如果大家和我一样有感触的话,可以跟在帖子下面,最好简短并附上中英文:)
|
1:如果无法保证子类行为的一致性,那么就用委托 If the subClass cann't keep with superClass,use delegate rather than inheritance. |
|
2:屏幕上看到的,都是UIVew Everything you see on Screen is UIView. |
|
3:如果对性能要求高,慎用Interface Build if application's performance is important,be discreet for the interface build. |
|
4:copy是创建,retain是引用 the copy operation is create a new one,but the retain operation is just a reference. |
|
5:alloc需要release,convenient不需要release alloc method need corresponding release method,but convenient method not. |
|
6:加载到NSArray/NSMutableArray里的对象,不需要负责release The objects added to NSArray/NSMutableArray need not to be released. |
|
7:IBOutlet,IBAction为你开启了访问Interface Build中对象的大门 IBOutlet and IBAction open the door to access the objects in Interface build. |
|
8:UIApplicationDelegate负责应用程序的生命周期,而UIViewController负责View的生命周期 UIApplicationDelegate is responsible for the application life cycle,but UIViewController for the UIView. |
|
9:为了程序的健壮性,请尽量实现Delegate的生命周期函数 if you want to develop a robust application,implement the life cycle methods as more as possbile. |
|
10:哥触摸的不是UIEvent,而是NSSet的UIView what you touch on screen is not UIEvent but UIView |
暂时想到这些,欢迎大家继续补充......^_^!
本文总结了iOS开发中的一些实用技巧,包括使用委托而非继承确保子类行为一致性、UI的构建方式、性能优化注意事项等。此外还涉及Objective-C的内存管理细节,如alloc与release的对应关系、copy与retain的区别等。
3341

被折叠的 条评论
为什么被折叠?



