flyweight模式,即享元模式,属于结构模式的一种,通过共享相同的数据对象,避免产生重复,从而提高内存的使用效率和程序的运行速度。
Flyweight有两个重要的概念,内部状态intrinsic和外部状态extrinsic。Flyweight的内部状态用来共享数据对象。
Flyweight模式中常出现在Factory模式中。Flyweight factory负责维护一个Flyweight pool来存放内部状态的对象。
代码例子:
- public interface Flyweight {
- public void operation( ExtrinsicState state );
- }
- //用于本模式的抽象数据类型(自行设计)
- public interface ExtrinsicState {
- }
下面是接口的具体实现(ConcreteFlyweight) ,并为内部状态增加内存空间,ConcreteFlyweight必须是可共享的,它保存的任何状态都必须是内部(intrinsic),也就是说,ConcreteFlyweight必须和它的应用环境场合无关。
- public class ConcreteFlyweight implements Flyweight {
- private IntrinsicState state;
- public void operation( ExtrinsicState state ) {
- //具体操作
- }
- }
当然,并不是所有的Flyweight具体实现子类都需要被共享的,所以还有另外一种不共享的ConcreteFlyweight:
- public class UnsharedConcreteFlyweight implements Flyweight {
- public void operation( ExtrinsicState state ) {
- }
- }
Flyweight factory负责维护一个Flyweight池(存放内部状态),,当客户端请求一个共享Flyweight时,这个factory首先搜索池中是否已经存在请求的对象,如果有,factory只是简单返回这个对象,否则,创建一个新的对象加入到池中,再返回这个对象。
- public class FlyweightFactory {
- //Flyweight pool
- private Hashtable flyweights = new Hashtable();
- public Flyweight getFlyweight( Object key ) {
- Flyweight flyweight = (Flyweight) flyweights.get(key);
- if( flyweight == null ) {
- //产生新的ConcreteFlyweight
- flyweight = new ConcreteFlyweight();
- flyweights.put( key, flyweight );
- }
- return flyweight;
- }
- }
至此,Flyweight模式的基本框架已经就绪,我们看看如何调用:
FlyweightFactory factory = new FlyweightFactory();
Flyweight fly1 = factory.getFlyweight( "Fred" );
Flyweight fly2 = factory.getFlyweight( "Wilma" );
......
从调用上看,好象是个纯粹的Factory使用,但奥妙就在于Factory的内部设计上。
(参考自 板桥里人 http://www.jdon.com 2002/05/02 )