C# 画圆角矩形

protected void Page_Load(object sender, EventArgs e)
{
        Bitmap bm 
= new Bitmap(800600);
        Graphics g 
= Graphics.FromImage(bm);
        g.FillRectangle(Brushes.White,
new Rectangle(0,0,800,600));
        FillRoundRectangle(g,Brushes.Plum,
new Rectangle(100100100100), 8);
        DrawRoundRectangle(g, Pens.Yellow,
new Rectangle(100100100100), 8);
        bm.Save(Response.OutputStream, ImageFormat.Jpeg);
        g.Dispose();
        bm.Dispose();
}

 
public static void DrawRoundRectangle(Graphics g,Pen pen,Rectangle rect, int cornerRadius)
{
        
using (GraphicsPath path = CreateRoundedRectanglePath(rect, cornerRadius))
        
{
            g.DrawPath(pen, path);
        }

}

public static void FillRoundRectangle(Graphics g, Brush brush,Rectangle rect, int cornerRadius)
{
        
using (GraphicsPath path = CreateRoundedRectanglePath(rect, cornerRadius))
        
{
            g.FillPath(brush, path);
        }

}

internal static GraphicsPath CreateRoundedRectanglePath(Rectangle rect, int cornerRadius)
{
        GraphicsPath roundedRect 
= new GraphicsPath();
        roundedRect.AddArc(rect.X, rect.Y, cornerRadius 
* 2, cornerRadius * 218090);
        roundedRect.AddLine(rect.X 
+ cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
        roundedRect.AddArc(rect.X 
+ rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 227090);
        roundedRect.AddLine(rect.Right, rect.Y 
+ cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
        roundedRect.AddArc(rect.X 
+ rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2090);
        roundedRect.AddLine(rect.Right 
- cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
        roundedRect.AddArc(rect.X, rect.Bottom 
- cornerRadius * 2, cornerRadius * 2, cornerRadius * 29090);
        roundedRect.AddLine(rect.X, rect.Bottom 
- cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
        roundedRect.CloseFigure();
        
return roundedRect;
}
 

 

 

 #region 绘制圆角矩形区域

 

 

        internal static GraphicsPath CreateRoundedRectanglePath(Rectangle rect, int cornerRadius)
        {
            GraphicsPath roundedRect = new GraphicsPath();
            roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90);
            roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
            roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90);
            roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
            roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90);
            roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
            roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90);
            roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
            roundedRect.CloseFigure();
            return roundedRect;
        }

        #endregion

 

 

填充圆角矩形区域


                //矩形区域
                Rectangle tempImageRect = new Rectangle(this._currentX, this._currentY, iMaxRegion, iTempTextHeight + 12);
                GraphicsPath tempGP = CreateRoundedRectanglePath(tempImageRect, 8);
                this._graphics.FillPath(new LinearGradientBrush(tempImageRect, this._regionBC1, this._regionBC2, 90F), tempGP);
                this._graphics.DrawPath(this._pen, tempGP);

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