clip-path 相关的的动画资料汇总

import cv2 import numpy as np import random from collections import deque import mediapipe as mp import json import os from datetime import datetime from PIL import Image, ImageDraw, ImageFont import platform # ------------------------------ # 检测系统并选择合适的中文字体路径 # ------------------------------ def get_chinese_font(): system = platform.system() font_path = None if system == "Windows": font_path = "C:/Windows/Fonts/simhei.ttf" # 黑体 elif system == "Darwin": # macOS font_path = "/System/Library/Fonts/PingFang.ttc" elif system == "Linux": for path in [ "/usr/share/fonts/truetype/wqy/wqy-zenhei.ttc", "/usr/share/fonts/truetype/noto/NotoSansCJK-Regular.ttc" ]: if os.path.exists(path): font_path = path break try: return ImageFont.truetype(font_path, 32) if font_path else ImageFont.load_default() except Exception as e: print(f"⚠️ 加载中文字体失败: {e}") return ImageFont.load_default() CHINESE_FONT = get_chinese_font() # ------------------------------ # 在 OpenCV 图像上绘制中文(使用 PIL) # ------------------------------ def put_chinese_text(image, text, position, color=(255, 255, 255), font_size=30): """使用 Pillow 绘制中文文本""" try: if hasattr(CHINESE_FONT, 'path'): font = ImageFont.truetype(CHINESE_FONT.path, font_size) else: font = ImageFont.load_default() print("⚠️ 使用默认字体渲染中文") except: font = ImageFont.load_default() pil_image = Image.fromarray(cv2.cvtColor(image, cv2.COLOR_BGR2RGB)) draw = ImageDraw.Draw(pil_image) draw.text(position, text, fill=tuple(color), font=font) return cv2.cvtColor(np.array(pil_image), cv2.COLOR_RGB2BGR) # ------------------------------ # 排行榜管理 # ------------------------------ RANKING_FILE = "snake_ranking.json" MAX_RECORDS = 100 def load_ranking(): if not os.path.exists(RANKING_FILE): return [] try: with open(RANKING_FILE, 'r', encoding='utf-8') as f: data = json.load(f) seen = set() unique_data = [] for item in data: key = (item.get('score', 0), item.get('timestamp', '')) if key not in seen: seen.add(key) unique_data.append(item) return sorted(unique_data, key=lambda x: x['score'], reverse=True) except Exception as e: print("加载排行榜失败:", e) return [] def save_best_score(score): ranking = load_ranking() current_time = datetime.now().strftime("%Y-%m-%d %H:%M:%S") new_record = {"score": score, "timestamp": current_time} ranking.append(new_record) seen = set() unique_ranking = [] for r in ranking: key = (r['score'], r['timestamp']) if key not in seen: seen.add(key) unique_ranking.append(r) unique_ranking = sorted(unique_ranking, key=lambda x: x['score'], reverse=True)[:MAX_RECORDS] try: with open(RANKING_FILE, 'w', encoding='utf-8') as f: json.dump(unique_ranking, f, indent=2, ensure_ascii=False) except Exception as e: print("保存排行榜失败:", e) def clear_ranking(): frame = np.zeros((720, 1280, 3), dtype=np.uint8) for y in range(720): color_val = 20 + y // 20 frame[y, :] = [color_val, color_val // 2, 60] h, w = frame.shape[:2] center_x = w // 2 frame = put_chinese_text(frame, "⚠️ 清空所有记录?", (center_x - 240, h // 2 - 60), color=(0, 0, 255), font_size=48) frame = put_chinese_text(frame, "确定要清空吗?(Y=是, N=否)", (center_x - 260, h // 2), color=(255, 255, 255), font_size=36) frame = put_chinese_text(frame, "此操作不可撤销!", (center_x - 180, h // 2 + 50), color=(150, 150, 150), font_size=32) cv2.imshow("Hand-Controlled Snake Game", frame) while True: key = cv2.waitKey(1) & 0xFF if key in (ord('y'), ord('Y')): try: with open(RANKING_FILE, 'w') as f: f.write("[]") return True except Exception as e: print("清空失败:", e) return False elif key in (ord('n'), ord('N'), 27): # ESC return False # ------------------------------ # 主菜单界面 # ------------------------------ def show_ranking_menu(): ranking = load_ranking() frame = np.zeros((720, 1280, 3), dtype=np.uint8) for y in range(720): color_val = 20 + y // 20 frame[y, :] = [color_val, color_val // 2, 60] h, w = frame.shape[:2] center_x = w // 2 frame = put_chinese_text(frame, "🏆 贪吃蛇游戏排行榜 🏆", (center_x - 280, 40), color=(255, 255, 100), font_size=50) frame = put_chinese_text(frame, "名次 得分 时间", (center_x - 240, 90), color=(200, 255, 255), font_size=30) start_y = 140 for i, item in enumerate(ranking[:10]): text = f"{i + 1:2d} {item['score']:4d} {item['timestamp']}" color = (0, 255, 255) if i == 0 else (200, 255, 200) frame = put_chinese_text(frame, text, (center_x - 240, start_y + i * 32), color=color, font_size=28) if len(ranking) == 0: frame = put_chinese_text(frame, "暂无记录...", (center_x - 100, start_y), color=(150, 150, 150), font_size=30) button_w = 200 btn_y1, btn_y2 = h - 140, h - 80 # 开始按钮 start_x1, start_x2 = center_x - button_w - 50, center_x - 50 cv2.rectangle(frame, (start_x1, btn_y1), (start_x2, btn_y2), (0, 180, 0), -1) cv2.rectangle(frame, (start_x1, btn_y1), (start_x2, btn_y2), (0, 255, 0), 3) frame = put_chinese_text(frame, "开始游戏", (center_x - button_w // 2 - 50, h - 100), color=(255, 255, 255), font_size=40) # 退出按钮 quit_x1, quit_x2 = center_x + 50, center_x + button_w + 50 cv2.rectangle(frame, (quit_x1, btn_y1), (quit_x2, btn_y2), (180, 0, 0), -1) cv2.rectangle(frame, (quit_x1, btn_y1), (quit_x2, btn_y2), (255, 0, 0), 3) frame = put_chinese_text(frame, "退出游戏", (center_x + button_w // 2 - 40, h - 100), color=(255, 255, 255), font_size=40) # 清空按钮 clear_x1, clear_x2 = center_x - 100, center_x + 100 cv2.rectangle(frame, (clear_x1, h - 70), (clear_x2, h - 10), (100, 100, 100), -1) cv2.rectangle(frame, (clear_x1, h - 70), (clear_x2, h - 10), (200, 200, 200), 2) frame = put_chinese_text(frame, "清空记录", (center_x - 45, h - 30), color=(255, 255, 255), font_size=32) frame = put_chinese_text(frame, "按'S'开始|'Q'退出|'C'清空", (center_x - 240, h - 160), color=(200, 200, 255), font_size=24) cv2.imshow("Hand-Controlled Snake Game", frame) while True: key = cv2.waitKey(1) & 0xFF if key in (ord('s'), ord('S')): return "start" elif key in (ord('q'), ord('Q'), 27): return "quit" elif key in (ord('c'), ord('C')): result = clear_ranking() return "refresh" # ------------------------------ # 初始化 MediaPipe Hands # ------------------------------ mp_hands = mp.solutions.hands mp_draw = mp.solutions.drawing_utils hands = mp_hands.Hands( static_image_mode=False, max_num_hands=1, min_detection_confidence=0.7, min_tracking_confidence=0.5 ) # ------------------------------ # 游戏参数设置 # ------------------------------ width, height = 1280, 720 snake_speed = 8 snake_length = 3 score = 0 game_over = False walls = [] cap = cv2.VideoCapture(0) cap.set(cv2.CAP_PROP_FRAME_WIDTH, width) cap.set(cv2.CAP_PROP_FRAME_HEIGHT, height) snake = deque([(width // 2, height // 2)]) direction = np.array([1.0, 0.0]) target_pos = None food_radius = 15 food_color = (0, 255, 0) food = [random.randint(50, width - 50), random.randint(50, height - 50)] # ------------------------------ # 工具函数 # ------------------------------ def is_point_in_wall(x, y, walls): return any(wx <= x <= wx + ww and wy <= y <= wy + wh for (wx, wy, ww, wh) in walls) def check_wall_collision(head, walls): hx, hy = head return any(wx <= hx <= wx + ww and wy <= hy <= wy + wh for (wx, wy, ww, wh) in walls) def generate_food(snake_body, walls): max_attempts = 100 min_dist = 30 for _ in range(max_attempts): x = random.randint(50, width - 50) y = random.randint(50, height - 50) pos = np.array([x, y]) if is_point_in_wall(x, y, walls): continue if any(np.linalg.norm(pos - np.array(seg)) < min_dist for seg in snake_body): continue return [x, y] return [width - 60, height - 60] # BFS 路径可达性检查(略去以保持简洁,实际项目建议保留) # 此处简化为仅距离判断(用于快速测试) def is_path_available(head_pos, food_pos, walls): # 简化版:只要不直接被墙堵死就算通路 return not is_point_in_wall(food_pos[0], food_pos[1], walls) def add_wall_safely(walls_list, snake_body, food_pos): if len(walls_list) >= 5: return walls_list for _ in range(30): ww = random.randint(40, 150) wh = random.randint(40, 150) wx = random.randint(50, width - ww - 50) wy = random.randint(50, height - wh - 50) new_wall = (wx, wy, ww, wh) temp_walls = walls_list + [new_wall] if not is_point_in_wall(snake_body[0][0], snake_body[0][1], temp_walls) and \ not is_point_in_wall(food_pos[0], food_pos[1], temp_walls): walls_list.append(new_wall) break return walls_list # ------------------------------ # 主游戏循环 # ------------------------------ while True: action = show_ranking_menu() if action == "quit": break elif action == "refresh": continue elif action == "start": # 重置游戏 snake.clear() snake.append((width // 2, height // 2)) direction = np.array([1.0, 0.0]) snake_length = 3 score = 0 game_over = False walls = [] target_pos = None food = generate_food(snake, walls) while cap.isOpened(): ret, frame = cap.read() if not ret: break frame = cv2.flip(frame, 1) rgb_frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) # 👇 安全调用 MediaPipe 并检查结果 results = hands.process(rgb_frame) new_target = None # ✅ 关键修复:先检查是否检测到手 if not game_over and results is not None: # ✅ 使用 hasattr 和 None 判断避免 IDE 警告 if hasattr(results, 'multi_hand_landmarks') and results.multi_hand_landmarks: for hand_landmarks in results.multi_hand_landmarks: mp_draw.draw_landmarks(frame, hand_landmarks, mp_hands.HAND_CONNECTIONS) idx_tip = hand_landmarks.landmark[mp_hands.HandLandmark.INDEX_FINGER_TIP] x, y = int(idx_tip.x * width), int(idx_tip.y * height) # 更新目标点(平滑滤波) if target_pos is None: target_pos = (x, y) else: alpha = 0.3 target_pos = ( int(alpha * x + (1 - alpha) * target_pos[0]), int(alpha * y + (1 - alpha) * target_pos[1]) ) new_target = target_pos # 显示目标点(紫色圆圈) cv2.circle(frame, target_pos, 12, (255, 0, 255), -1) # 移动逻辑 if not game_over: head = np.array(snake[0]) if new_target is not None: to_target = np.array(new_target) - head dist = np.linalg.norm(to_target) if dist > 30: desired_dir = to_target / (dist + 1e-8) curr_dir_norm = direction / (np.linalg.norm(direction) + 1e-8) dot = np.clip(np.dot(curr_dir_norm, desired_dir), -1.0, 1.0) angle = np.arccos(dot) if angle > 0.25: # 最大转向弧度 w1 = np.sin(angle - 0.25) w2 = np.sin(0.25) sin_a = np.sin(angle) blended = (w1 * curr_dir_norm + w2 * desired_dir) / (sin_a + 1e-8) direction = blended / (np.linalg.norm(blended) + 1e-8) else: direction = desired_dir new_head = head + direction * snake_speed new_head = np.round(new_head).astype(int) snake.appendleft(tuple(new_head)) # 碰撞检测 if (check_wall_collision(new_head, walls) or new_head[0] <= 0 or new_head[0] >= width or new_head[1] <= 0 or new_head[1] >= height): game_over = True for i in range(4, len(snake)): seg = np.array(snake[i]) if np.linalg.norm(new_head - seg) < 15: game_over = True break # 吃食物 if np.linalg.norm(new_head - np.array(food)) < (food_radius + 10): old_score = score score += 1 food = generate_food(snake, walls) snake_length += 2 if score // 5 > old_score // 5: walls = add_wall_safely(walls, snake, food) while len(snake) > snake_length: snake.pop() # 绘图部分 for wall in walls: wx, wy, ww, wh = wall cv2.rectangle(frame, (wx, wy), (wx + ww, wy + wh), (255, 255, 0), -1) cv2.rectangle(frame, (wx, wy), (wx + ww, wy + wh), (0, 0, 0), 3) cv2.circle(frame, tuple(food), food_radius, food_color, -1) for i in range(1, len(snake)): alpha = i / len(snake) color = (0, int(255 * (1 - alpha)), int(100 * (1 - alpha))) cv2.line(frame, snake[i - 1], snake[i], color, 8) cv2.circle(frame, snake[0], 10, (255, 255, 255), -1) cv2.circle(frame, snake[0], 8, (0, 150, 0), -1) frame = put_chinese_text(frame, f"得分: {score}", (20, 15), color=(255, 255, 255), font_size=50) if game_over: overlay = frame.copy() cv2.rectangle(overlay, (width // 4, height // 4), (3 * width // 4, 3 * height // 4), (0, 0, 0), -1) cv2.addWeighted(overlay, 0.7, frame, 0.3, 0, frame) frame = put_chinese_text(frame, "游戏结束", (width // 2 - 120, height // 2 - 60), color=(0, 0, 255), font_size=60) frame = put_chinese_text(frame, "按任意键返回主菜单", (width // 2 - 160, height // 2), color=(255, 255, 255), font_size=36) frame = put_chinese_text(frame, f"最终得分: {score}", (width // 2 - 120, height // 2 + 50), color=(255, 255, 0), font_size=32) cv2.imshow("Hand-Controlled Snake Game", frame) cv2.waitKey(0) break cv2.imshow("Hand-Controlled Snake Game", frame) if cv2.waitKey(1) == 27: # ESC break # ------------------------------ # 释放资源 # ------------------------------ cap.release() cv2.destroyAllWindows() hands.close()
11-08
<template> <div class="home-container"> <el-tabs @tab-click="handleTabChange"> <el-tab-pane label="总览"> <div class="tab-content"> <div class="stats-row"> <el-col :span="6"> <el-card class="stat-card danger"> <div class="stat-title">当前通话数</div> <div class="stat-value">0</div> <div class="stat-sub"> 较昨日: <span style="color: #f56c6c">0</span> </div> </el-card> </el-col> <el-col :span="6"> <el-card class="stat-card"> <div class="stat-title">今日通话数</div> <div class="stat-value">0</div> <div class="stat-sub"> 较昨日: <span style="color: #67c23a">0</span> </div> </el-card> </el-col> <el-col :span="6"> <el-card class="stat-card"> <div class="stat-title">历史通话数</div> <div class="stat-value">0</div> <div class="stat-sub"> 较昨日: <span style="color: #67c23a">0</span> </div> </el-card> </el-col> <el-col :span="6"> <el-card class="stat-card"> <div class="stat-title">当前线路数</div> <div class="stat-value">0</div> <div class="stat-sub"> 较昨日: <span style="color: #67c23a">0</span> </div> </el-card> </el-col> </div> <div class="table-card"> <el-table :data="summaryTable" border> <el-table-column prop="label" label="指标"></el-table-column> <el-table-column prop="value" label="数值"></el-table-column> </el-table> </div> </div> </el-tab-pane> <el-tab-pane label="省份统计"> <div class="tab-content"> <el-table :data="provinceTable" border> <el-table-column prop="province" label="省份"></el-table-column> <el-table-column prop="currentCall" label="当前通话数" ></el-table-column> <el-table-column prop="todayCall" label="今日通话数" ></el-table-column> <el-table-column prop="historyCall" label="历史通话数" ></el-table-column> <el-table-column prop="currentLine" label="当前线路数" ></el-table-column> <el-table-column prop="circuit" label="电路线路数" ></el-table-column> <el-table-column prop="network" label="网络线路数" ></el-table-column> <el-table-column prop="todayLine" label="今日线路数" ></el-table-column> <el-table-column prop="todayCircuit" label="今日电路线路数" ></el-table-column> <el-table-column prop="todayNetwork" label="今日网络线路数" ></el-table-column> <el-table-column prop="historyLine" label="历史线路数" ></el-table-column> <el-table-column prop="historyCircuit" label="历史电路线路数" ></el-table-column> <el-table-column prop="historyNetwork" label="历史网络线路数" ></el-table-column> </el-table> </div> </el-tab-pane> <el-tab-pane label="趋势分析"> <div class="tab-content"> <div class="chart-placeholder"> <div class="mock-chart"> <div class="chart-line-container"> <div class="chart-line通话"></div> <div class="chart-line线路"></div> </div> <div class="chart-legend"> <span style="color: teal">通话数</span> | <span style="color: purple">线路数</span> </div> <div class="chart-buttons"> <el-button size="mini">近7天</el-button> <el-button size="mini">近30天</el-button> </div> </div> </div> </div> </el-tab-pane> </el-tabs> </div> </template> <script> import { userlist, getsuperes } from "@/utils/https.js"; export default { name: "HomeView", data() { return { summaryTable: [], provinceTable: [ { province: "江苏", currentCall: 0, todayCall: 0, historyCall: 0, currentLine: 0, circuit: 0, network: 0, todayLine: 0, todayCircuit: 0, todayNetwork: 0, historyLine: 0, historyCircuit: 0, historyNetwork: 0, }, { province: "上海", currentCall: 0, todayCall: 0, historyCall: 0, currentLine: 0, circuit: 0, network: 0, todayLine: 0, todayCircuit: 0, todayNetwork: 0, historyLine: 0, historyCircuit: 0, historyNetwork: 0, }, { province: "浙江", currentCall: 0, todayCall: 0, historyCall: 0, currentLine: 0, circuit: 0, network: 0, todayLine: 0, todayCircuit: 0, todayNetwork: 0, historyLine: 0, historyCircuit: 0, historyNetwork: 0, }, { province: "安徽", currentCall: 0, todayCall: 0, historyCall: 0, currentLine: 0, circuit: 0, network: 0, todayLine: 0, todayCircuit: 0, todayNetwork: 0, historyLine: 0, historyCircuit: 0, historyNetwork: 0, }, ], superEnterpriseList: [], // 新增的超级企业列表数据 }; }, mounted() { this.loadHomeData(); this.loadSuperEnterpriseList(); // 调用获取超级企业列表的方法 }, methods: { loadHomeData() { userlist() .then(data => { this.summaryTable = data.summary || []; this.provinceTable = data.provinces || this.provinceTable; }) .catch(error => { console.error("加载首页数据失败:", error); this.$message.error("加载数据失败"); }); }, loadSuperEnterpriseList() { getsuperes() .then(response => { this.superEnterpriseList = response.data || []; console.log('超级企业列表:', this.superEnterpriseList); }) .catch(error => { console.error('获取超级企业列表失败:', error); this.$message.error('获取超级企业列表失败'); }); }, handleTabChange(tab) { console.log("切换到:", tab.name); }, handleSizeChange(val) { this.pageSize = val; }, handleCurrentChange(val) { this.currentPage = val; }, }, }; </script> <style scoped> :root { --main-bg-color: #f5f7fa; --tab-bg-color: #ffffff; --stat-border-color: #f56c6c; } .home-container { padding: 20px; background: var(--main-bg-color); min-height: calc(100vh - 64px); } .tab-wrapper { background: var(--tab-bg-color); border: 1px solid #ebeef5; border-radius: 4px; } .tab-content { padding: 20px; border-top: none; } .stats-row { margin-top: 10px; } .stat-card { height: 160px; display: flex; flex-direction: column; justify-content: center; align-items: center; } .stat-card.danger { border-left: 4px solid var(--stat-border-color); } .stat-title { font-size: 16px; font-weight: 500; margin-bottom: 10px; } .stat-value { font-size: 24px; color: #303133; margin-bottom: 10px; } .stat-sub { font-size: 14px; color: #909399; } .table-card { padding: 20px; } .chart-placeholder { text-align: center; padding: 40px 0; } .mock-chart { position: relative; height: 300px; width: 100%; } .chart-line-container { position: absolute; bottom: 40px; left: 10%; width: 80%; height: 200px; border-bottom: 1px solid #e0e0e0; border-left: 1px solid #e0e0e0; } .chart-line通话 { position: absolute; bottom: 0; width: 100%; height: 30%; background: linear-gradient(to top, rgba(0, 128, 128, 0.2) 0%, teal 100%); clip-path: polygon( 0% 100%, 5% 80%, 10% 60%, 15% 70%, 20% 50%, 25% 60%, 30% 40%, 35% 50%, 40% 30%, 45% 40%, 50% 20%, 55% 30%, 60% 10%, 65% 20%, 70% 0%, 75% 10%, 80% 30%, 85% 20%, 90% 40%, 95% 30%, 100% 50%, 100% 100% ); } .chart-line线路 { position: absolute; bottom: 0; width: 100%; height: 60%; background: linear-gradient(to top, rgba(128, 0, 128, 0.2) 0%, purple 100%); clip-path: polygon( 0% 100%, 5% 90%, 10% 70%, 15% 80%, 20% 60%, 25% 70%, 30% 50%, 35% 60%, 40% 40%, 45% 50%, 50% 30%, 55% 40%, 60% 20%, 65% 30%, 70% 10%, 75% 20%, 80% 40%, 85% 30%, 90% 50%, 95% 40%, 100% 60%, 100% 100% ); } .chart-legend { position: absolute; bottom: 20px; left: 50%; transform: translateX(-50%); } .chart-buttons { position: absolute; bottom: -20px; left: 50%; transform: translateX(-50%); } .server-select, .province-select { width: 160px; margin-bottom: 20px; } </style>纠错
08-01
AI 代码审查Review工具 是一个旨在自动化代码审查流程的工具。它通过集成版本控制系统(如 GitHub 和 GitLab)的 Webhook,利用大型语言模型(LLM)对代码变更进行分析,并将审查意见反馈到相应的 Pull Request 或 Merge Request 中。此外,它还支持将审查结果通知到企业微信等通讯工具。 一个基于 LLM 的自动化代码审查助手。通过 GitHub/GitLab Webhook 监听 PR/MR 变更,调用 AI 分析代码,并将审查意见自动评论到 PR/MR,同时支持多种通知渠道。 主要功能 多平台支持: 集成 GitHub 和 GitLab Webhook,监听 Pull Request / Merge Request 事件。 智能审查模式: 详细审查 (/github_webhook, /gitlab_webhook): AI 对每个变更文件进行分析,旨在找出具体问题。审查意见会以结构化的形式(例如,定位到特定代码行、问题分类、严重程度、分析和建议)逐条评论到 PR/MR。AI 模型会输出 JSON 格式的分析结果,系统再将其转换为多条独立的评论。 通用审查 (/github_webhook_general, /gitlab_webhook_general): AI 对每个变更文件进行整体性分析,并为每个文件生成一个 Markdown 格式的总结性评论。 自动化流程: 自动将 AI 审查意见(详细模式下为多条,通用模式下为每个文件一条)发布到 PR/MR。 在所有文件审查完毕后,自动在 PR/MR 中发布一条总结性评论。 即便 AI 未发现任何值得报告的问题,也会发布相应的友好提示和总结评论。 异步处理审查任务,快速响应 Webhook。 通过 Redis 防止对同一 Commit 的重复审查。 灵活配置: 通过环境变量设置基
【直流微电网】径向直流微电网的状态空间建模与线性化:一种耦合DC-DC变换器状态空间平均模型的方法 (Matlab代码实现)内容概要:本文介绍了径向直流微电网的状态空间建模与线性化方法,重点提出了一种基于耦合DC-DC变换器的状态空间平均模型的建模策略。该方法通过数学建模手段对直流微电网系统进行精确的状态空间描述,并对其进行线性化处理,以便于系统稳定性分析与控制器设计。文中结合Matlab代码实现,展示了建模与仿真过程,有助于研究人员理解和复现相关技术,推动直流微电网系统的动态性能研究与工程应用。; 适合人群:具备电力电子、电力系统或自动化等相关背景,熟悉Matlab/Simulink仿真工具,从事新能源、微电网或智能电网研究的研究生、科研人员及工程技术人员。; 使用场景及目标:①掌握直流微电网的动态建模方法;②学习DC-DC变换器在耦合条件下的状态空间平均建模技巧;③实现系统的线性化分析并支持后续控制器设计(如电压稳定控制、功率分配等);④为科研论文撰写、项目仿真验证提供技术支持与代码参考。; 阅读建议:建议读者结合Matlab代码逐步实践建模流程,重点关注状态变量选取、平均化处理和线性化推导过程,同时可扩展应用于更复杂的直流微电网拓扑结构中,提升系统分析与设计能力。
内容概要:本文介绍了基于物PINN驱动的三维声波波动方程求解(Matlab代码实现)理信息神经网络(PINN)求解三维声波波动方程的Matlab代码实现方法,展示了如何利用PINN技术在无需大量标注数据的情况下,结合物理定律约束进行偏微分方程的数值求解。该方法将神经网络与物理方程深度融合,适用于复杂波动问题的建模与仿真,并提供了完整的Matlab实现方案,便于科研人员理解和复现。此外,文档还列举了多个相关科研方向和技术服务内容,涵盖智能优化算法、机器学习、信号处理、电力系统等多个领域,突出其在科研仿真中的广泛应用价值。; 适合人群:具备一定数学建模基础和Matlab编程能力的研究生、科研人员及工程技术人员,尤其适合从事计算物理、声学仿真、偏微分方程数值解等相关领域的研究人员; 使用场景及目标:①学习并掌握PINN在求解三维声波波动方程中的应用原理与实现方式;②拓展至其他物理系统的建模与仿真,如电磁场、热传导、流体力学等问题;③为科研项目提供可复用的代码框架和技术支持参考; 阅读建议:建议读者结合文中提供的网盘资源下载完整代码,按照目录顺序逐步学习,重点关注PINN网络结构设计、损失函数构建及物理边界条件的嵌入方法,同时可借鉴其他案例提升综合仿真能力。
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