<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[javalfx的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/javalfx</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; javalfx]]></copyright><item><title><![CDATA[Android Binder线程]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/52335206</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/52335206</guid><author>javalfx</author><pubDate>Sat, 27 Aug 2016 14:56:16 +0800</pubDate><description><![CDATA[转：http://my.oschina.net/wolfcs/blog/209421
在android系统中，通过binder进行IPC时，服务端总是会起一些Binder线程来响应客户端的请求。如下面的这个设备上，system_process进程中就可以看到许多名为"Binder_X"的线程：

那这些Binder线程又是如何创建，如何管理的呢？而这些Binder线程本身又有些什么样的特点呢]]></description><category></category></item><item><title><![CDATA[Android-Universal-Image-Loader Configuration]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/52279994</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/52279994</guid><author>javalfx</author><pubDate>Mon, 22 Aug 2016 20:32:08 +0800</pubDate><description><![CDATA[/**
* Configuration所有配置简介
*/

// 内存缓存的设置选项 (最大图片宽度,最大图片高度) 默认当前屏幕分辨率
// .memoryCacheExtraOptions(480, 800)

// 硬盘缓存的设置选项 (最大图片宽度,最大图片高度,压缩格式,压缩质量，处理器)
// .discCacheExtraOptions(480, 800, Compr]]></description><category></category></item><item><title><![CDATA[C++模板]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/51697944</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/51697944</guid><author>javalfx</author><pubDate>Fri, 17 Jun 2016 10:17:54 +0800</pubDate><description><![CDATA[转：http://www.cnblogs.com/gw811/archive/2012/10/25/2738929.html




C++模板


　　模板是C++支持参数化多态的工具，使用模板可以使用户为类或者函数声明一种一般模式，使得类中的某些数据成员或者成员函数的参数、返回值取得任意类型。

　　模板是一种对类型进行参数化的工具；

　　通常有两种形式：函数模板和类]]></description><category></category></item><item><title><![CDATA[C++引用详解]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/51697931</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/51697931</guid><author>javalfx</author><pubDate>Fri, 17 Jun 2016 10:15:59 +0800</pubDate><description><![CDATA[转：http://www.cnblogs.com/gw811/archive/2012/10/20/2732687.html



　　引用的概念



引用：就是某一变量（目标）的一个别名，对引用的操作与对变量直接操作完全一样。

引用的声明方法：类型标识符 &引用名=目标变量名；

　　如下：定义引用ra，它是变量a的引用，即别名。

　　　　int a;

　]]></description><category></category></item><item><title><![CDATA[话说C语言const用法]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/51697489</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/51697489</guid><author>javalfx</author><pubDate>Fri, 17 Jun 2016 09:11:26 +0800</pubDate><description><![CDATA[转：http://blog.youkuaiyun.com/sddzycnqjn/article/details/7289712
const在C语言中算是一个比较新的描述符，我们称之为常量修饰符，意即其所修饰
的对象为常量(immutable)。


我们来分情况看语法上它该如何被使用。


1、函数体内修饰局部变量。
例：
void func(){
const int a=0;
}
]]></description><category></category></item><item><title><![CDATA[三十分钟掌握STL]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/51697430</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/51697430</guid><author>javalfx</author><pubDate>Fri, 17 Jun 2016 09:00:23 +0800</pubDate><description><![CDATA[转：http://net.pku.edu.cn/~yhf/UsingSTL.htm
这是本小人书。原名是《using stl》，不知道是谁写的。不过我倒觉得很有趣，所以化了两个晚上把它翻译出来。我没有对翻译出来的内容校验过。如果你没法在三十分钟内觉得有所收获，那么赶紧扔了它。文中我省略了很多东西。心疼那，浪费我两个晚上。
译者：kary
contact:karymay@163.net
ST]]></description><category></category></item><item><title><![CDATA[android设备唯一码的获取，cpu号，mac地址]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/51692668</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/51692668</guid><author>javalfx</author><pubDate>Thu, 16 Jun 2016 16:15:33 +0800</pubDate><description><![CDATA[抄自http://blog.youkuaiyun.com/hpccn/article/details/7872141

 

开发Android应用中，我们常常需要设备的唯一码来确定客户端。




Android 中的几中方法，使用中常常不可靠




1. DEVICE_ID

假设我们确实需要用到真实设备的标识，可能就需要用到DEVICE_ID。通过 TelephonyM]]></description><category></category></item><item><title><![CDATA[Git中文手册 - 高级用法]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/51564538</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/51564538</guid><author>javalfx</author><pubDate>Thu, 02 Jun 2016 10:41:01 +0800</pubDate><description><![CDATA[转：http://blog.youkuaiyun.com/xzz_hust/article/details/8888142




创建新的空分支


在偶尔的情况下，你可能会想要保留那些与你的代码没有共同祖先的分支。例如在这些分支上保留生成的文档或者其他一些东西。如果你需要创建一个不使用当前代码库作为父提交的分支，你可以用如下的方法创建一个空分支：
git symbolic-ref HEA]]></description><category></category></item><item><title><![CDATA[git am PATCH 失败的处理方法]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/51557362</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/51557362</guid><author>javalfx</author><pubDate>Wed, 01 Jun 2016 17:01:59 +0800</pubDate><description><![CDATA[参考：http://www.cnblogs.com/domainfei/articles/2433504.html

http://blog.sina.com.cn/s/blog_5372b1a301015y0n.html


英文原文地址：http://www.pizzhacks.com/bugdrome/2011/10/deal-with-git-am-failures/


]]></description><category></category></item><item><title><![CDATA[如何创建一个git patch]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/51553336</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/51553336</guid><author>javalfx</author><pubDate>Wed, 01 Jun 2016 08:57:53 +0800</pubDate><description><![CDATA[Git is quite common nowadays and a lot of people are asking me how they can create a patch file. Creating a patch file with git is quite easy to do, you just need to see how it’s done a few times.]]></description><category></category></item><item><title><![CDATA[Android Performance Case Study]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/51328940</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/51328940</guid><author>javalfx</author><pubDate>Fri, 06 May 2016 09:41:16 +0800</pubDate><description><![CDATA[转：http://www.curious-creature.com/docs/android-performance-case-study-1.html




Android Performance Case Study


by Romain Guy
www.curious-creature.org
 

Falcon Pro

I recently install]]></description><category></category></item><item><title><![CDATA[【Android framework】am命令启动Activity流程]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/51249373</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/51249373</guid><author>javalfx</author><pubDate>Tue, 26 Apr 2016 12:03:08 +0800</pubDate><description><![CDATA[转：http://www.cnblogs.com/sickworm/p/4220139.html




源码基于Android 4.4。
 


am start -W -n com.dfp.test/.TEstActivity

-W：等目标Activity启动后才返回

-n：用于设置Intent的Component

 

Am.java->run()->]]></description><category></category></item><item><title><![CDATA[Android应用的persistent属性]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/50845046</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/50845046</guid><author>javalfx</author><pubDate>Thu, 10 Mar 2016 11:26:24 +0800</pubDate><description><![CDATA[转：http://my.oschina.net/youranhongcha/blog/269591




1 启动persistent应用


    在Android系统中，有一种永久性应用。它们对应的AndroidManifest.xml文件里，会将persistent属性设为true，比如：



?





1

2

3

4]]></description><category></category></item><item><title><![CDATA[What is static overhead memory?]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/50799893</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/50799893</guid><author>javalfx</author><pubDate>Fri, 04 Mar 2016 09:50:22 +0800</pubDate><description><![CDATA[转：http://www.yellow-bricks.com/2013/05/06/dynamic-versus-static-overhead-memory/




We had a discussion internally on static overhead memory. Coincidentally I spoke with Aashish Parikh from the ]]></description><category></category></item><item><title><![CDATA[Android内存优化杂谈]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/50716464</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/50716464</guid><author>javalfx</author><pubDate>Mon, 22 Feb 2016 14:03:20 +0800</pubDate><description><![CDATA[转：https://mp.weixin.qq.com/s?__biz=MzAwNDY1ODY2OQ==&mid=400656149&idx=1&sn=122b4f4965fafebf78ec0b4fce2ef62a&scene=1&srcid=1215MVZzEfN7yEWj5QKCYMjZ&key=ac89cba618d2d976d9f672287d7b12e233843ca1602394643]]></description><category></category></item><item><title><![CDATA[性能优化模式]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/50695858</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/50695858</guid><author>javalfx</author><pubDate>Fri, 19 Feb 2016 09:55:21 +0800</pubDate><description><![CDATA[转：http://tech.meituan.com/performance_tuning_pattern.html




摘要


性能优化涉及面很广。一般而言，性能优化指降低响应时间和提高系统吞吐量两个方面，但在流量高峰时候，性能问题往往会表现为服务可用性下降，所以性能优化也可以包括提高服务可用性。在某些情况下，降低响应时间、提高系统吞吐量和提高服务可用性三者相互矛盾，不可兼得]]></description><category></category></item><item><title><![CDATA[Memory Analysis for Android Applications]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/50685349</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/50685349</guid><author>javalfx</author><pubDate>Thu, 18 Feb 2016 13:09:14 +0800</pubDate><description><![CDATA[转：http://android-developers.blogspot.com/2011/03/memory-analysis-for-android.html




[This post is by Patrick Dubroy, an Android engineer who writes about programming, usability, and interaction]]></description><category></category></item><item><title><![CDATA[HUNTING YOUR LEAKS: MEMORY MANAGEMENT IN ANDROID]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/50681517</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/50681517</guid><author>javalfx</author><pubDate>Wed, 17 Feb 2016 17:00:33 +0800</pubDate><description><![CDATA[转：http://www.raizlabs.com/dev/2014/04/hunting-your-leaks-memory-management-in-android-part-2-of-2/






Woo-hoo! Now you know what is happening with your app’s memory usage when you see one of]]></description><category></category></item><item><title><![CDATA[WRANGLING DALVIK: MEMORY MANAGEMENT IN ANDROID]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/50679186</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/50679186</guid><author>javalfx</author><pubDate>Wed, 17 Feb 2016 11:09:55 +0800</pubDate><description><![CDATA[转：http://www.raizlabs.com/dev/2014/03/wrangling-dalvik-memory-management-in-android-part-1-of-2/



Posted  MARCH 4, 2014 by  JOE
 MAHON

Update: Part 2 is now up! Check
 it out!
There are so]]></description><category></category></item><item><title><![CDATA[Speeding up Gradle builds]]></title><link>https://blog.youkuaiyun.com/javalfx/article/details/50594762</link><guid>https://blog.youkuaiyun.com/javalfx/article/details/50594762</guid><author>javalfx</author><pubDate>Wed, 27 Jan 2016 15:37:28 +0800</pubDate><description><![CDATA[转：http://jimulabs.com/2014/10/speeding-gradle-builds/




Gradle is a nice build system and there are many benefits to using it for Android builds. However, a common complaint about Gradle is tha]]></description><category></category></item></channel></rss>