package com.sj.xzq;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class GameFrame extends JFrame {
private int level = 1;
private Game game = new Game(level);
private Object[] possibleValues = new Object[50];
JPanel jp;
public GameFrame() {
this.setTitle("推箱子");
this.setBounds(200, 100, 800, 600);
// this.setLayout(null);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
for (int i = 0; i < 50; i++) {
possibleValues[i] = "第" + (i + 1) + "关";
}
jp = new JPanel() {
public void paintComponent(Graphics g) {
super.paintComponent(g);
ImageIcon img=new ImageIcon(GameFrame.class.getClassLoader().getResource("imgs/backgroundImg.png"));
g.drawImage(img.getImage(), 0, 0, null);
}
};
this.add(jp);
jp.setLayout(null);
JButton jb1 = new JButton("开始游戏");
jp.add(jb1);
jb1.setBounds(630, 350, 100, 30);
jb1.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
startGame();
requestFocus();
}
});
JButton jb2 = new JButton("操作说明");
jp.add(jb2);
jb2.setBounds(630, 400, 100, 30);
jb2.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(null, "人物移动:方向键上下左右"
+ "\r\n后退一步:空格键", "操作说明",
JOptionPane.INFORMATION_MESSAGE);
requestFocus();
}
});
JButton jb3 = new JButton("退出游戏");
jp.add(jb3);
jb3.setBounds(630, 450, 100, 30);
jb3.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
setVisible(false);
requestFocus();
}
});
this.requestFocus();
this.addKeyListener(new MyKeyListener());
}
// 开始游戏
public void startGame() {
repaint();
this.remove(jp);
this.setLayout(null);
this.add(game);
JPanel jp1 = new JPanel() {
public void paintComponent(Graphics g) {
super.paintComponent(g);
ImageIcon img = new ImageIcon(GameFrame.class.getClassLoader().getResource("imgs/toolImg.png"));
g.drawImage(img.getImage(), 0, 0, null);
}
};
jp1.setBounds(600, 0, 200, 600);
jp1.setLayout(null);
this.add(jp1);
JButton jb = new JButton("后退一步");
jp1.add(jb);
jb.setBounds(50, 200, 100, 30);
jb.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
game.back();
requestFocus();
}
});
JButton jb1 = new JButton("上一关");
jp1.add(jb1);
jb1.setBounds(50, 250, 100, 30);
jb1.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
game.goBack();
requestFocus();
}
});
JButton jb4 = new JButton("下一关");
jp1.add(jb4);
jb4.setBounds(50, 300, 100, 30);
jb4.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
game.goNext();
requestFocus();
}
});
JButton jb5 = new JButton("选关");
jp1.add(jb5);
jb5.setBounds(50, 350, 100, 30);
jb5.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// 用户的选择项目
Object selectedValue = JOptionPane.showInputDialog(null,
"请选择关卡:", "选关", JOptionPane.INFORMATION_MESSAGE, null,
possibleValues, possibleValues[0]);
if(selectedValue != null) {
for (int i = 0; i < 50; i++) {
if (selectedValue.toString().equals(
possibleValues[i].toString())) {
game.choice(i + 1);
break;
}
}
}
requestFocus();
}
});
JButton jb6 = new JButton("重新开始");
jp1.add(jb6);
jb6.setBounds(50, 400, 100, 30);
jb6.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
game.reStart();
requestFocus();
}
});
JButton jb7 = new JButton("退出游戏");
jp1.add(jb7);
jb7.setBounds(50, 450, 100, 30);
jb7.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
setVisible(false);
requestFocus();
}
});
}
// 键盘监听
class MyKeyListener extends KeyAdapter {
public void keyReleased(KeyEvent e) {
game.keyReleased(e);
}
}
public static void main(String[] args) {
new GameFrame();
}
}
推箱子
最新推荐文章于 2024-03-09 11:04:32 发布