要想CCSprite具有点击事件,需要继承CCTargetedTouchDelegate(单点)或者CCStandardTouchDelegate(多点),CCTargetedTouchDelegate和CCStandardTouchDelegate都继承自
CCTouchDelegate
然后在CCSprite的OnEnter中添加
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,-129,true);
在OnExit中添加
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
重写
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
例:
#ifndef _CUSTOMER_SPRITE_H_
#define _CUSTOMER_SPRITE_H_
#include "cocos2d.h"
USING_NS_CC;
class SpriteClickListener{
public:
virtual void spriteClicked() = 0;
};
class CustomSprite:public CCSprite,public CCTargetedTouchDelegate
{
public:
void onEnter();
void onExit();
static CustomSprite * createWithFile(const char * fileName);
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
void setOnClickListener(SpriteClickListener * listener);
private:
SpriteClickListener * listener;
};
#endif
#include "CustomSprite.h"
void CustomSprite::onEnter()
{
CCSprite::onEnter();
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,-129,true);
}
void CustomSprite::onExit()
{
CCSprite::onExit();
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
}
CustomSprite * CustomSprite::createWithFile(const char * fileName)
{
CustomSprite *pobSprite = new CustomSprite();
if (pobSprite && pobSprite->initWithFile(fileName))
{
pobSprite->autorelease();
return pobSprite;
}
CC_SAFE_DELETE(pobSprite);
return NULL;
}
void CustomSprite::setOnClickListener(SpriteClickListener * listener)
{
this->listener = listener;
}
bool CustomSprite::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{
//CCLOG("spriteClicked");
listener->spriteClicked();
return true;
}
void CustomSprite::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent)
{
}
void CustomSprite::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
{
}
使用:
继承SpriteClickListener
重写
virtual void spriteClicked();
CustomSprite *spriteClose = CustomSprite::createWithFile("CloseNormal.png");
spriteClose->setPosition(CCPointMake(100,200));
spriteClose->setOnClickListener(this);
this->addChild(spriteClose);
本文详细介绍了如何在Cocos2d-x中让CCSprite具有点击事件,通过继承特定的触摸代理类并调用Director的触摸分发器来实现单点或多点触摸响应。
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