Roadmap updated:
http://www.cocos2d-iphone.org/wiki/doku.php/roadmap
Added:
a) vfp/ Neon ARM support: to be included inCCSpriteBatchNodeandCCNode
Discussed here:http://www.cocos2d-iphone.org/forum/topic/3979
b) PVR Non Compressed textures support
discussed here:http://www.cocos2d-iphone.org/forum/topic/5984
I've just downloaded the PVR SDK (http://www.imgtec.com/powervr/insider/powervr-login.asp?SDK=iphone3gsOGLES2) and it includes the PVR texture format, and also the binaries work on Mac.
So, v0.99.5 will add some features likeCCAnimationCache, but the idea is to have an even faster cocos2d
- MUCH faster texture loading times
- Faster sprite transformations
本文介绍了Cocos2d-X在0.99.5版本中对PVR纹理的支持,包括如何实现更快的纹理加载速度和更高效的纹理处理。文章还提供了性能测试数据和使用指南,帮助开发者利用PVR纹理提高游戏性能。

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