///设置Unity中打开.Shader文件的方式为SublimeText
///需要SublimeText的文件路径
/// </summary>
public class SetShaderDefaultOpenMode
{
[UnityEditor.Callbacks.OnOpenAssetAttribute(1)]
public static bool ClickOnce(int instanceID, int line)
{
return false;
}
[UnityEditor.Callbacks.OnOpenAssetAttribute(2)]
public static bool ClickTwice(int instanceID, int line)
{
string path = AssetDatabase.GetAssetPath(EditorUtility.InstanceIDToObject(instanceID));
string name = Application.dataPath + "/" + path.Replace("Assets/", "");
//指定打开文件类型
if(name.EndsWith(".shader"))
{
System.Diagnostics.Process process = new System.Diagnostics.Process();
System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo();
startInfo.WindowStyle = System.Diagnostics.ProcessWind