两种常用的最小生成树算法:
①普里姆算法(Prim,时间复杂度O( n^2 ))----引入一个辅助数组,便巧妙实现之
②克鲁斯卡尔算法( Kruskal ,时间复杂度O( e log e)
Prim算法是根据点找边,适合稠密图。Kruskal算法一直都是找最小边,适合稀疏图。
Prim算法的伪代码:
void MiniSpanTree_PRIM( MGraph G, VertexType u) { /* struct {VertexType adjvex; VRTYPE lowcost; }closedge[G.vexnum] */ k= locateVex( G, u); for ( int j = 0; j < G.vexnum; j++) if ( j != k) closedge[j] = { u , G.arcs[k][j].adj}; closedge[k].lowcost = 0; for ( int i = 1; i < G.vexnum; i++) { k = mininum( closedge); printf( closedge[k].adjvex, G.vexs[k]); closedge[k].lowcost = 0; for ( j = 0; j < G.vexnum; j++) if( G.arcs[k][j].adj < closedge[j].lowcost) closedge[j] ={G.vexs[k], G.arcs[k][j].adj }; } }