vim中的五子棋游戏gomoku.vim

博主玩游戏水平差,停留在五子棋阶段。曾因不喜欢emacs,想将其gomoku.el程序移植到vim中,后习惯emacs,移植程序只完成一半便停下,打算有时间再继续,也希望有兴趣者继续并告知自己。

我玩游戏的水平很差,至今还停留在五子棋的阶段。以前不喜欢emacs,所以想把emacs的gomoku.el移植到vim中。后来逐渐习惯emacs了,这个程序也就只完成一半就停下了。等有时间在继续吧。或者谁有兴趣继续,请别忘记告诉我啊。


1
2 " Gomoku Game in VIM vi improved
3 " v0.1 2005-03-13 Jerry Fleming<jerryfleming@etaang.com>
4 " gomoku.el by: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
5 " adapted by: ESR, Daniel Pfeiffer <occitan@esperanto.org>
6
7 " COMMENT
8 " This game adopts the idea and algorithm of gomoku.el, which may be found
9 " in standard GNU GNU Emacs, Editor of Macros distribution. No restriction is made on the squares one
10 " may move to disable _force win_ in the TRUE Gomoku, because I have no idea
11 " how one can force win at all. If you guys do, please let me know.
12
13 " some vars that you may change to fix your screen
14 let s:width = 128 " columns of text your screen can display
15 let s:height = 48 " rows of text your screen can display
16 let s:player = "X" " the piece-shape for a play
17 let s:robot = "0" " the piece-shape for the robot
18 let s:grid = "." " the mark of a square position
19 let s:gridwidth = 3 " the width of the grid, which should be less than 5;
20 " otherwise you can only see a very small set of grids
21
22 " PLAYING
23 " use h,l,j,k keys to move around as you would normally do in vimming, and press
24 " space bar where you see you are likely to win
25
26
27 """
28 """ IMPORTANT: you should not edit below whithout aware what you are doing
29 """
30
31 " since we deliberately makes the board four times of the screen, we should turn
32 " wrap off to see only a _windowed_ central part of the board
33 set wrap!
34 " we'd better set whichwrap so as to move freely with h,l,j,k
35 set ww=h,l,b,s
36 " the cmdheight might be changed, so we set it back
37 set ch=1
38
39 " initialize the board
40 let s:count= 0
41 while s:count < s:gridwidth - 1
42 let s:grid = s:grid . " "
43 let s:count = s:count + 1
44 endwhile
45
46 let @" = s:grid
47 let s:count = 0
48 while s:count < s:width / s:gridwidth
49 normal p
50 let s:count = s:count + 1
51 endwhile
52
53 let s:count=0
54 normal yy
55 while s:count < s:height - 1
56 normal p
57 let s:count = s:count + 1
58 endwhile
59
60 normal gg
61 let s:count=0
62 while s:count < s:height - 1
63 let s:i = s:gridwidth - 2
64 while s:i > 0
65 normal jd$
66 let s:i = s:i -1
67 endwhile
68 normal j
69 let s:count = s:count + 1
70 endwhile
71
72 normal gg0
73
74 " keymap to move s:gridwidth at a time and make your turn
75 let @x = s:player
76 noremap <Space> x"xPh
77 noremap l e
78 noremap h ge
79 " Gary Johnson <garyjohn@spk.agilent.com> contributed the following maps
80 noremap j :let q=col(".")<CR>$:call search('/S','W')<CR>:exec "normal" q."/|"<CR>:echo ""<CR>
81 noremap k :let q=col(".")<CR>0:call search('/S','bW')<CR>:exec "normal" q."/|"<CR>:echo ""<CR>
82 " save game session
83 noremap s :w! .vimgomoku<CR>
84 " abort game
85 noremap q :q!<CR>
86 " save and exit
87 noremap x :wq! .vimgomoku<CR>
88 " read saved session
89 noremap r ggdG:r .vimgomoku<CR>
90 " new game
91 noremap n ggdG:source gomoku.VIM<CR>
在Linux中编写一个更复杂的五子棋游戏,可以按照以下步骤进行: ### 1. 环境准备 确保你的Linux系统已经安装了必要的开发工具,如gcc编译器、make工具和编辑器(如vim、nano或gedit)。 ```bash sudo apt-get update sudo apt-get install build-essential vim ``` ### 2. 项目结构 创建一个项目目录,并在其中创建必要的文件。 ```bash mkdir gomoku cd gomoku touch main.c game.c game.h ``` ### 3. 编写代码 #### 3.1 game.h 定义游戏的基本结构体和函数原型。 ```c // game.h #ifndef GAME_H #define GAME_H #define BOARD_SIZE 15 typedef struct { char board[BOARD_SIZE][BOARD_SIZE]; } Game; void initializeBoard(Game *game); void printBoard(Game *game); int makeMove(Game *game, int row, int col, char player); int checkWin(Game *game, int row, int col, char player); #endif ``` #### 3.2 game.c 实现游戏的具体逻辑。 ```c // game.c #include "game.h" #include <stdio.h> void initializeBoard(Game *game) { for (int i = 0; i < BOARD_SIZE; i++) { for (int j = 0; j < BOARD_SIZE; j++) { game->board[i][j] = '+'; } } } void printBoard(Game *game) { for (int i = 0; i < BOARD_SIZE; i++) { for (int j = 0; j < BOARD_SIZE; j++) { printf("%c ", game->board[i][j]); } printf("\n"); } } int makeMove(Game *game, int row, int col, char player) { if (row < 0 || row >= BOARD_SIZE || col < 0 || col >= BOARD_SIZE) { return 0; } if (game->board[row][col] != '+') { return 0; } game->board[row][col] = player; return 1; } int checkWin(Game *game, int row, int col, char player) { int count = 0; // Check horizontal for (int i = col - 4; i <= col + 4; i++) { if (i >= 0 && i + 4 < BOARD_SIZE && game->board[row][i] == player && game->board[row][i+1] == player && game->board[row][i+2] == player && game->board[row][i+3] == player && game->board[row][i+4] == player) { return 1; } } // Check vertical for (int i = row - 4; i <= row + 4; i++) { if (i >= 0 && i + 4 < BOARD_SIZE && game->board[i][col] == player && game->board[i+1][col] == player && game->board[i+2][col] == player && game->board[i+3][col] == player && game->board[i+4][col] == player) { return 1; } } // Check diagonal for (int i = -4; i <= 4; i++) { if (row + i >= 0 && row + i + 4 < BOARD_SIZE && col + i >= 0 && col + i + 4 < BOARD_SIZE && game->board[row + i][col + i] == player && game->board[row + i + 1][col + i + 1] == player && game->board[row + i + 2][col + i + 2] == player && game->board[row + i + 3][col + i + 3] == player && game->board[row + i + 4][col + i + 4] == player) { return 1; } if (row + i >= 0 && row + i + 4 < BOARD_SIZE && col - i >= 0 && col - i - 4 < BOARD_SIZE && game->board[row + i][col - i] == player && game->board[row + i + 1][col - i - 1] == player && game->board[row + i + 2][col - i - 2] == player && game->board[row + i + 3][col - i - 3] == player && game->board[row + i + 4][col - i - 4] == player) { return 1; } } return 0; } ``` #### 3.3 main.c 实现游戏的控制逻辑。 ```c // main.c #include "game.h" #include <stdio.h> int main() { Game game; initializeBoard(&game); printBoard(&game); char currentPlayer = 'X'; int row, col; while (1) { printf("Player %c, enter your move (row and column): ", currentPlayer); scanf("%d %d", &row, &col); if (makeMove(&game, row, col, currentPlayer)) { printBoard(&game); if (checkWin(&game, row, col, currentPlayer)) { printf("Player %c wins!\n", currentPlayer); break; } currentPlayer = (currentPlayer == 'X') ? 'O' : 'X'; } else { printf("Invalid move, try again.\n"); } } return 0; } ``` ### 4. 编译和运行 使用gcc编译代码,并运行生成的可执行文件。 ```bash gcc -o gomoku main.c game.c ./gomoku ``` ### 5. 扩展功能 为了使游戏更加复杂,可以添加以下功能: - **AI对手**:实现一个简单的AI对手,使用随机或更复杂的算法进行决策。 - **图形界面**:使用图形库(如GTK或SDL)创建一个图形用户界面。 - **网络对弈**:实现网络对弈功能,允许玩家通过网络进行游戏。 通过这些步骤,你可以创建一个更复杂的五子棋游戏
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