FLEX的Image控件是不能直接显示BMP图片的,要进过一些简单而又复杂的处理
首先需要写一个类BMPDecode.as(附件中已上传)
使用方法如下(红色字体为主要代码)
<?xml version="1.0" encoding="utf-8"?>
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"
width="400" height="300"
borderStyle="none"
>
<mx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.effects.Zoom;
import mx.core.UIComponent;
import mx.core.BitmapAsset;
[Bindable]public var imageSource:String="assets/uploadImage/default.jpg";
//var request:URLRequest = new URLRequest("/westGameBackend/showImageController.htm?flag=animal&targetID=86");
//var load:URLLoader=new URLLoader(request);
//[Bindable]public var imageSource:String="/westGameBackend/showImageController.htm?flag=animal&targetID=86";
private function changeBig():void{
var zoom:Zoom=new Zoom();
zoom.target=this;
//X坐标放大倍数
zoom.zoomWidthTo = 2 ;
//Y坐标放大倍数
zoom.zoomHeightTo =2 ;
zoom.play();
}
public function into(url:String):void{
url=encodeURI(url);
var loader:URLLoader = new URLLoader();
//指定loader以二进制返回数据
loader.dataFormat = URLLoaderDataFormat.BINARY;
loader.addEventListener( Event.COMPLETE, onCompleteLoad );
loader.load( new URLRequest( url ) );
}
public function onCompleteLoad( e:Event ):void {
var loader:URLLoader = e.target as URLLoader;
var decoder:BMPDecode = new BMPDecode();
//将二进制数据转换成BitmapData
var bd:BitmapData = decoder.decode( loader.data );
//用来显示效果的Bitmap获取位图数据,图片平滑
var myBitmap:Bitmap = new Bitmap(bd,"auto",true);
theImage.source=myBitmap;
}
private function imageIO():void{
this.dispatchEvent(new Event("imageIO"));
}
]]>
</mx:Script>
<mx:Image width="100%" height="100%" id="theImage" source="{encodeURI(imageSource)}" ioError="imageIO();" horizontalAlign="center" verticalAlign="middle" toolTip="点击放大" click="changeBig();"/>
</mx:Canvas>