<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[july_unity的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/july_unity</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; july_unity]]></copyright><item><title><![CDATA[Vuforia Cloud云加载/沙盒路径加载识别数据实现热更新]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/124578593</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/124578593</guid><author>july_unity</author><pubDate>Wed, 04 May 2022 22:28:16 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[unity 流路径 文件读取]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/119667996</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/119667996</guid><author>july_unity</author><pubDate>Fri, 13 Aug 2021 09:42:30 +0800</pubDate><description><![CDATA[usingUnityEngine;

usingSystem.Collections.Generic;

usingUnityEngine.UI;

usingSystem.IO;

usingSystem.Collections;

usingSystem.Text;



publicclassCopy: MonoBehaviour

{

publicText text;

publicText text2;

//www 加载使用流路径

publicstring...]]></description><category></category></item><item><title><![CDATA[Unity 安卓 apk 反编译   重新打包  签名修改]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/117129470</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/117129470</guid><author>july_unity</author><pubDate>Fri, 21 May 2021 19:14:52 +0800</pubDate><description><![CDATA[拿到一个Unity 打包出来的apk，如果没有加密的话 ，你是可以通过反编译修改其中的属性的。

步骤一 apk 解压

方法1： apk 变成 .zip 并解压



然后修改\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll

方法2： 下载apktool 软件对APK反编译（推荐）

下载地址：https://ibotpeaches.github.io/Apktool/install/

我是windows 平台:下载位置如下


...]]></description><category></category></item><item><title><![CDATA[使用DirectoryInfo  和FileInfor 类获取当前层子文件夹，和所有文件夹]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/115748530</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/115748530</guid><author>july_unity</author><pubDate>Fri, 16 Apr 2021 09:35:23 +0800</pubDate><description><![CDATA[Unity 路径：如下

使用DirectoryInfo 和FileInfor 类获取当前层子文件夹，和所有文件夹



 代码


public void GetFile(string path)
	{
		if (Directory.Exists(path))
		{
			vs.Add(path.Replace(@"D:\_Work\Test\RedPointSystem\Assets\", ""));
			 DirectoryInfo direction = new DirectoryIn...]]></description><category></category></item><item><title><![CDATA[阿里云服务器无法链接]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/115217468</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/115217468</guid><author>july_unity</author><pubDate>Thu, 25 Mar 2021 20:32:57 +0800</pubDate><description><![CDATA[1使用Windos 自带桌面远程，或VNC链接云服务器后关闭防火墙



  1 远程桌面默认密码式administrator,也可以使用VNC方式链接



 2关闭防火墙：





2 添加网路安全组，选择协议类型

 1 根据需求开放自己的软件端口



3 服务器启动私网IP监听，客户端进行公网IP链接

    如下图 服务器端启动IP 为 "私有IP "

      m_ServerSocket = new Socket(AddressFamily.I...]]></description><category></category></item><item><title><![CDATA[集合已修改,可能无法执行枚举操作]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/106235284</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/106235284</guid><author>july_unity</author><pubDate>Wed, 20 May 2020 14:16:55 +0800</pubDate><description><![CDATA[集合已修改,可能无法执行枚举操作

InvalidOperationException: Collection was modified; enumeration operation may not execute


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestForeache : MonoBehaviour
{
 // Start is called...]]></description><category></category></item><item><title><![CDATA[自动生成脚本文件表头注释]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/84595400</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/84595400</guid><author>july_unity</author><pubDate>Wed, 20 May 2020 14:04:56 +0800</pubDate><description><![CDATA[脚本放到Editor 文件下，创建文件自动生成文件表头注释



using UnityEngine;
using System.Collections;
using System.IO;
using System ;
using UnityEditor ;
 public class ChangeScriptTemplates : UnityEditor.AssetModification...]]></description><category></category></item><item><title><![CDATA[使用Unity实现打开Windows.Forms窗口将选择的视频或图片上传到服务器，之后下载播放视频。 Unity2018引用System.Windows.Forms.dll发布报错]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/106218295</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/106218295</guid><author>july_unity</author><pubDate>Tue, 19 May 2020 17:52:51 +0800</pubDate><description><![CDATA[使用Unity实现打开Windows.Forms窗口将选择的视频或图片上传到服务器，之后下载播放视频。 Unity2018引用System.Windows.Forms.dll发布报错

1 unity 端代码

  拷贝窗口 dl 文件  System.Windows.Forms.dll

  来自于unity 安装路径下的 ： Editor\Data\Mono\lib\mono\2.0， 拷贝到plugins 文件下




 打开Windows.Forms 窗口，选中后将图...]]></description><category></category></item><item><title><![CDATA[SQL Server  数据库的拷贝和还原]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/106215793</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/106215793</guid><author>july_unity</author><pubDate>Tue, 19 May 2020 16:18:36 +0800</pubDate><description><![CDATA[1 打开SQL server 数据库 找到要备份的数据，右键--


]]></description><category></category></item><item><title><![CDATA[局域网内实现 服务器自动广播Ip 客户端自动获取连接]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/106176373</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/106176373</guid><author>july_unity</author><pubDate>Sun, 17 May 2020 16:38:20 +0800</pubDate><description><![CDATA[1需求 分析

1 教师端需要使用UDP 协议广播给局域网所有客户端，每隔固定时间广播一次

2 学生端需要监听固定端口Ip，收到后保留下来，同时保存标识，在IP没有发生变化时，不需弹出Ip弹窗

2制作

教师端服务器 代码

使用控制台做服务器，自己拷贝到服务器简单修改下


using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.NetworkInformation..]]></description><category></category></item><item><title><![CDATA[Lua报错]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/106004480</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/106004480</guid><author>july_unity</author><pubDate>Fri, 08 May 2020 19:29:38 +0800</pubDate><description><![CDATA[没有添加 引用
using XLua;
[LuaCallCSharp]
LuaException: D:/_Work/Test/AssetBundles_study/Assets/XLuaLogic/Controller/MessageCtrl.lua:69: attempt to concatenate a UnityEngine.GameObject value (global 'obj')

没有重新生成脚本

xula -&gt;&gt; clear GerenteCode -&gt;&gt; ..]]></description><category></category></item><item><title><![CDATA[unity 安卓端调试，WWW 类 无法访问IIS 服务器文件服务器java.io.IOException: Cleartext HTTP traffic to 192.168.1.67not per]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/105863582</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/105863582</guid><author>july_unity</author><pubDate>Thu, 30 Apr 2020 16:14:57 +0800</pubDate><description><![CDATA[问题描述：电脑端发布前 WWW 没有问题，有数组返回。发布安卓后www 不会返回byte 数据。且用手机直接访问 站点，可以访问下载。



1安卓端调试方法：

当我们在开发的时候，我们可以方便的用Debug来调试程序，可是，有些问题恰巧出现在真机测试的时候，网上已经有了很多教程，可总是不完整，故在此写一个完整版，供大家参考。

手机设置

使用USB连接电脑，打开开发者模式，打开US...]]></description><category></category></item><item><title><![CDATA[发布安卓后流路径下文件无法读取]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/105792971</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/105792971</guid><author>july_unity</author><pubDate>Mon, 27 Apr 2020 16:09:04 +0800</pubDate><description><![CDATA[1 读取字节流FileStream   安卓平台下不能用

/// &lt;summary&gt;
  /// 读取本地文件到byte数组
  /// &lt;/summary&gt;
  /// &lt;param name="path"&gt;&lt;/param&gt;
  /// &lt;returns&gt;&lt;/returns&gt;
  publ...]]></description><category></category></item><item><title><![CDATA[AVPro 插件发布安卓平台后没声音 使用（流路径播放）]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/105282449</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/105282449</guid><author>july_unity</author><pubDate>Thu, 02 Apr 2020 23:47:25 +0800</pubDate><description><![CDATA[1设置 AVPro Media Player 组件属性





2 设置PlayerSetting 参数



3 使用UGUI播放视频时候，需要VideoDisplay 赋值 ，同时设置下安卓播放的参数和路径。基本就OK 了


 //播放对视频
	    public void OnOpenVideoFile(string path)
	   {
		_mediaPlayer...]]></description><category></category></item><item><title><![CDATA[Unity   Dropdown  方向朝上，朝下控制]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/105239925</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/105239925</guid><author>july_unity</author><pubDate>Wed, 01 Apr 2020 10:28:19 +0800</pubDate><description><![CDATA[修改 Template 的y 值，大于零下方向，小于0 上方向。




]]></description><category></category></item><item><title><![CDATA[unity中击按钮，将内容复制保存到剪切板 (ctrl+ c)]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/89459124</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/89459124</guid><author>july_unity</author><pubDate>Mon, 22 Apr 2019 19:43:01 +0800</pubDate><description><![CDATA[1在C#中我们直接用

System.Windows.Forms.Clipboard.SetDataObject(“要复制的内容”);

而在Unity中，我们没有该命名空间的引用
2 unity 中
TextEditor te = new TextEditor();
te.text = new GUIContent(“要复制的内容”);
te.SelectAll();
te.Copy(...]]></description><category></category></item><item><title><![CDATA[定义枚举类型带有byte 的作用]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/89308148</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/89308148</guid><author>july_unity</author><pubDate>Mon, 15 Apr 2019 11:22:14 +0800</pubDate><description><![CDATA[定义枚举类型带有byte 的作用


public enum Icon_Type : byte
    {
        /// &lt;summary&gt;
        /// 操作成功
        /// &lt;/summary&gt;
        Ok,
        /// &lt;summary&gt;
        /// 操作标示
        /// &lt...]]></description><category></category></item><item><title><![CDATA[unity  Graphics Settings  图形设置]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/89227023</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/89227023</guid><author>july_unity</author><pubDate>Fri, 12 Apr 2019 10:28:15 +0800</pubDate><description><![CDATA[Graphics Settings





Scriptable RenderLoop settings

This is an experimental setting which allows you to define a series of commands to control exactly how the Scene should be rendered (instead of u...]]></description><category></category></item><item><title><![CDATA[unity  Quality Settings  质量设置]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/89226218</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/89226218</guid><author>july_unity</author><pubDate>Fri, 12 Apr 2019 10:00:59 +0800</pubDate><description><![CDATA[1 简单使用

1点击下三角可以选择自己的配置，

2点击Add可以配置自己想要的画面质量，

3从左到右，依次是PC，IOS,android不懂平台质量设置，绿色对勾表示当前平台选择的质量。



2 参数

Unity lets you assign a name to a given combination of quality options for easy reference. The...]]></description><category></category></item><item><title><![CDATA[PownerDesigner下载和使用和教程]]></title><link>https://blog.youkuaiyun.com/july_unity/article/details/88689374</link><guid>https://blog.youkuaiyun.com/july_unity/article/details/88689374</guid><author>july_unity</author><pubDate>Wed, 20 Mar 2019 15:09:18 +0800</pubDate><description><![CDATA[下载：https://jingyan.baidu.com/article/d621e8da78bd572865913f1f.html

破解：http://www.42xz.com/power-designer/7250.html

使用教程：https://www.cnblogs.com/biehongli/p/6025954.html

百度百科：https://baike.baidu.com...]]></description><category></category></item></channel></rss>