1. Declaration:
CMD2Model *playgirl;
CMD2Model *sword;
2. Init():
playgirl=new CMD2Model;
playgirl->Load("data//playgirl//tris.md2","data//..//..pcx");
sword=new CMD2Model;
sword->Load("data//...","...");
3. Destroy():
if(playgirl)
{
delete playgirl;
playgirl=NULL;
}
if(sword)
{
delete sword;
sword=NULL;
}
4. Render():
playgirl->AnimateModel(84,94,0.08);
sword->AnimateModel(84,94,0.08);