够对子元素进行操作。为什么是透明的(看不出来的意思)呢:因为如果到了叶子节点的时候,已经没有子"链表"了,此时确切而言,已经没有add,Remove,Getchild方法了,但是这里明显有可能会误用到,虽然客户端不会……这里回忆的怪怪的,很有问题,感觉还有查阅很多资料才行啊。
示例性代码:
public abstract class Graphics
{
protected string _name;
public Graphics(string name)
{
this._name = name;
}
public abstract void Draw();
public abstract void Add();
public abstract void Remove();
}
public class Picture : Graphics
{
protected ArrayList picList = new ArrayList();
public Picture(string name)
: base(name)
{ }
public override void Draw()
{
Console.WriteLine("Draw a" + _name.ToString());
foreach (Graphics g in picList)
{
g.Draw();
}
}
public override void Add(Graphics g)
{
picList.Add(g);
}
public override void Remove(Graphics g)
{
picList.Remove(g);
}
}
public class Line : Graphics
{
public Line(string name)
: base(name)
{ }
public override void Draw()
{
Console.WriteLine("Draw a" + _name.ToString());
}
public override void Add(Graphics g)
{ }
public override void Remove(Graphics g)
{ }
}
public class Circle : Graphics
{
public Circle(string name)
: base(name)
{ }
public override void Draw()
{
Console.WriteLine("Draw a" + _name.ToString());
}
public override void Add(Graphics g)
{ }
public override void Remove(Graphics g)
{ }
}
public class Rectangle : Graphics
{
public Rectangle(string name)
: base(name)
{ }
public override void Draw()
{
Console.WriteLine("Draw a" + _name.ToString());
}
public override void Add(Graphics g)
{ }
public override void Remove(Graphics g)
{ }
}
安全式组合模式:
示意性图例:
课堂回忆:这下子,管理子对象的方法放在创建树枝的picture当中,这样就安全了。叶子节点不会用到这些非叶子节点才用的到的方法。
示例性代码:
public abstract class Graphics
{
protected string _name;
public Graphics(string name)
{
this._name = name;
}
public abstract void Draw();
}
public class Picture : Graphics
{
protected ArrayList picList = new ArrayList();
public Picture(string name)
: base(name)
{ }
public override void Draw()
{
Console.WriteLine("Draw a" + _name.ToString());//边递归下去,边输出结果
foreach (Graphics g in picList)
{
g.Draw();//这个是核心啊。
}
}
public void Add(Graphics g)
{
picList.Add(g);
}
public void Remove(Graphics g)
{
picList.Remove(g);
}
}
public class Line : Graphics
{
public Line(string name)
: base(name)
{ }
public override void Draw()
{
Console.WriteLine("Draw a" + _name.ToString());
}
}
public class Circle : Graphics
{
public Circle(string name)
: base(name)
{ }
public override void Draw()
{
Console.WriteLine("Draw a" + _name.ToString());
}
}
public class Rectangle : Graphics
{
public Rectangle(string name)
: base(name)
{ }
public override void Draw()
{
Console.WriteLine("Draw a" + _name.ToString());
}
}
public class App
{
public static void Main()
{
Picture root = new Picture("Root");
root.Add(new Line("Line"));
root.Add(new Circle("Circle"));
Rectangle r = new Rectangle("Rectangle");
root.Add(r);
root.Draw();
}
}