//======================================//////////////////////////////////////////扩展Math函数 //////////////////////////////////////////======================================package cn.flashOpen.kit ...{import flash.display.Sprite;import flash.display.MovieClip;import flash.geom.Point; public class ExtMath ...{ //坐标转换 //car2Flash//迪卡尔坐标转成Flash坐标 public static function car2Flash(_mc) ...{ _mc.y = _mc.y * -1; _mc.rotation = _mc.rotation * -1; } //flash2Car//Flash坐标转成迪卡尔坐标 public static function flash2Car (_mc) ...{ return (car2Flash(_mc)); } //car2Polar//迪卡尔坐标转成极坐标 public static function car2Polar (x:Number, y:Number) ...{ var len:Number = Math.sqrt((x * x) + (y * y)); var ang:Number = atan2D(y, x); return (...{r:len, a:ang}); } //polar2Car//极坐标转成迪卡尔坐标 public static function polar2Car (len:Number, ang:Number) ...{ var xx:Number = len * cosD(ang); var yy:Number = len * sinD(ang); return (...{x:xx, y:yy}); } //getMcCoordG//获得本身全局坐标 public static function getMcCoordG (_mc) ...{ //_mc为要获得坐标的影片,他的坐标系影片为:_mc.parent; var p:Point = new Point(_mc.x, _mc.y); p = _mc.parent.localToGlobal(p); return p; } //getCoordG//获得影片全局坐标 public static function getCoordG (_mc, _xx:Number, _yy:Number) ...{ //_mc要xx,yy所在坐标系的影片(若xx = myMc.x,则坐标系影片为:myMc.parent) var p:Point = new Point(_xx, _yy); p = _mc.localToGlobal(p); return p; } //getCoordL//获得影片本地坐标 public static function getCoordL (_mc, _xx:Number, _yy:Number) ...{ //_mc要xx,yy要转入的坐标系的影片 var p:Point = new Point(_xx, _yy); p = _mc.parent.globalToLocal(p); return p; } //mc2McCoord//转换成特定影片的坐标 public static function mc2McCoord (_mc1, _mc2, _xx, _yy) ...{ //mc1为_xx,_yy所在的坐标系影片,_mc2为要转入的坐标系影片 var p:Point = new Point(_xx, _yy); p = _mc1.localToGlobal(p); p = _mc2.parent.globalToLocal(p); return p; } //数学函数 //标签 //getRand//获得随机数 static function getRand(_nStartNum:Number, _nEndNum:Number, _nDecimalDigits:Number) ...{ var nRange = _nEndNum - _nStartNum; var nRand = _nStartNum + Math.random() * nRange; var nScale = Math.pow(10, _nDecimalDigits); nRand = Math.floor(nRand * nScale)/nScale; return nRand; } //randPole//获得随机正负标签 public static function randPole () ...{ var nPole:Number = Math.random() > 0.5 ? 1:-1; return nPole; } //intRand//获得随机向下取整的整数 public static function intRand (_n:Number) ...{ var n:Number = Math.floor(Math.random() * _n); return n; } //intCeil//获得随机向上取整的整数 public static function ceilRand (_n:Number) ...{ var n:Number = Math.ceil(Math.random() * _n); return n; } //距离 //getDis//获得距离 public static function getDis (_x1:Number, _y1:Number, _x2:Number, _y2:Number) ...{ var dx:Number = _x2 - _x1; var dy:Number = _y2 - _y1; var L:Number = Math.sqrt(dx * dx + dy * dy); return L; } //getL2//获得三角形短边 public static function getL2 (_l1:Number, _l3:Number) ...{ //_l1为短边, _l3为长边 var l2:Number = Math.sqrt(_l3 * _l3 - _l1 * _l1); return l2; } //getL3//获得三角形长边 public static function getL3 (_l1:Number, _l2:Number) ...{