Chapter16— A thread's Stack

本文详细介绍了Windows系统中线程栈的工作原理,包括默认大小、手动设置方法及通过CreateThread和CreateProcess函数指定栈大小的方式。同时,还深入探讨了线程栈的实际使用情况,例如committed page、reserved page的概念及其在内存管理中的作用。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

概述:

当创建一个线程的时候,系统会为它预留一定的地址空间去运行(每个线程都有自己的stack)。在默认情况下,每个线程的 Stack 为 1M。

当然,你还可以在编辑器中进行手动设置。在编译程序时,linker 会将 stack 大小的值嵌入到文件的 PE 头中,这样当程序加载运行时,系统会读取该值并为它设置相应大小的 stack。

除此之外,在调用 CreateThread 函数和 CreateProcess 函数时,还可以用参数去指定 Stack 的大小。


示例:

说明:在下图中, “committed page” 表示线程实际使用的页面;"Reserved page" 表示系统为线程事先预留但还未使用的页面。

线程运行真正运行之前,系统首先会为其预留对应的 stack,然后占用顶部的两个page。

  • stack pointer 指向 stack 的顶部位置(在下面左图中,就指向 0x08100000 - 1)
  • 第二个page 被称为 guard page。
每当线程用完现在的 committed page ,要占用 guard page 的地址空间时,系统就 会收到通知,然后将下面事先预留的 page 拿出来(committed),将guard page的内容挪到新的page,线程继续使用先前的guard page。
随着线程的运行,就会占用更多的page。最后可能会如下面的右图所示。
值得注意的是:这个过程中,gurad page 始终都是在最后一个 commited page 的下面(guard page 中记录的是一些访存保护标识符)。当guard page移到了最后一个page时(即Bottom of stack), 线程还尝试去占用了新page时,系统就会抛出 EXCEPTION_STACK_OVERFLOW 异常。

《windows核心编程》(笔记)系列文章是本人看《windows核心编程》时的一些学习笔记,有疏忽之处,欢迎各位网友指正。QQ邮箱:job.zhanghui@qq.com

Chapter 4: Processor Architecture. This chapter covers basic combinational and sequential logic elements, and then shows how these elements can be combined in a datapath that executes a simplified subset of the x86-64 instruction set called “Y86-64.” We begin with the design of a single-cycle datapath. This design is conceptually very simple, but it would not be very fast. We then introduce pipelining, where the different steps required to process an instruction are implemented as separate stages. At any given time, each stage can work on a different instruction. Our five-stage processor pipeline is much more realistic. The control logic for the processor designs is described using a simple hardware description language called HCL. Hardware designs written in HCL can be compiled and linked into simulators provided with the textbook, and they can be used to generate Verilog descriptions suitable for synthesis into working hardware. Chapter 5: Optimizing Program Performance. This chapter introduces a number of techniques for improving code performance, with the idea being that programmers learn to write their C code in such a way that a compiler can then generate efficient machine code. We start with transformations that reduce the work to be done by a program and hence should be standard practice when writing any program for any machine. We then progress to transformations that enhance the degree of instruction-level parallelism in the generated machine code, thereby improving their performance on modern “superscalar” processors. To motivate these transformations, we introduce a simple operational model of how modern out-of-order processors work, and show how to measure the potential performance of a program in terms of the critical paths through a graphical representation of a program. You will be surprised how much you can speed up a program by simple transformations of the C code. Bryant & O’Hallaron fourth pages 2015/1/28 12:22 p. xxiii (front) Windfall Software, PCA ZzTEX 16.2 xxiv Preface Chapter 6: The Memory Hierarchy. The memory system is one of the most visible parts of a computer system to application programmers. To this point, you have relied on a conceptual model of the memory system as a linear array with uniform access times. In practice, a memory system is a hierarchy of storage devices with different capacities, costs, and access times. We cover the different types of RAM and ROM memories and the geometry and organization of magnetic-disk and solid state drives. We describe how these storage devices are arranged in a hierarchy. We show how this hierarchy is made possible by locality of reference. We make these ideas concrete by introducing a unique view of a memory system as a “memory mountain” with ridges of temporal locality and slopes of spatial locality. Finally, we show you how to improve the performance of application programs by improving their temporal and spatial locality. Chapter 7: Linking. This chapter covers both static and dynamic linking, including the ideas of relocatable and executable object files, symbol resolution, relocation, static libraries, shared object libraries, position-independent code, and library interpositioning. Linking is not covered in most systems texts, but we cover it for two reasons. First, some of the most confusing errors that programmers can encounter are related to glitches during linking, especially for large software packages. Second, the object files produced by linkers are tied to concepts such as loading, virtual memory, and memory mapping. Chapter 8: Exceptional Control Flow. In this part of the presentation, we step beyond the single-program model by introducing the general concept of exceptional control flow (i.e., changes in control flow that are outside the normal branches and procedure calls). We cover examples of exceptional control flow that exist at all levels of the system, from low-level hardware exceptions and interrupts, to context switches between concurrent processes, to abrupt changes in control flow caused by the receipt of Linux signals, to the nonlocal jumps in C that break the stack discipline. This is the part of the book where we introduce the fundamental idea of a process, an abstraction of an executing program. You will learn how processes work and how they can be created and manipulated from application programs. We show how application programmers can make use of multiple processes via Linux system calls. When you finish this chapter, you will be able to write a simple Linux shell with job control. It is also your first introduction to the nondeterministic behavior that arises with concurrent program execution. Chapter 9: Virtual Memory. Our presentation of the virtual memory system seeks to give some understanding of how it works and its characteristics. We want you to know how it is that the different simultaneous processes can each use an identical range of addresses, sharing some pages but having individual copies of others. We also cover issues involved in managing and manipulating virtual memory. In particular, we cover the operation of storage allocators such as the standard-library malloc and free operations. CovBryant & O’Hallaron fourth pages 2015/1/28 12:22 p. xxiv (front) Windfall Software, PCA ZzTEX 16.2 Preface xxv ering this material serves several purposes. It reinforces the concept that the virtual memory space is just an array of bytes that the program can subdivide into different storage units. It helps you understand the effects of programs containing memory referencing errors such as storage leaks and invalid pointer references. Finally, many application programmers write their own storage allocators optimized toward the needs and characteristics of the application. This chapter, more than any other, demonstrates the benefit of covering both the hardware and the software aspects of computer systems in a unified way. Traditional computer architecture and operating systems texts present only part of the virtual memory story. Chapter 10: System-Level I/O. We cover the basic concepts of Unix I/O such as files and descriptors. We describe how files are shared, how I/O redirection works, and how to access file metadata. We also develop a robust buffered I/O package that deals correctly with a curious behavior known as short counts, where the library function reads only part of the input data. We cover the C standard I/O library and its relationship to Linux I/O, focusing on limitations of standard I/O that make it unsuitable for network programming. In general, the topics covered in this chapter are building blocks for the next two chapters on network and concurrent programming. Chapter 11: Network Programming. Networks are interesting I/O devices to program, tying together many of the ideas that we study earlier in the text, such as processes, signals, byte ordering, memory mapping, and dynamic storage allocation. Network programs also provide a compelling context for concurrency, which is the topic of the next chapter. This chapter is a thin slice through network programming that gets you to the point where you can write a simple Web server. We cover the client-server model that underlies all network applications. We present a programmer’s view of the Internet and show how to write Internet clients and servers using the sockets interface. Finally, we introduce HTTP and develop a simple iterative Web server. Chapter 12: Concurrent Programming. This chapter introduces concurrent programming using Internet server design as the running motivational example. We compare and contrast the three basic mechanisms for writing concurrent programs—processes, I/O multiplexing, and threads—and show how to use them to build concurrent Internet servers. We cover basic principles of synchronization using P and V semaphore operations, thread safety and reentrancy, race conditions, and deadlocks. Writing concurrent code is essential for most server applications. We also describe the use of thread-level programming to express parallelism in an application program, enabling faster execution on multi-core processors. Getting all of the cores working on a single computational problem requires a careful coordination of the concurrent threads, both for correctness and to achieve high performance翻译以上英文为中文
08-05
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值