| The Settlers of Catan |
WithinSettlers of Catan, the 1995 German game of the year, players attempt to dominate an island by building roads, settlements and cities across its uncharted wilderness.
You are employed by a software company that just has decided to develop a computer version of this game, and you are chosen to implement one of the game's special rules:
When the game ends, the player who built the longest road gains two extra victory points.
The problem here is that the players usually build complex road networks and not just one linear path. Therefore, determining the longest road is not trivial (although human players usually see it immediately).
Compared to the original game, we will solve a simplified problem here: You are given a set of nodes (cities) and a set of edges (road segments) of length 1 connecting the nodes. The longest road is defined as the longest path within the network that doesn't
use an edge twice. Nodes may be visited more than once, though.
Example: The following network contains a road of length 12.
o o -- o o
\ / \ /
o -- o o -- o
/ \ / \
o o -- o o -- o
\ /
o -- o
Input
The input file will contain one or more test cases.The first line of each test case contains two integers: the number of nodesn(
)
and the number of edgesm(
). The nextmlines describe themedges. Each edge is given by the
numbers of the two nodes connected by it. Nodes are numbered from 0 ton-1. Edges are undirected. Nodes have degrees of three or less. The network is not neccessarily connected.
Input will be terminated by two values of 0 fornandm.
Output
For each test case, print the length of the longest road on a single line.Sample Input
3 2 0 1 1 2 15 16 0 2 1 2 2 3 3 4 3 5 4 6 5 7 6 8 7 8 7 9 8 10 9 11 10 12 11 12 10 13 12 14 0 0
Sample Output
2 12
Miguel A. Revilla
1999-01-11
#include<iostream>
#include<cstring>
using namespace std;
int grid[30][30],vis[30][30];
int len,maxlen,n;
void dfs(int posx,int posy)
{
len++;
int i,j,k;
for(i=0;i<n;i++)
{
if(grid[posy][i]==1&&vis[posy][i]==0&&i!=posx)
{
vis[posy][i]=1;
vis[i][posy]=1;
dfs(posy,i);
len--;
vis[posy][i]=0;
vis[i][posy]=0;
}
}
if(len>maxlen) maxlen=len;
}
int main()
{
int m;
while(cin>>n>>m&&(n!=0||m!=0))
{
memset(grid,0,sizeof(grid));
memset(vis,0,sizeof(vis));
int i,j;
for(i=0;i<m;i++)
{
int x,y;
cin>>x>>y;
grid[x][y]=grid[y][x]=1;
}
maxlen=0;
for(i=0;i<n;i++)
{
for(j=0;j<n;j++)
{
if(grid[i][j]&&vis[i][j]==0)
{
memset(vis,0,sizeof(vis));
len=0;
vis[i][j]=1;
vis[j][i]=1;
dfs(i,j);
}
}
}
cout<<maxlen<<endl;
}
return 0;
}
本文介绍了一种解决德国经典桌游《Catan》中寻找玩家所建最长道路问题的算法实现。通过构建节点和边的数据结构来表示游戏中的城市与道路,并采用回溯法搜索所有可能的道路组合以确定最长路径。
573

被折叠的 条评论
为什么被折叠?



