两种常用的最小生成树算法:
①普里姆算法(Prim,时间复杂度O( n^2 ))----引入一个辅助数组,便巧妙实现之
②克鲁斯卡尔算法( Kruskal ,时间复杂度O( e log e)
Prim算法是根据点找边,适合稠密图。Kruskal算法一直都是找最小边,适合稀疏图。
Prim算法的伪代码:
void MiniSpanTree_PRIM( MGraph G, VertexType u)
{
/*
struct
{VertexType adjvex;
VRTYPE lowcost;
}closedge[G.vexnum]
*/
k= locateVex( G, u);
for ( int j = 0; j < G.vexnum; j++)
if ( j != k) closedge[j] = { u , G.arcs[k][j].adj};
closedge[k].lowcost = 0;
for ( int i = 1; i < G.vexnum; i++)
{
k = mininum( closedge);
printf( closedge[k].adjvex, G.vexs[k]);
closedge[k].lowcost = 0;
for ( j = 0; j < G.vexnum; j++)
if( G.arcs[k][j].adj < closedge[j].lowcost)
closedge[j] ={G.vexs[k], G.arcs[k][j].adj };
}
}