Touch事件分发机制

本文详细解析了Android中触摸屏事件的分发过程,从Activity的dispatchTouchEvent方法开始,深入探讨了事件如何被传递到ViewGroup及最终的View,并解释了onInterceptTouchEvent与onTouchEvent的区别。

我们用手指去触摸Android手机屏幕,就会产生一个触摸事件,但是这个触摸事件在底层是怎么分发的呢?这个我还真不知道,这里涉及到操作硬件(手机屏幕)方面的知识,也就是Linux内核方面的知识,我也没有了解过这方面的东西,所以我们可能就往上层来分析分析,我们知道Android中负责与用户交互,与用户操作紧密相关的四大组件之一是Activity, 所以我们有理由相信Activity中存在分发事件的方法,这个方法就是dispatchTouchEvent(),我们先看其源码吧

/**
     * Called to process touch screen events.  You can override this to
     * intercept all touch screen events before they are dispatched to the
     * window.  Be sure to call this implementation for touch screen events
     * that should be handled normally.
     * 
     * @param ev The touch screen event.
     * 
     * @return boolean Return true if this event was consumed.
     */
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

这个方法中我们还是比较关心getWindow()的superDispatchTouchEvent()方法,getWindow()返回当前Activity的顶层窗口Window(PhoneWindow)对象,我们直接看Window API的superDispatchTouchEvent()方法

@Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

里面直接调用DecorView类的superDispatchTouchEvent()方法,DecorView是PhoneWindow的一个final的内部类并且继承FrameLayout的,也是Window界面的最顶层的View对象,构建DecordView代码

  @Override
    public void setContentView(int layoutResID) {
        if (mContentParent == null) {
            installDecor();
        } else {
            mContentParent.removeAllViews();
        }
        mLayoutInflater.inflate(layoutResID, mContentParent);
        final Callback cb = getCallback();
        if (cb != null && !isDestroyed()) {
            cb.onContentChanged();
        }
    }

private void installDecor() {
        if (mDecor == null) {
            mDecor = generateDecor();
            mDecor.setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
            mDecor.setIsRootNamespace(true);
            if (!mInvalidatePanelMenuPosted && mInvalidatePanelMenuFeatures != 0) {
                mDecor.postOnAnimation(mInvalidatePanelMenuRunnable);
            }
        }
        if (mContentParent == null) {
            mContentParent = generateLayout(mDecor);

            // Set up decor part of UI to ignore fitsSystemWindows if appropriate.
            mDecor.makeOptionalFitsSystemWindows();

            mTitleView = (TextView)findViewById(com.android.internal.R.id.title);
            if (mTitleView != null) {
                mTitleView.setLayoutDirection(mDecor.getLayoutDirection());
                if ((getLocalFeatures() & (1 << FEATURE_NO_TITLE)) != 0) {
                    View titleContainer = findViewById(com.android.internal.R.id.title_container);
                    if (titleContainer != null) {
                        titleContainer.setVisibility(View.GONE);
                    } else {
                        mTitleView.setVisibility(View.GONE);
                    }
                    if (mContentParent instanceof FrameLayout) {
                        ((FrameLayout)mContentParent).setForeground(null);
                    }
                } else {
                    mTitleView.setText(mTitle);
                }
            } else {
                mActionBar = (ActionBarView) findViewById(com.android.internal.R.id.action_bar);
                if (mActionBar != null) {
                    mActionBar.setWindowCallback(getCallback());
                    if (mActionBar.getTitle() == null) {
                        mActionBar.setWindowTitle(mTitle);
                    }
                    final int localFeatures = getLocalFeatures();
                    if ((localFeatures & (1 << FEATURE_PROGRESS)) != 0) {
                        mActionBar.initProgress();
                    }
                    if ((localFeatures & (1 << FEATURE_INDETERMINATE_PROGRESS)) != 0) {
                        mActionBar.initIndeterminateProgress();
                    }

                    boolean splitActionBar = false;
                    final boolean splitWhenNarrow =
                            (mUiOptions & ActivityInfo.UIOPTION_SPLIT_ACTION_BAR_WHEN_NARROW) != 0;
                    if (splitWhenNarrow) {
                        splitActionBar = getContext().getResources().getBoolean(
                                com.android.internal.R.bool.split_action_bar_is_narrow);
                    } else {
                        splitActionBar = getWindowStyle().getBoolean(
                                com.android.internal.R.styleable.Window_windowSplitActionBar, false);
                    }
                    final ActionBarContainer splitView = (ActionBarContainer) findViewById(
                            com.android.internal.R.id.split_action_bar);
                    if (splitView != null) {
                        mActionBar.setSplitView(splitView);
                        mActionBar.setSplitActionBar(splitActionBar);
                        mActionBar.setSplitWhenNarrow(splitWhenNarrow);

                        final ActionBarContextView cab = (ActionBarContextView) findViewById(
                                com.android.internal.R.id.action_context_bar);
                        cab.setSplitView(splitView);
                        cab.setSplitActionBar(splitActionBar);
                        cab.setSplitWhenNarrow(splitWhenNarrow);
                    } else if (splitActionBar) {
                        Log.e(TAG, "Requested split action bar with " +
                                "incompatible window decor! Ignoring request.");
                    }

                    // Post the panel invalidate for later; avoid application onCreateOptionsMenu
                    // being called in the middle of onCreate or similar.
                    mDecor.post(new Runnable() {
                        public void run() {
                            // Invalidate if the panel menu hasn't been created before this.
                            PanelFeatureState st = getPanelState(FEATURE_OPTIONS_PANEL, false);
                            if (!isDestroyed() && (st == null || st.menu == null)) {
                                invalidatePanelMenu(FEATURE_ACTION_BAR);
                            }
                        }
                    });
                }
            }
        }
    }

从这个代码可以看出,最简单的结构是 DecordView --> Layout-->contentView

接下来我们就看DecorView类的superDispatchTouchEvent()方法

 public boolean superDispatchTouchEvent(MotionEvent event) {
            return super.dispatchTouchEvent(event);
        }

在里面调用了父类FrameLayout的dispatchTouchEvent()方法,而FrameLayout中并没有dispatchTouchEvent()方法,所以我们直接看ViewGroup的dispatchTouchEvent()方法

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final View[] children = mChildren;

                        final boolean customOrder = isChildrenDrawingOrderEnabled();
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder ?
                                    getChildDrawingOrder(childrenCount, i) : i;
                            final View child = children[childIndex];
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                mLastTouchDownIndex = childIndex;
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

在DecorView这一层会直接调用ViewGroup的dispatchTouchEvent(),

每次MotionEvent.ACTION_DOWN都会

cancelAndClearTouchTargets(ev);
                resetTouchState();

主要作用是会把mFirstTouchTarget 派发里面view的touch,然后mFirstTouchTarget = null

final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

检查是否disallowIntercept,如果不是则调用onInterceptTouchEvent, 是则不调用

@Override
        public boolean onInterceptTouchEvent(MotionEvent event) {
            int action = event.getAction();
            if (mFeatureId >= 0) {
                if (action == MotionEvent.ACTION_DOWN) {
                    int x = (int)event.getX();
                    int y = (int)event.getY();
                    if (isOutOfBounds(x, y)) {
                        closePanel(mFeatureId);
                        return true;
                    }
                }
            }

            if (!SWEEP_OPEN_MENU) {
                return false;
            }

            if (mFeatureId >= 0) {
                if (action == MotionEvent.ACTION_DOWN) {
                    Log.i(TAG, "Watchiing!");
                    mWatchingForMenu = true;
                    mDownY = (int) event.getY();
                    return false;
                }

                if (!mWatchingForMenu) {
                    return false;
                }

                int y = (int)event.getY();
                if (action == MotionEvent.ACTION_MOVE) {
                    if (y > (mDownY+30)) {
                        Log.i(TAG, "Closing!");
                        closePanel(mFeatureId);
                        mWatchingForMenu = false;
                        return true;
                    }
                } else if (action == MotionEvent.ACTION_UP) {
                    mWatchingForMenu = false;
                }

                return false;
            }

            //Log.i(TAG, "Intercept: action=" + action + " y=" + event.getY()
            //        + " (in " + getHeight() + ")");

            if (action == MotionEvent.ACTION_DOWN) {
                int y = (int)event.getY();
                if (y >= (getHeight()-5) && !hasChildren()) {
                    Log.i(TAG, "Watchiing!");
                    mWatchingForMenu = true;
                }
                return false;
            }

            if (!mWatchingForMenu) {
                return false;
            }

            int y = (int)event.getY();
            if (action == MotionEvent.ACTION_MOVE) {
                if (y < (getHeight()-30)) {
                    Log.i(TAG, "Opening!");
                    openPanel(FEATURE_OPTIONS_PANEL, new KeyEvent(
                            KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_MENU));
                    mWatchingForMenu = false;
                    return true;
                }
            } else if (action == MotionEvent.ACTION_UP) {
                mWatchingForMenu = false;
            }

            return false;
        }

只有openPanel那时候返回了true,而其他条件返回false

1.当返回false时,执行了下面代码

if (!canceled && !intercepted) {
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final View[] children = mChildren;

                        final boolean customOrder = isChildrenDrawingOrderEnabled();
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder ?
                                    getChildDrawingOrder(childrenCount, i) : i;
                            final View child = children[childIndex];
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                mLastTouchDownIndex = childIndex;
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

其实,就是把touch事件传递给了子view dispatchTransformedTouchEvent

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }
因为child 不为null,所以执行了child.dispatchTouchEvent(transformedEvent);  (ViewGroup 则执行onInterceptTouch, OnTouch, View执行OnTouch)

如果child.dispatchTouchEvent(transformedEvent)返回true,在上上个代码段可以看出,其他子view就得不到dispatchTouchEvent

2.如果返回true

执行下面的代码

 if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

执行了handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);

/**
     * Transforms a motion event into the coordinate space of a particular child view,
     * filters out irrelevant pointer ids, and overrides its action if necessary.
     * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
     */
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }


因为child为null,执行了handled = super.dispatchTouchEvent(event);即调用了view的dispatchTouchEvent

 /**
     * Pass the touch screen motion event down to the target view, or this
     * view if it is the target.
     *
     * @param event The motion event to be dispatched.
     * @return True if the event was handled by the view, false otherwise.
     */
    public boolean dispatchTouchEvent(MotionEvent event) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                return true;
            }

            if (onTouchEvent(event)) {
                return true;
            }
        }

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }
        return false;
    }

而view是直接调用了onTouchEvent


如果onTouchEvent返回了什么,那么

 public boolean dispatchTouchEvent(MotionEvent ev) 函数就返回什么,而这个直接影响到是否消费了Touch事件,true就不调用父布局的onTouchEvent()或者onInterceptTouch和onTouchEvent()


 从上面可知onInterceptTouchEvent ACTION_DOWN返回true/false时,影响的子view是否可以得到touchevent,而其他情况下返回true,那么target view不会收到任何touchevent

onTouchEvent 返回true/false时,是看子view是否消费掉touchevent,从而不调用父布局的touchevent,返回了true,那么也不会再调用本层的onInterceptTouchEvent

http://www.fookwood.com/archives/806

http://hunankeda110.iteye.com/blog/1944311

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