原文:http://blog.youkuaiyun.com/hackerain/article/details/7560982
定义:
将一个请求封装成对象,从而让你使用不同的请求把客户端参数化,对请求排队或者记录请求的日志,可以提供命令的撤销和恢复功能。
通用类图如下:
通用代码如下:
- //命令接受者
- public abstract class Receiver {
- public abstract void doSomething();
- }
- public class ConcreteReceiver1 extends Receiver {
- @Override
- public void doSomething() {
- System.out.println("receiver1 is doing something.....");
- }
- }
- public class ConcreteReceiver2 extends Receiver {
- @Override
- public void doSomething() {
- System.out.println("receiver2 is doing something......");
- }
- }
- //此处设置的是每个命令都有一个命令接受者,具体的接受者由其子类去指定
- public abstract class Command {
- protected final Receiver receiver;
- public Command(Receiver receiver){
- this.receiver=receiver;
- }
- public abstract void execute();
- }
- public class ConcreteCommand1 extends Command {
- //默认的接受者
- public ConcreteCommand1(){
- super(new ConcreteReceiver1());
- }
- //可以自己设置接受者
- public ConcreteCommand1(Receiver receiver) {
- super(receiver);
- }
- @Override
- public void execute() {
- super.receiver.doSomething();
- }
- }
- public class ConcreteCommand2 extends Command {
- //默认的接受者
- public ConcreteCommand2(){
- super(new ConcreteReceiver2());
- }
- //还可以自己设置接受者
- public ConcreteCommand2(Receiver receiver) {
- super(receiver);
- }
- @Override
- public void execute() {
- super.receiver.doSomething();
- }
- }
- //命令发出者
- public class Invoker {
- private Command command;
- public void setCommand(Command command){
- this.command=command;
- }
- public void action(){
- this.command.execute();
- }
- }
- public class Client {
- public static void main(String[] args) {
- //命令发出者
- Invoker invoker = new Invoker();
- //命令
- Command command1=new ConcreteCommand1();
- Command command2=new ConcreteCommand2();
- //命令发出者准备命令
- invoker.setCommand(command1);
- //invoker.setCommand(command2);
- //命令发出者发出命令
- invoker.action();
- }
- }
命令模式优点:
1、类间解耦
调用者角色和接受者角色之间没有任何依赖关系,调用者实现功能只需通过Command抽象类的execute()方法就可以,不需要了解到底是哪个接受者执行。
2、可扩展性
Command子类可以非常容易的扩展
命令模式的缺点:
缺点就是当Command的子类非常多时,那么这个类就会变得非常的膨胀,需慎用。