使用VSCode开发少儿编程项目:绘制分形树
我将为您创建一个用Python和递归函数绘制分形树的项目,这个项目适合在VSCode中开发,通过可视化的方式帮助少儿理解递归概念。
项目概述
- 使用递归函数绘制分形树
- 提供交互式控制参数调整
- 添加颜色渐变效果
- 实现多种分形树样式
完整代码
import pygame
import sys
import math
import random
# 初始化pygame
pygame.init()
# 屏幕设置
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("分形树 - 少儿编程")
# 颜色定义
BACKGROUND = (10, 20, 30)
TEXT_COLOR = (255, 255, 255)
BUTTON_COLOR = (70, 130, 180)
BUTTON_HOVER_COLOR = (100, 160, 210)
SLIDER_COLOR = (100, 100, 100)
SLIDER_HANDLE_COLOR = (200, 200, 200)
# 字体
font = pygame.font.SysFont('simhei', 20)
title_font = pygame.font.SysFont('simhei', 36)
# 分形树参数
angle = 30
length_ratio = 0.75
min_branch_length = 5
initial_length = 150
tree_color = (34, 139, 34)
color_change = True
randomness = 0
# 按钮类
class Button:
def __init__(self, x, y, width, height, text):
self.rect = pygame.Rect(x, y, width, height)
self.text = text
self.is_hovered = False
def draw(self):
color = BUTTON_HOVER_COLOR if self.is_hovered else BUTTON_COLOR
pygame.draw.rect(screen, color, self.rect, border_radius=5)
pygame.draw.rect(screen, TEXT_COLOR, self.rect, 2, border_radius=5)
text_surface = font.render(self.text, True, TEXT_COLOR)
text_rect = text_surface.get_rect(center=self.rect.center)
screen.blit(text_surface, text_rect)
def check_hover(self, pos):
self.is_hovered = self.rect.collidepoint(pos)
def is_clicked(self, pos, event):
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1

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