一、相关概念
1、Drawable就是一个可画的对象,其可能是一张位图(BitmapDrawable),也可能是一个图形(ShapeDrawable),还有可能是一个图层(LayerDrawable),我们根据画图的需求,创建相应的可画对象
2、Canvas画布,绘图的目的区域,用于绘图
3、Bitmap位图,用于图的处理
4、Matrix矩阵
5、paint画笔
获取Bitmap的方法:
一、 使用BitmapFactory解析图片
// --> 使用BitmapFactory解析图片
public void myUseBitmapFactory(Canvas canvas){
// 定义画笔
Paint paint = new Paint();
// 获取资源流
Resources rec = getResources();
InputStream in = rec.openRawResource(R.drawable.haha);
// 设置图片
Bitmap bitmap =BitmapFactory.decodeStream(in);
// 绘制图片
canvas.drawBitmap(bitmap, 0,20, paint);
}
二、 使用BitmapDrawable解析图片
// --> 使用BitmapDrawable解析图片
public void myUseBitmapDrawable(Canvas canvas){
// 定义画笔
Paint paint = new Paint();
// 获得资源
Resources rec = getResources();
// BitmapDrawable
BitmapDrawable bitmapDrawable = (BitmapDrawable) rec.getDrawable(R.drawable.haha);
// 得到Bitmap
Bitmap bitmap = bitmapDrawable.getBitmap();
// 在画板上绘制图片
canvas.drawBitmap(bitmap, 20,120,paint);
}
三、 使用InputStream和BitmapDrawable绘制
// --> 使用InputStream和BitmapDrawable解析图片
public void myUseInputStreamandBitmapDrawable(Canvas canvas){
// 定义画笔
Paint paint = new Paint();
// 获得资源
Resources rec = getResources();
// InputStream得到资源流
InputStream in = rec.openRawResource(R.drawable.haha);
// BitmapDrawable 解析数据流
BitmapDrawable bitmapDrawable = new BitmapDrawable(in);
// 得到图片
Bitmap bitmap = bitmapDrawable.getBitmap();
// 绘制图片
canvas.drawBitmap(bitmap, 100, 100,paint);
}
-----------------------------------------
bitMap = BitmapFactory.decodeResource(this.getResources(),
R.drawable.image);
SD卡中的图片
Bitmap bmp = BitmapFactory.decodeFile("/sdcard/testBitmap/testImg.png")
把bitmap保存在SD卡中
File fImage = new File("/sdcard/testBitmap/testImg.png");
fImage.createNewFile();
FileOutputStream iStream = new FileOutputStream(fImage);
bmp.compress(CompressFormat.PNG, 100, iStream);
iStream.close();
fImage.close();
iStream =null;
fImage =null;
//写到输出流里,就保存到文件了。
使用网络中的图片
//图片的链接地址
String imgURLStr = "http://tx.bdimg.com/sys/portrait/item/990e6271796a7a6c170c.jpg";
URL imgURL = new URL(imgURLStr);
URLConnection conn = imgURL.openConnection();
conn.connect();
InputStream is = conn.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
//下载图片
Bitmap bmp = BitmapFactory.decodeStream(bis);
//关闭Stream
bis.close();
is.close();
imgURL =null;
1)转换为BitmapDrawable对象显示位图
// 转换为BitmapDrawable对象
BitmapDrawable bmpDraw=new BitmapDrawable(bmp);
// 显示位图
ImageView iv2 = (ImageView)findViewById(R.id.ImageView02);
iv2.setImageDrawable(bmpDraw);
2)使用Canvas类显示位图
canvas.drawBitmap(bmp, 0, 0, null);
缩放位图
1)将一个位图按照需求重画一遍,画后的位图就是我们需要的了,与位图的显示几乎一样:drawBitmap(Bitmap bitmap, Rect src, Rect
dst, Paint paint)。
2)在原有位图的基础上,缩放原位图,创建一个新的位图:CreateBitmap(Bitmap source, int x, int y, int width, int height,
Matrix m, boolean filter)
3)借助Canvas的scale(float sx, float sy) ,不过要注意此时整个画布都缩放了。
4)借助Matrix:
Matrix matrix=new Matrix();
matrix.postScale(0.2f, 0.2f);
Bitmap dstbmp=Bitmap.createBitmap(bmp,0,0,bmp.getWidth(),bmp.getHeight(),matrix,true);
canvas.drawBitmap(dstbmp, 10, 10, null);
旋转位图
借助Matrix或者Canvas来实现。
Matrix matrix=new Matrix();
matrix.postRotate(45);
Bitmap dstbmp=Bitmap.createBitmap(bmp,0,0,bmp.getWidth(), bmp.getHeight(),matrix,true);
canvas.drawBitmap(dstbmp, 10, 10, null);
//释放bitmap资源,如在分页加载bitmap时候,如果加载下一页要先清理缓存中的上一页内容 就会用
if (!dstbmp.isRecycled()) {
dstbmp.recycle();
}
如:
for(int i = 0; i < list.size(); i++){
Bitmap bitmap = loadImageFromUrl(list.get(i));
ImageView imageView = new ImageView(this);
imageView.setImageBitmap(bitmap);
mImages[i] = imageView;
}
这里对于Bitmap就没有很好回收和利用,就有可能出现out of memory问题,因为是循环,所以Bitmap就可以放到外部,让程序重复利用,而不需要每次都创建一个新的Bitmap对象,
而且如果在内部作好资源回收利用的话,那就不用担心内存溢出了。
Bitmap bitmap = null
for(int i = 0; i < list.size(); i++){
bitmap = loadImageFromUrl(list.get(i));
ImageView imageView = new ImageView(this);
imageView.setImageBitmap(bitmap);
mImages[i] = imageView;
if(!bitmap.isRecycled() && bitmap != null){
bitmap.recycle();
bitmap = null;
}
}
bitmap与byte转换
Bitmap-->byte[]:
public static byte[] Bitmap2Bytes(Bitmap bm) {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bm.compress(Bitmap.CompressFormat.PNG, 100, baos);
return baos.toByteArray();
}
byte[]-->Bitmap:
public static Bitmap Bytes2Bimap(byte[] b) {
if (b.length == 0) {
return null;
}
return BitmapFactory.decodeByteArray(b, 0, b.length);
}
Drawable转为bitmap
public static Bitmap drawableToBitmap(Drawable drawable) {
try {
Bitmap bitmap = Bitmap
.createBitmap(
drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight(),
drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
: Bitmap.Config.RGB_565);
Canvas canvas = new Canvas(bitmap);
// canvas.setBitmap(bitmap);
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable
.getIntrinsicHeight());
drawable.draw(canvas);
return bitmap;
} catch (OutOfMemoryError e) {
e.printStackTrace();
return null;
}
}
Drawable d=xxx; //xxx根据自己的情况获取drawable
BitmapDrawable bd = (BitmapDrawable) d;
Bitmap bm = bd.getBitmap();
bitmap 转为 Drawable
因为BtimapDrawable是Drawable的子类,最终直接使用bd对象即可
Bitmap bm=xxx; //xxx根据你的情况获取
BitmapDrawable bd=BitmapDrawable(bm);
带倒影的图片
public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) {
final int reflectionGap = 4;
int w = bitmap.getWidth();
int h = bitmap.getHeight();
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, h / 2, w,
h / 2, matrix, false);
Bitmap bitmapWithReflection = Bitmap.createBitmap(w, (h + h / 2),
Config.ARGB_8888);
Canvas canvas = new Canvas(bitmapWithReflection);
canvas.drawBitmap(bitmap, 0, 0, null);
Paint deafalutPaint = new Paint();
canvas.drawRect(0, h, w, h + reflectionGap, deafalutPaint);
canvas.drawBitmap(reflectionImage, 0, h + reflectionGap, null);
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,
bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff,
0x00ffffff, TileMode.CLAMP);
paint.setShader(shader);
// Set the Transfer mode to be porter duff and destination in
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
// Draw a rectangle using the paint with our linear gradient
canvas.drawRect(0, h, w, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
return bitmapWithReflection;
}
获得圆角的图片:
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) {
int w = bitmap.getWidth();
int h = bitmap.getHeight();
Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, w, h);
final RectF rectF = new RectF(rect);
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
Paint类常用方法:
void setARGB(int a, int r, int g, int b) 设置Paint对象颜色,参数一为alpha透明通道
void setAlpha(int a) 设置alpha不透明度,范围为0~255
void setAntiAlias(boolean aa) //是否抗锯齿
void setColor(int color) //设置颜色,这里Android内部定义的有Color类包含了一些常见颜色定义
void setFakeBoldText(boolean fakeBoldText) //设置伪粗体文本
void setLinearText(boolean linearText) //设置线性文本
PathEffect setPathEffect(PathEffect effect) //设置路径效果
Rasterizer setRasterizer(Rasterizer rasterizer) //设置光栅化
mShader = new LinearGradient(0, 0, 100, 70, new int[] {
Color.RED, Color.GREEN, Color.BLUE },
null, Shader.TileMode.MIRROR);
Shader setShader(Shader shader) //设置阴影
void setTextAlign(Paint.Align align) //设置文本对齐
void setTextScaleX(float scaleX) //设置文本缩放倍数,1.0f为原始
void setTextSize(float textSize) //设置字体大小
Typeface setTypeface(Typeface typeface) //设置字体,Typeface包含了字体的类型,粗细,还有倾斜、颜色等。
void setUnderlineText(boolean underlineText) //设置下划线