Away3D Lite:ExMD2Cubic
2010年01月05日
转自http://sjkgxf7191.javaeye.com/blog/524743
[b]加载MD2模型文件: [/b]
Java代码
// 位图文件材质 var material:BitmapFileMaterial = [b]new[/b] BitmapFileMaterial("assets/pg.png"); material.smooth = [b]true[/b]; // MD2文件类 var md2:MD2 = [b]new[/b] MD2(); md2.material = material; material.smooth = [b]true[/b]; md2.scaling = 10; md2.centerMeshes = [b]true[/b]; var loader:Loader3D = [b]new[/b] Loader3D(); loader.loadGeometry("assets/pg.md2", md2); // 位图文件材质var material:BitmapFileMaterial = new BitmapFileMaterial("assets/pg.png");material.smooth = true;// MD2文件类var md2:MD2 = new MD2();md2.material = material;material.smooth = true;md2.scaling = 10;md2.centerMeshes = true;var loader:Loader3D = new Loader3D(); loader.loadGeometry("assets/pg.md2", md2);
[b]执行MD2模型动画: [/b]
Java代码
[b]private[/b] function onSuccess(event:Loader3DEvent):[b]void[/b] { // MovieMesh: Animates a series of Frame objects in sequence in a mesh. var model:MovieMesh = event.loader.handle as MovieMesh; // Plays a pre-defined labelled sequence of animation frames. model.play("walk"); }
2010年01月05日
转自http://sjkgxf7191.javaeye.com/blog/524743
[b]加载MD2模型文件: [/b]
Java代码
// 位图文件材质 var material:BitmapFileMaterial = [b]new[/b] BitmapFileMaterial("assets/pg.png"); material.smooth = [b]true[/b]; // MD2文件类 var md2:MD2 = [b]new[/b] MD2(); md2.material = material; material.smooth = [b]true[/b]; md2.scaling = 10; md2.centerMeshes = [b]true[/b]; var loader:Loader3D = [b]new[/b] Loader3D(); loader.loadGeometry("assets/pg.md2", md2); // 位图文件材质var material:BitmapFileMaterial = new BitmapFileMaterial("assets/pg.png");material.smooth = true;// MD2文件类var md2:MD2 = new MD2();md2.material = material;material.smooth = true;md2.scaling = 10;md2.centerMeshes = true;var loader:Loader3D = new Loader3D(); loader.loadGeometry("assets/pg.md2", md2);
[b]执行MD2模型动画: [/b]
Java代码
[b]private[/b] function onSuccess(event:Loader3DEvent):[b]void[/b] { // MovieMesh: Animates a series of Frame objects in sequence in a mesh. var model:MovieMesh = event.loader.handle as MovieMesh; // Plays a pre-defined labelled sequence of animation frames. model.play("walk"); }