<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[jes5a的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/jes5a</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; jes5a]]></copyright><item><title><![CDATA[【Appium】测试iOS模拟器的环境配置（更新于2023年11月）]]></title><link>https://blog.youkuaiyun.com/jes5a/article/details/131401530</link><guid>https://blog.youkuaiyun.com/jes5a/article/details/131401530</guid><author>jes5a</author><pubDate>Mon, 26 Jun 2023 19:03:37 +0800</pubDate><description><![CDATA[从安装到框架服务器与测试机成功会话]]></description><category></category></item><item><title><![CDATA[MacOS 使用go-cqhttp时出现connect: no route to host错误的解决方法]]></title><link>https://blog.youkuaiyun.com/jes5a/article/details/126428790</link><guid>https://blog.youkuaiyun.com/jes5a/article/details/126428790</guid><author>jes5a</author><pubDate>Fri, 19 Aug 2022 17:51:21 +0800</pubDate><description><![CDATA[在MacOS使用go-cqhttp时遇到的某种错误的解决方法]]></description><category></category></item><item><title><![CDATA[MacOS VSC 可以编译和调试c++，但是运行时看不到终端的输出的解决方法]]></title><link>https://blog.youkuaiyun.com/jes5a/article/details/122565584</link><guid>https://blog.youkuaiyun.com/jes5a/article/details/122565584</guid><author>jes5a</author><pubDate>Tue, 18 Jan 2022 18:23:40 +0800</pubDate><description><![CDATA[修改tasks.json的args字段，在其最后一条路径加上***; exit;***
这是在手动运行可执行文件时发现的方法。有没有大佬知道这是啥原理？

]]></description><category></category></item><item><title><![CDATA[Can not play a disabled audio source解决办法]]></title><link>https://blog.youkuaiyun.com/jes5a/article/details/115031271</link><guid>https://blog.youkuaiyun.com/jes5a/article/details/115031271</guid><author>jes5a</author><pubDate>Sat, 20 Mar 2021 17:45:18 +0800</pubDate><description><![CDATA[加载音频的时候遇到了这个问题 在网上搜索了好久都没有找到解决方法 最后观察unity手册发现自己思路错了
1、AudioSource的component要和自定义脚本放在同一个gameObject里

2、将音频文件载入AudioSource的AudioClip

3、编辑自定义脚本
using UnityEngine;

public class ScriptExample : MonoBehaviour
{
	
	private AudioSource ads;
    
    void Start(]]></description><category></category></item><item><title><![CDATA[.sublime-build文件安装位置]]></title><link>https://blog.youkuaiyun.com/jes5a/article/details/106354456</link><guid>https://blog.youkuaiyun.com/jes5a/article/details/106354456</guid><author>jes5a</author><pubDate>Tue, 26 May 2020 13:47:18 +0800</pubDate><description><![CDATA[一般是放在：
你的Sublime安装路径\Packages\User
如果没有上面的路径，则放在这个路径：
C:\Users\你的用户名\AppData\Roaming\Sublime Text 3\Packages\User
这是New Build System(新编译系统)时可能需要知道的

]]></description><category></category></item><item><title><![CDATA[Aircrack-ng不完全手册]]></title><link>https://blog.youkuaiyun.com/jes5a/article/details/105027351</link><guid>https://blog.youkuaiyun.com/jes5a/article/details/105027351</guid><author>jes5a</author><pubDate>Sun, 22 Mar 2020 20:15:11 +0800</pubDate><description><![CDATA[用windows版的Aircrack-ng就别想了，官方是这样说的

IMPORTANT Information Regarding Windows Version IMPORTANT
The windows version requires you to develop your own DLLs to link aircrack-ng to your wireless card. The re...]]></description><category></category></item><item><title><![CDATA[关于MinGW安装编译器时出错的解决思路]]></title><link>https://blog.youkuaiyun.com/jes5a/article/details/104337948</link><guid>https://blog.youkuaiyun.com/jes5a/article/details/104337948</guid><author>jes5a</author><pubDate>Sun, 16 Feb 2020 11:36:08 +0800</pubDate><description><![CDATA[1.如果是在下载时显示download failed，
就在所有安装结束后显示的detail复制failed的链接，然后科学上网去把链接里的压缩包下载下来解压到对应的文件夹位置。
2.有可能是压缩包下载时出bug了。
但是如果直接在WinGW重装是无效的，因为他不会重新下载压缩包。这时就要在var文件夹里找到对应的压缩包并删掉，再在WinGW重新下载。
3.这是一个有趣的思路，*来自：
https...]]></description><category></category></item></channel></rss>