MySprite.h
#pragma once
#include "DirectXHeader.h"#include <iostream>
using namespace std;
class CMySprite
{
private:
LPD3DXSPRITE m_Sprite;//精灵对象
LPDIRECT3DTEXTURE9 m_Texture;//纹理对象
public:
CMySprite();
~CMySprite();
CMySprite(float,float,int,int);
bool LoadSprite(LPDIRECT3DDEVICE9 device, LPCWSTR filename,D3DCOLOR transcolor=D3DCOLOR_XRGB(0,0,100));
void DrawFrame( int destx, int desty,int frameX,int frameY,int frameW, int frameH);//将精灵 --帧-- 显示在制定位置
void DrawAnimationFrame(int destX, int destY, int curFrame, int frameW, int frameH, int columns);//显示精灵--帧-- 动画
void Animate(int &curFrame, int startframe, int endframe, int direction, int & starttime, int delay);
//
public:
bool m_beenKilled;
float m_posX;//精灵坐标 左上角 右下角
float m_posY;
int m_width, m_height;//精灵宽度 高度
int m_curFrame, m_totalFrames;
int m_startframe, m_endframe;
float m_scaling, m_rotation;
int m_starttime, m_delay;
int m_direction;
};