3D 建模 平面模型

3d

1.相机

2.光源

3.模型

4.素材

 

<Viewport3D x:Name="_vw">

            <!--  相机 -->
            <Viewport3D.Camera>
                <PerspectiveCamera x:Name="camera" Position="3,-1,4" LookDirection="0,0,-1" FieldOfView="90"></PerspectiveCamera>
            </Viewport3D.Camera>


            <!-- 光线 -->
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <Model3DGroup>
                        <DirectionalLight Color="#444" Direction="0,0,-1" />
                        <AmbientLight Color="#BBB" />
                    </Model3DGroup>
                </ModelVisual3D.Content>
            </ModelVisual3D>

            <!-- 内容 -->
            <ModelVisual3D>

                <ModelVisual3D.Transform>
                    <Transform3DGroup>
                        <TranslateTransform3D x:Name="contTransc" OffsetX="0" OffsetY="0" OffsetZ="0"/>
                        <ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1"/>
                        <RotateTransform3D>
                            <RotateTransform3D.Rotation>
                                <AxisAngleRotation3D x:Name="contAnglec" Angle="0" Axis="0,0,0"/>
                            </RotateTransform3D.Rotation>
                        </RotateTransform3D>
                    </Transform3DGroup>
                </ModelVisual3D.Transform>

 

<!-- 模型一 -->

                <ModelUIElement3D>
                    <ModelUIElement3D.Transform>
                        <Transform3DGroup>
                            <TranslateTransform3D x:Name="contTrans" OffsetX="2" OffsetY="-1" OffsetZ="0"/>
                            <ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1"/>
                            <RotateTransform3D>
                                <RotateTransform3D.Rotation>
                                    <AxisAngleRotation3D x:Name="contAngle" Angle="0" Axis="0,0,0"/>
                                </RotateTransform3D.Rotation>
                            </RotateTransform3D>
                        </Transform3DGroup>
                    </ModelUIElement3D.Transform>

                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D TriangleIndices="0, 1, 2, 2, 3, 0"  TextureCoordinates="0, 1 1,1 1,0 0,0"
                                                Positions="-1, -1, 0 1, -1, 0 1, 1, 0 -1, 1, 0">
                            </MeshGeometry3D>
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <MaterialGroup>
                                <DiffuseMaterial>
                                    <DiffuseMaterial.Brush>
                                        <ImageBrush ImageSource="onepice1.bmp" />
                                    </DiffuseMaterial.Brush>
                                </DiffuseMaterial>
                            </MaterialGroup>
                        </GeometryModel3D.Material>
                    </GeometryModel3D>

                </ModelUIElement3D>

<!-- 模型二 -->

                <ModelUIElement3D>
                    <ModelUIElement3D.Transform>
                        <Transform3DGroup>
                            <TranslateTransform3D x:Name="contTrans1" OffsetX="5" OffsetY="-1" OffsetZ="2"/>
                            <ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1"/>
                            <RotateTransform3D>
                                <RotateTransform3D.Rotation>
                                    <AxisAngleRotation3D x:Name="contAngle1" Angle="0" Axis="0,0,0"/>
                                </RotateTransform3D.Rotation>
                            </RotateTransform3D>
                        </Transform3DGroup>
                    </ModelUIElement3D.Transform>

                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D TriangleIndices="0, 1, 2, 2, 3, 0"  TextureCoordinates="0, 1 1,1 1,0 0,0"
                                                Positions="-1, -1, 0 1, -1, 0 1, 1, 0 -1, 1, 0">
                            </MeshGeometry3D>
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <MaterialGroup>
                                <DiffuseMaterial>
                                    <DiffuseMaterial.Brush>
                                        <VisualBrush>
                                            <VisualBrush.Visual>
                                                <Grid>
                                                    <Image Source="onepice1.bmp" />
                                                    <TextBlock Text="jiangfei" />
                                                </Grid>
                                            </VisualBrush.Visual>
                                        </VisualBrush>
                                    </DiffuseMaterial.Brush>
                                </DiffuseMaterial>
                            </MaterialGroup>
                        </GeometryModel3D.Material>
                    </GeometryModel3D>

                </ModelUIElement3D>

            </ModelVisual3D>

        </Viewport3D>

世界地图矢量数据可以通过多种网站进行下载。以下是一些提供免费下载世界地图矢量数据的网站: 1. Open Street Map (https://www.openstreetmap.org/): 这个网站可以根据输入的经纬度或手动选定范围来导出目标区域的矢量图。导出的数据格式为osm格式,但只支持矩形范围的地图下载。 2. Geofabrik (http://download.geofabrik.de/): Geofabrik提供按洲际和国家快速下载全国范围的地图数据数据格式支持shape文件格式,包含多个独立图层,如道路、建筑、水域、交通、土地利用分类、自然景观等。数据每天更新一次。 3. bbbike (https://download.bbbike.org/osm/): bbbike提供全球主要的200多个城市的地图数据下载,也可以按照bbox进行下载。该网站还提供全球数据数据格式种类齐全,包括geojson、shp等。 4. GADM (https://gadm.org/index.html): GADM提供按国家或全球下载地图数据的服务。该网站提供多种格式的数据下载。 5. L7 AntV (https://l7.antv.antgroup.com/custom/tools/worldmap): L7 AntV是一个提供标准世界地图矢量数据免费下载的网站。支持多种数据格式下载,包括GeoJSON、KML、JSON、TopJSON、CSV和高清SVG格式等。可以下载中国省、市、县的矢量边界和世界各个国家的矢量边界数据。 以上这些网站都提供了世界地图矢量数据免费下载服务,你可以根据自己的需求选择合适的网站进行下载
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