[From] CodeProject, By Al-Farooque Shubho | 2 Aug 2010
In this article we explain the object layout implemented bygcc for multiple and virtual inheritance. Although in anideal world C++ programmers should not need to know these details ofthe compiler internals, unfortunately the way multiple (and especiallyvirtual) inheritance is implemented has various non-obviousconsequences for writing C++ code (in particular, fordowncasting pointers, usingpointers to pointers, and the invocationorder of constructors for virtualbases). If you understand how multiple inheritance is implemented,you will be able anticipate these consequences and deal with them inyour code. Also, it is useful to understand the cost of using virtualinheritance if you care about efficiency. Finally, it is interesting:-)
Multiple Inheritance
First we consider the relatively simple case of (non-virtual)multiple inheritance. Consider the following C++ class hierarchy.
class Top
{
public:
int a;
};
class Left : public Top
{
public:
int b;
};
class Right : public Top
{
public:
int c;
};
class Bottom : public Left, public Right
{
public:
int d;
};
Using a UML diagram, we can represent this hierarchy as

Note that Top
is inheritedfrom twice (this is known as repeated inheritance inEiffel). This means that an object bottom
of typeBottom
will havetwo attributes calleda
(accessed asbottom.Left::a
andbottom.Right::a
).
How are Left
, Right
andBottom
laid out in memory? We show the simplest casefirst.Left
andRight
have the followingstructure:
|
|
Note that the first attribute is the attribute inherited fromTop
. This means that after the following two assignments
Left* left = new Left();
Top* top = left;
left
and top
can point to the exact sameaddress, and we can treat theLeft
object as if it were aTop
object (and obviously a similar thing happens forRight
). What aboutBottom
?gccsuggests
Bottom |
---|
Left::Top::a |
Left::b |
Right::Top::a |
Right::c |
Bottom::d |
Now what happens when we upcast a Bottom
pointer?
Bottom* bottom = new Bottom(); Left* left = bottom;
This works out nicely. Because of the memory layout, we can treatan object of typeBottom
as if it were an object of typeLeft
, because the memory layout of both classes coincide.However, what happens when we upcast toRight
?
Right* right = bottom;
For this to work, we have to adjust the pointer value to make it point to the corresponding section of theBottom
layout:
Bottom | |
---|---|
Left::Top::a | |
Left::b | |
right ![]() | Right::Top::a |
Right::c | |
Bottom::d |
After this adjustment, we can access bottom
throughthe right
pointer as a normalRight
object;however,bottom
andright
nowpoint todifferent memory locations. For completeness' sake,consider what would happen when we do
Top* top = bottom;
Right, nothing at all. This statement is ambiguous: the compilerwill complain
error: `Top' is an ambiguous base of `Bottom'
The two possibilities can be disambiguated using
Top* topL = (Left*) bottom; Top* topR = (Right*) bottom;
After these two assignments, topL
andleft
will point to the same address, as willtopR
andright
.
Virtual Inheritance
To avoid the repeated inheritance of Top
, we must inherit virtually fromTop
:
class Top { public: int a; }; class Left : virtual public Top { public: int b; }; class Right : virtual public Top { public: int c; }; class Bottom : public Left, public Right { public: int d; };
This yields the following hierarchy (which is perhaps what you expected in the first place)

while this may seem more obvious and simpler from a programmer'spoint of view, from the compiler's point of view, this is vastly morecomplicated. Consider the layout ofBottom
again. One(non) possibility is
Bottom |
---|
Left::Top::a |
Left::b |
Right::c |
Bottom::d |
The advantage of this layout is that the first part of the layout collides with the layout ofLeft
, and we can thus access aBottom
easily through aLeft
pointer. However, what are we going to do with
Right* right = bottom;
Which address do we assign to right
? After thisassignment, we should be able to useright
as if it werepointing to a regularRight
object. However, this isimpossible! The memory layout ofRight
itself iscompletely different, and we can thus no longer access a“real”Right
object in the same way as anupcastedBottom
object. Moreover, no other (simple)layout forBottom
will work.
The solution is non-trivial. We will show the solution first andthen explain it.

You should note two things in this diagram. First, the order ofthe fields is completely different (in fact, it is approximately thereverse). Second, there are these newvptr
pointers.These attributes are automatically inserted by the compiler whennecessary (when using virtual inheritance, or when using virtualfunctions). The compiler also inserts code into the constructor toinitialise these pointers.
The vptr
s (virtual pointers) index a “virtualtable”. There is a vptr
for every virtual base ofthe class. To see how the virtual table (vtable) is used,consider the following C++ code.
Bottom* bottom = new Bottom(); Left* left = bottom; int p = left->a;
The second assignment makes left
point to the sameaddress asbottom
(i.e., it points to the“top” of theBottom
object). We consider thecompilation of the last assignment (slightly simplified):
movl left, %eax # %eax = left movl (%eax), %eax # %eax = left.vptr.Left movl (%eax), %eax # %eax = virtual base offset addl left, %eax # %eax = left + virtual base offset movl (%eax), %eax # %eax = left.a movl %eax, p # p = left.a
In words, we use left
to index the virtual table andobtain the “virtual base offset” (vbase). Thisoffset is then added toleft
, which is then used to indextheTop
section of theBottom
object. Fromthe diagram, you can see that the virtual base offset forLeft
is 20; if you assume that all the fields inBottom
are 4 bytes, you will see that adding 20 bytes toleft
will indeed point to thea
field.
With this setup, we can access the Right
part thesame way. After
Bottom* bottom = new Bottom(); Right* right = bottom; int p = right->a;
right
will point to the appropriate part of theBottom
object:
Bottom | |
---|---|
vptr.Left | |
Left::b | |
right ![]() | vptr.Right |
Right::c | |
Bottom::d | |
Top::a |
The assignment to p
can now be compiled in theexact same way as we did previously forLeft
. Theonly difference is that thevptr
we access now points toa different part of the virtual table: the virtual base offset weobtain is 12, which is correct (verify!). We can summarise this visually:

Of course, the point of the exercise was to be able to access realRight
objects the same way as upcastedBottom
objects. So, we have to introducevptr
s in the layout ofRight
(andLeft
) too:

Now we can access a Bottom
object through aRight
pointer without further difficulty. However, thishas come at rather large expense: we needed to introduce virtualtables, classes needed to be extended with one or more virtualpointers, and a simple attribute lookup in an object now needs twoindirections through the virtual table (although compileroptimizations can reduce that cost somewhat).
Downcasting
As we have seen, casting a pointer of typeDerivedClass
to a pointer of typeSuperClass
(in other words, upcasting) may involve adding an offset to thepointer. One might be tempted to think that downcasting (going theother way) can then simply be implemented by subtracting the sameoffset. And indeed, this is the case for non-virtual inheritance.However, virtual inheritance (unsurprisingly!) introduces anothercomplication.
Suppose we extend our inheritance hierarchy with the followingclass.
class AnotherBottom : public Left, public Right { public: int e; int f; };
The hierarchy now looks like

Now consider the following code.
Bottom* bottom1 = new Bottom(); AnotherBottom* bottom2 = new AnotherBottom(); Top* top1 = bottom1; Top* top2 = bottom2; Left* left = static_cast<Left*>(top1);
The following diagram shows the layout of Bottom
andAnotherBottom
, and shows wheretop
ispointing after the last assignment.
|
|
Now consider how to implement the static cast fromtop1
toleft
, while taking into account thatwe do not know whethertop1
is pointing to an object oftypeBottom
or an object of typeAnotherBottom
. It can't be done! The necessary offsetdepends on the runtime type oftop1
(20 forBottom
and 24 forAnotherBottom
). Thecompiler will complain:
error: cannot convert from base `Top' to derived type `Left'
via virtual base `Top'
Since we need runtime information, we need to use a dynamic castinstead:
Left* left = dynamic_cast<Left*>(top1);
However, the compiler is still unhappy:
error: cannot dynamic_cast `top' (of type `class Top*') to type `class Left*' (source type is not polymorphic)
The problem is that a dynamic cast (as well as use oftypeid
) needs runtime type information about the objectpointed to bytop1
. However, if you look at the diagram,you will see that all we have at the location pointed to bytop1
is an integer (a
). The compiler did notinclude avptr.Top
because it did not think that wasnecessary. To force the compiler to include thisvptr
, wecan add a virtual destructor toTop
:
class Top { public: virtual ~Top() {} int a; };
This change necessitates a vptr
forTop
. The new layout forBottom
is

(Of course, the other classes get a similar newvptr.Top
attribute). The compiler now inserts a librarycall for the dynamic cast:
left = __dynamic_cast(top1, typeinfo_for_Top, typeinfo_for_Left, -1);
This function __dynamic_cast
is defined inlibstdc++ (the corresponding header file iscxxabi.h); armed with the type information forTop
,Left
andBottom
(throughvptr.Top
), the cast can be executed. (The -1 parameterindicates that the relationship betweenLeft
andTop
is presently unknown). For details, refer to theimplementation intinfo.cc.
Concluding Remarks
Finally, we tie a couple of loose ends.(In)variance of Double Pointers
This is were it gets slightly confusing, although it is ratherobvious when you give it some thought. We consider an example. Assumethe class hierarchy presented in the last section (Downcasting). We have seen previously what theeffect is of
Bottom* b = new Bottom(); Right* r = b;
(the value of b
gets adjusted by 8 bytes before it isassigned to r
, so that it points to theRight
section of the Bottom
object). Thus,we can legally assign aBottom*
to aRight*
.What aboutBottom**
andRight**
?
Bottom** bb = &b; Right** rr = bb;
Should the compiler accept this? A quick test will show that thecompiler will complain:
error: invalid conversion from `Bottom**' to `Right**'
Why? Suppose the compiler would accept the assignment ofbb
to rr
. We can visualise the result as:

So, bb
and rr
both point tob
, and b
and r
point to theappropriate sections of the Bottom
object. Now considerwhat happens when we assign to*rr
(note that the type of*rr
isRight*
, so this assignment isvalid):
*rr = b;
This is essentially the same assignment as the assignment tor
above. Thus, the compiler will implement it the sameway! In particular, it will adjust the value ofb
by 8bytes before it assigns it to*rr
. But*rr
pointed tob
! If we visualise the result again:

This is correct as long as we access the Bottom
object through *rr
, but as soon as we access it through b
itself, all memory references will be off by 8 bytes — obviously a very undesirable situation.
So, in summary, even if *a
and *b
arerelated by some subtyping relation,**a
and**b
arenot.
Constructors of Virtual Bases
The compiler must guarantee that all virtual pointers of anobject are properly initialised. In particular, it guarantees that theconstructor for all virtual bases of a class get invoked, and getinvoked only once. If you don't explicitly call the constructors ofyour virtual superclasses (independent of how far up the tree theyare), the compiler will automatically insert a call to their defaultconstructors.
This can lead to some unexpected results. Consider the same classhierarchy again we have been considering so far, extended withconstructors:
class Top { public: Top() { a = -1; } Top(int _a) { a = _a; } int a; }; class Left : public Top { public: Left() { b = -2; } Left(int _a, int _b) : Top(_a) { b = _b; } int b; }; class Right : public Top { public: Right() { c = -3; } Right(int _a, int _c) : Top(_a) { c = _c; } int c; }; class Bottom : public Left, public Right { public: Bottom() { d = -4; } Bottom(int _a, int _b, int _c, int _d) : Left(_a, _b), Right(_a, _c) { d = _d; } int d; };
(We consider the non-virtual case first.) What would you expectthis to output:
Bottom bottom(1,2,3,4); printf("%d %d %d %d %d\n", bottom.Left::a, bottom.Right::a, bottom.b, bottom.c, bottom.d);
You would probably expect (and get)
1 1 2 3 4
However, now consider the virtual case (where we inherit virtuallyfrom Top
). If we make that single change, and run theprogram again, we instead get
-1 -1 2 3 4
Why? If you trace the execution of the constructors, you will find
Top::Top() Left::Left(1,2) Right::Right(1,3) Bottom::Bottom(1,2,3,4)
As explained above, the compiler has inserted a call to thedefault constructor inBottom
, before the execution ofthe other constructors. Then whenLeft
tries to call itssuperconstructor (Top
), we find thatTop
hasalready been initialised and the constructor does not get invoked.
To avoid this situation, you should explicitly call theconstructor of your virtual base(s):
Bottom(int _a, int _b, int _c, int _d): Top(_a), Left(_a,_b), Right(_a,_c) { d = _d; }
Pointer Equivalence
Once again assuming the same (virtual) class hierarchy, would youexpect this to print “Equal”?
Bottom* b = new Bottom(); Right* r = b; if(r == b) printf("Equal!\n");
Bear in mind that the two addresses are not actually equal(r
is off by 8 bytes). However, that should be completelytransparent to the user; so, the compiler actually subtracts the 8bytes fromr
before comparing it tob
;thus, the two addresses are considered equal.
Casting to void*
Finally, we consider what happens we can cast an object tovoid*
. The compiler must guarantee that a pointer cast tovoid*
points to the “top” of the object.Using the vtable, this is actually very easy to implement. You mayhave been wondering what the offset to top field is. It is theoffset from the vptr
to the top of the object. So, a castto void*
can be implemented using a single lookup in thevtable. Make sure to use a dynamic cast, however, thus:
dynamic_cast<void*>(b);
References
[1] CodeSourcery, inparticular the C++ ABISummary, the Itanium C++ABI (despite the name, this document is referenced in aplatform-independent context; in particular, thestructureof the vtables is detailed here). Thelibstdc++implementation of dynamic casts, as well RTTI and nameunmangling/demangling, is defined intinfo.cc.
[2] The libstdc++ website, in particular the section on theC++ Standard Library API.
[3] C++: Under the Hood by Jan Gray.
[4] Chapter 9, “Multiple Inheritance” of Thinking in C++ (volume 2) byBruce Eckel. The author has made this book available fordownload.