-(BOOL)silenced
{
#if TARGET_IPHONE_SIMULATOR
// return NO in simulator. Code causes crashes for some reason.
return NO;
#endif
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize;, &state;);
if(CFStringGetLength(state) > 0)
return NO;
else
return YES;
}
判断设备处于静音模式
最新推荐文章于 2024-08-20 08:44:52 发布
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