推箱子

本文介绍了一个使用Java Swing实现的推箱子游戏界面设计方案。该方案包括游戏启动界面、游戏操作说明及多个游戏控制按钮的设计。此外,还实现了键盘事件监听以支持玩家通过方向键控制角色移动。

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 package com.sj.xzq;

import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;


public class GameFrame extends JFrame {

    private int level = 1;
    private Game game = new Game(level);
    private Object[] possibleValues = new Object[50];
    JPanel jp;

    public GameFrame() {

        this.setTitle("推箱子");
        this.setBounds(200, 100, 800, 600);
        // this.setLayout(null);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.setVisible(true);
        for (int i = 0; i < 50; i++) {
            possibleValues[i] = "第" + (i + 1) + "关";
        }

        jp = new JPanel() {
            public void paintComponent(Graphics g) {
                super.paintComponent(g);

                ImageIcon   img=new   ImageIcon(GameFrame.class.getClassLoader().getResource("imgs/backgroundImg.png"));
                g.drawImage(img.getImage(), 0, 0, null);
            }
        };

        this.add(jp);
        jp.setLayout(null);
        JButton jb1 = new JButton("开始游戏");
        jp.add(jb1);
        jb1.setBounds(630, 350, 100, 30);
        jb1.addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                startGame();
                requestFocus();
            }
        });

        JButton jb2 = new JButton("操作说明");
        jp.add(jb2);
        jb2.setBounds(630, 400, 100, 30);
        jb2.addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                JOptionPane.showMessageDialog(null, "人物移动:方向键上下左右"
                        + "\r\n后退一步:空格键", "操作说明",
                        JOptionPane.INFORMATION_MESSAGE);
                requestFocus();
            }
        });

        JButton jb3 = new JButton("退出游戏");
        jp.add(jb3);
        jb3.setBounds(630, 450, 100, 30);
        jb3.addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                System.exit(0);
                setVisible(false);
                requestFocus();
            }
        });

        this.requestFocus();

        this.addKeyListener(new MyKeyListener());

    }

    // 开始游戏
    public void startGame() {
        repaint();
        this.remove(jp);
        this.setLayout(null);
        this.add(game);
        JPanel jp1 = new JPanel() {
            public void paintComponent(Graphics g) {
                super.paintComponent(g);
                ImageIcon img = new ImageIcon(GameFrame.class.getClassLoader().getResource("imgs/toolImg.png"));
                g.drawImage(img.getImage(), 0, 0, null);
            }
        };
        jp1.setBounds(600, 0, 200, 600);
        jp1.setLayout(null);
        this.add(jp1);
        JButton jb = new JButton("后退一步");
        jp1.add(jb);
        jb.setBounds(50, 200, 100, 30);
        jb.addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                game.back();
                requestFocus();
            }
        });
        JButton jb1 = new JButton("上一关");
        jp1.add(jb1);
        jb1.setBounds(50, 250, 100, 30);
        jb1.addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                game.goBack();
                requestFocus();
            }
        });
        JButton jb4 = new JButton("下一关");
        jp1.add(jb4);
        jb4.setBounds(50, 300, 100, 30);
        jb4.addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                game.goNext();
                requestFocus();
            }
        });

        JButton jb5 = new JButton("选关");
        jp1.add(jb5);
        jb5.setBounds(50, 350, 100, 30);
        jb5.addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                // 用户的选择项目
                Object selectedValue = JOptionPane.showInputDialog(null,
                        "请选择关卡:", "选关", JOptionPane.INFORMATION_MESSAGE, null,
                        possibleValues, possibleValues[0]);
                if(selectedValue != null) {
                    for (int i = 0; i < 50; i++) {
                        if (selectedValue.toString().equals(
                                possibleValues[i].toString())) {
                            game.choice(i + 1);
                            break;
                        }
                    }
                }
                requestFocus();
            }
        });

        JButton jb6 = new JButton("重新开始");
        jp1.add(jb6);
        jb6.setBounds(50, 400, 100, 30);
        jb6.addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                game.reStart();
                requestFocus();
            }
        });

        JButton jb7 = new JButton("退出游戏");
        jp1.add(jb7);
        jb7.setBounds(50, 450, 100, 30);
        jb7.addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                System.exit(0);
                setVisible(false);
                requestFocus();
            }
        });
    }

    // 键盘监听
    class MyKeyListener extends KeyAdapter {

        public void keyReleased(KeyEvent e) {
            game.keyReleased(e);
        }

    }

    public static void main(String[] args) {

        new GameFrame();
    }

}

这里写图片描述

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