题外话:
最近在忙公司的云项目空闲时间不是很多,所以很久没来更新,今天补上一篇!
回顾:
前几篇介绍了一下设计器的界面和Draw2d基础知识,这篇讲解一下本设计器如何扩展Draw2d。
进入主题:
先看一下扩展的类图:
其中有颜色标注的类即是扩展类,其中Node、Port、InputPort、OutputPort是Draw2d提供的类,其余都是扩展类。
这里重点介绍几个核心类以及相关重要的方法,如下:

上图中黄色部分负责生成Activiti流程文件中Task对应的XML片段,所以对于不同类型Task需要实现的方法,例如UserTask,代码如下:
draw2d.UserTask=function(configPropCallback){
draw2d.Task.call(this,configPropCallback);
this.performerType=null;
this.dueDate=null;
this.priority=null;
this.formKey = null;
this.expression=null;
this.isUseExpression=null;
this.assignee=null;
this.candidateUsers=new draw2d.ArrayList();
this.candidateGroups=new draw2d.ArrayList();
this.formProperties=new draw2d.ArrayList();
this.taskListeners=new draw2d.ArrayList();
this.setTitle("User Task");
};
draw2d.UserTask.prototype=new draw2d.Task();
draw2d.UserTask.prototype.type="draw2d.UserTask";
draw2d.UserTask.newInstance=function(userTaskXMLNode){
var task = new draw2d.UserTask();
task.id=userTaskXMLNode.attr('id');
task.taskId=userTaskXMLNode.attr('id');
task.taskName=userTaskXMLNode.attr('name');
task.setContent(userTaskXMLNode.attr('name'));
return task;
};
draw2d.UserTask.prototype.getIconClassName = function(){
return "user-task-icon";
};
draw2d.UserTask.prototype.getStartElementXML=function(){
var xml='<userTask ';
xml=xml+this.getGeneralXML();
xml=xml+this.getPerformersXML();
xml=xml+'>\n';
return xml;
};
draw2d.UserTask.prototype.getEndElementXML=function(){
var xml = '</userTask>\n';
return xml;
};
draw2d.UserTask.prototype.getDocumentationXML=function(){
if(this.documentation==null||this.documentation=='')return '';
var xml='<documentation>';
xml=xml+this.documentation;
xml=xml+'</documentation>';
return xml;
};
draw2d.UserTask.prototype.getPerformersXML=function(){
var xml='';
if(this.isUseExpression){
if(this.expression!=null&&this.expression!=''){
if(this.performerType=='assignee'){
xml=xml+'activiti:assignee="'+this.expression+'" ';
}else if(this.performerType=='candidateUsers'){
xml=xml+'activiti:candidateUsers="'+this.expression+'" ';
}else if(this.performerType=='candidateGroups'){
xml=xml+'activiti:candidateGroups="'+this.expression+'" ';
}
}
}else{
if(this.performerType=='assignee'){
if(this.assignee!=null&&this.assignee!='')
xml=xml+this.assignee;
}else if(this.performerType=='candidateUsers'){
for(var i=0;i<this.candidateUsers.getSize();i++){
var user = this.candidateUsers.get(i);
xml=xml+user.sso+',';
}
}else if(this.performerType=='candidateGroups'){
for(var i=0;i<this.candidateGroups.getSize();i++){
var group = this.candidateGroups.get(i);
xml=xml+group+',';
}
}
}
if(this.dueDate!=null&&this.dueDate!=''){
xml=xml+'activiti:dueDate="'+this.dueDate+'" '
}
if(this.formKey != null && this.formKey != ""){
xml=xml+'activiti:formKey="'+this.formKey+'" ';
}
if(this.priority!=null&&this.priority!=''){
xml=xml+'activiti:priority="'+this.priority+'" '
}
return xml;
};
draw2d.UserTask.prototype.getExtensionElementsXML=function(){
if(this.listeners.getSize()==0&&this.formProperties.getSize()==0)return '';
var xml = '<extensionElements>\n';
xml=xml+this.getFormPropertiesXML();
xml=xml+this.getListenersXML();
xml=xml+'</extensionElements>\n';
return xml;
};
draw2d.UserTask.prototype.getListenersXML=function(){
var xml = draw2d.Task.prototype.getListenersXML.call(this);
for(var i=0;i<this.taskListeners.getSize();i++){
var listener = this.taskListeners.get(i);
xml=xml+listener.toXML();
}
return xml;
};
draw2d.UserTask.prototype.getFormPropertiesXML=function(){
var xml = '';
for(var i=0;i<this.formProperties.getSize();i++){
var formProperty = this.formProperties.get(i);
xml=xml+formProperty.toXML();
}
return xml;
};
draw2d.UserTask.prototype.toXML=function(){
var xml=this.getStartElementXML();
xml=xml+this.getDocumentationXML();
xml=xml+this.getExtensionElementsXML();
xml=xml+this.getMultiInstanceXML();
xml=xml+this.getEndElementXML();
return xml;
}
draw2d.UserTask.prototype.getCandidateUser=function(sso){
for(var i=0;i<this.candidateUsers.getSize();i++){
var candidate = this.candidateUsers.get(i);
if(candidate.sso===sso){
return candidate;
}
}
return null;
};
draw2d.UserTask.prototype.deleteCandidateUser=function(sso){
var candidate = this.getCandidateUser(sso);
this.candidateUsers.remove(candidate);
};
draw2d.UserTask.prototype.addCandidateUser=function(user){
if(this.getCandidateUser(user.sso)==null)
this.candidateUsers.add(user);
};
draw2d.UserTask.prototype.getCandidateGroup=function(name){
for(var i=0;i<this.candidateGroups.getSize();i++){
var candidate = this.candidateGroups.get(i);
if(candidate===name){
return candidate;
}
}
return null;
};
draw2d.UserTask.prototype.deleteCandidateGroup=function(name){
var candidate = this.getCandidateGroup(name);
this.candidateGroups.remove(candidate);
};
draw2d.UserTask.prototype.addCandidateGroup=function(name){
if(!this.candidateGroups.contains(name))
this.candidateGroups.add(name);
};
draw2d.UserTask.prototype.getTaskListener=function(id){
for(var i=0;i<this.taskListeners.getSize();i++){
var listener = this.taskListeners.get(i);
if(listener.getId()=== id){
return listener;
}
}
};
draw2d.UserTask.prototype.deleteTaskListener=function(id){
var listener = this.getTaskListener(id);
this.taskListeners.remove(listener);
};
draw2d.UserTask.prototype.addTaskListener=function(listener){
this.taskListeners.add(listener);
};
draw2d.UserTask.prototype.setTaskListeners=function(listeners){
this.taskListeners = listeners;
};
draw2d.UserTask.prototype.getFormProperties=function(id){
for(var i=0;i<this.formProperties.getSize();i++){
var prop = this.formProperties.get(i);
if(prop.id== id){
return prop;
}
}
};
draw2d.UserTask.prototype.deleteFormProperties=function(id){
var prop = this.getFormProperties(id);
this.formProperties.remove(prop);
};
draw2d.UserTask.prototype.addFormProperties=function(prop){
this.formProperties.add(prop);
};
draw2d.UserTask.prototype.setFormProperties=function(props){
this.formProperties = props;
};
请注意代码中toXML方法,这个方法负责产生UserTask节点的XML代码片段,它调用了其他几个方法:getStartElementXML、getDocumentationXML、getExtensionElementsXML、getMultiInstanceXML、getEndElementXML,不同类型的Task可能不需要调用所以这些方法,可以根据需要选择性调用(当然这取决于Activiti流程文件的规范),当然对于不同类型的Task你也可以添加一些自定义的方法,如:生成操作人的方法(代码中getPerformersXML方法)等等。
由于Activiti设计的Task类型比较多,这里就不一一介绍了有兴趣可以去查看一下源代码还是很好理解的,有问题可以给我留言!
时间有限就先写到这吧!下一篇介绍一下其他扩展类,敬请关注。。。。。。
http://lisonghua2010.iteye.com/admin/blogs/1490165
为了大家下载方便,最近开通的Github下载地址:
https://github.com/lisonghua/activiti-designer
Activit官方文档地址
http://activiti.org/userguide/index.html
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本文详细介绍了如何使用自定义类扩展Draw2d库,以支持在Activiti流程设计中创建特定类型的任务节点,如UserTask。通过实现特定方法,可以为流程图添加用户指定的任务属性,如参与者、截止日期、优先级等,从而更灵活地定制流程设计。
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